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package services
import ( lucifer3 "git.aiterp.net/lucifer3/server" "git.aiterp.net/lucifer3/server/commands" "git.aiterp.net/lucifer3/server/device" "git.aiterp.net/lucifer3/server/events" "sync" "sync/atomic" "time" )
func NewEffectEnforcer(resolver device.Resolver, sceneMap device.SceneMap) lucifer3.ActiveService { s := &effectEnforcer{ resolver: resolver, sceneMap: sceneMap, list: make([]*effectEnforcerRun, 0, 16), index: make(map[string]*effectEnforcerRun, 8), }
return s }
type effectEnforcer struct { mu sync.Mutex resolver device.Resolver sceneMap device.SceneMap
started uint32
list []*effectEnforcerRun index map[string]*effectEnforcerRun }
func (s *effectEnforcer) Active() bool { return true }
func (s *effectEnforcer) HandleEvent(_ *lucifer3.EventBus, event lucifer3.Event) { switch event := event.(type) { case events.DeviceReady: // If the device is managed by the effect enforcer, cause the effect to be
// re-ran.
s.mu.Lock() if run, ok := s.index[event.ID]; ok && run.due.IsZero() { run.due = time.Now() } s.mu.Unlock() } }
func (s *effectEnforcer) HandleCommand(bus *lucifer3.EventBus, command lucifer3.Command) { switch command := command.(type) { case commands.Assign: pointers := s.resolver.Resolve(command.Match) allowedIDs := make([]string, 0, len(pointers)) for _, ptr := range pointers { if s.sceneMap.SceneID(ptr.ID) == nil { allowedIDs = append(allowedIDs, ptr.ID) } }
s.mu.Lock() // Create a new run
newRun := &effectEnforcerRun{ due: time.Now(), ids: allowedIDs, effect: command.Effect, } s.list = append(s.list, newRun)
// Switch over the indices.
for _, id := range allowedIDs { if oldRun := s.index[id]; oldRun != nil { oldRun.remove(id) } s.index[id] = newRun } s.mu.Unlock()
if atomic.CompareAndSwapUint32(&s.started, 0, 1) { go s.runLoop(bus) } } }
func (s *effectEnforcer) runLoop(bus *lucifer3.EventBus) { deleteList := make([]int, 0, 8) batch := make(commands.SetStateBatch, 64)
for now := range time.NewTicker(time.Millisecond * 50).C { s.mu.Lock() for i, run := range s.list { if run.dead { deleteList = append(deleteList, i-len(deleteList)) continue } if run.due.IsZero() || now.Before(run.due) { continue }
for j, id := range run.ids { if id == "" { continue }
state := run.effect.State(j, len(run.ids), run.round) batch[id] = state }
if freq := run.effect.Frequency(); freq > 0 { if freq < 100*time.Millisecond { run.due = now } else { run.due = run.due.Add(freq) }
run.round += 1 } else { run.due = time.Time{} } }
if len(deleteList) > 0 { for _, i := range deleteList { deleteList = append(deleteList[:i], deleteList[i+1:]...) }
deleteList = deleteList[:0] } s.mu.Unlock()
if len(batch) > 0 { bus.RunCommand(batch) batch = make(commands.SetStateBatch, 64) } } }
type effectEnforcerRun struct { due time.Time ids []string effect lucifer3.Effect dead bool round int }
// remove takes out an id from the effect, and returns whether the effect is empty.
func (r *effectEnforcerRun) remove(id string) { anyLeft := false for i, id2 := range r.ids { if id2 == id { r.ids[i] = "" } else if id2 != "" { anyLeft = true } }
if !anyLeft { r.dead = true }
return }
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