fix hue, some ui tweaks.
continuous-integration/drone/push Build is passing

This commit is contained in:
2023-10-15 21:23:11 +02:00
parent 054e881f76
commit f00575fd7f
12 changed files with 148 additions and 45 deletions
@@ -3,6 +3,7 @@
import generic_boob from "./icons/generic_boob.svg?raw";
import generic_ball from "./icons/generic_ball.svg?raw";
import generic_strip from "./icons/generic_strip.svg?raw";
import generic_pendulum_01 from "./icons/generic_pendulum_01.svg?raw";
import hue_signe from "./icons/hue_signe.svg?raw";
import hue_dimmerswitch from "./icons/hue_dimmerswitch.svg?raw";
import hue_motionsensor from "./icons/hue_motionsensor.svg?raw";
@@ -15,6 +16,8 @@
import shape_square from "./icons/shape_square.svg?raw";
import shape_hexagon from "./icons/shape_hexagon.svg?raw";
import shape_triangle from "./icons/shape_triangle.svg?raw";
import hue_ensis_up from "./icons/hue_ensis_up.svg?raw";
import hue_ensis_down from "./icons/hue_ensis_down.svg?raw";
export const deviceIconMap = Object.seal({
generic_lamp,
@@ -27,12 +30,15 @@
hue_lightbulb_e27,
hue_lightbulb_e14,
hue_lightbulb_gu10,
generic_pendulum_01,
hue_adore_tube,
hue_playbar,
shape_square,
shape_hexagon,
shape_triangle,
hue_go,
hue_ensis_up,
hue_ensis_down,
});
export const deviceIconList = Object.seal(Object.keys(deviceIconMap).sort()) as DeviceIconName[];