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package effects
import ( "fmt" "git.aiterp.net/lucifer3/server/device" "math/rand" "time" )
type Random struct { States []device.State `json:"states,omitempty"` Interpolate bool `json:"interpolate,omitempty"` AnimationMS int64 `json:"animationMs,omitempty"` }
func (e Random) State(_, _, _, _ int) device.State { if len(e.States) == 0 { return device.State{} }
indexFactor := rand.Float64() stateIncrement := 1.0 / float64(len(e.States)-1)
for i := range e.States { a := float64(i) * stateIncrement if indexFactor >= a { si := e.States[i] sj := e.States[(i+1)%len(e.States)] f := (indexFactor - a) / stateIncrement
if f < 0 || f > 1 { panic(f) }
if e.Interpolate { return si.Interpolate(sj, f) } else if f < 0.5 { return si } else { return sj } } }
return e.States[len(e.States)-1] }
func (e Random) Frequency() time.Duration { return time.Duration(e.AnimationMS) * time.Millisecond }
func (e Random) EffectDescription() string { return fmt.Sprintf("Random(states:%s, anim:%dms, int:%t)", statesDescription(e.States), e.AnimationMS, e.Interpolate) }
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