add gradient and random effect.
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@@ -94,7 +94,7 @@ func (s *effectEnforcer) runLoop(bus *lucifer3.EventBus) {
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continue
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}
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state := run.effect.State(j, run.round, r)
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state := run.effect.State(j, len(run.ids), run.round, r)
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commandQueue = append(commandQueue, commands.SetState{
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ID: id,
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State: state,
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