add trigger event idea.
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@@ -11,6 +11,14 @@ type Event interface {
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EventDescription() string
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}
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// A TriggerEvent is a catch-all for events that may trigger a command from the event handler.
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type TriggerEvent interface {
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Event
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TriggerKind() string
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TriggerValue(key string) (string, bool)
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}
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type Command interface {
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CommandDescription() string
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}
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@@ -61,6 +61,17 @@ func main() {
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SceneID: 7,
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})
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bus.RunEvent(events.ExternalEvent{
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Kind: "weather",
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Values: map[string]string{
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"city": "Ørland",
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"region": "Trøndelag",
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"country": "Norway",
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"temperature_celsius": "21.00",
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"precipitation_mm": "3.21",
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},
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})
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time.Sleep(time.Second / 8)
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log.Println("Search \"**:Hexagon {1,5,6}\"")
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@@ -0,0 +1,21 @@
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package events
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import "fmt"
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type ExternalEvent struct {
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Kind string
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Values map[string]string
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}
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func (e ExternalEvent) EventDescription() string {
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return fmt.Sprintf("External(kind:%s, values:%v)", e.Kind, e.Values)
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}
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func (e ExternalEvent) TriggerKind() string {
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return fmt.Sprintf("external.%s", e.Kind)
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}
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func (e ExternalEvent) TriggerValue(key string) (string, bool) {
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v, ok := e.Values[key]
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return v, ok
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}
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