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package hue
import (
"encoding/json"
"encoding/xml"
"fmt"
"git.aiterp.net/lucifer3/server/device"
"git.aiterp.net/lucifer3/server/events"
"git.aiterp.net/lucifer3/server/internal/color"
"git.aiterp.net/lucifer3/server/internal/gentools"
"strings"
"time"
)
type DeviceData struct {
ID string `json:"id"`
LegacyID string `json:"id_v1"`
Metadata DeviceMetadata `json:"metadata"`
Type string `json:"type"`
ProductData DeviceProductData `json:"product_data"`
Services []ResourceLink `json:"services"`
}
type DeviceMetadata struct {
Archetype string `json:"archetype"`
Name string `json:"name"`
}
type DeviceProductData struct {
Certified bool `json:"certified"`
ManufacturerName string `json:"manufacturer_name"`
ModelID string `json:"model_id"`
ProductArchetype string `json:"product_archetype"`
ProductName string `json:"product_name"`
SoftwareVersion string `json:"software_version"`
}
type SSEUpdate struct {
CreationTime time.Time `json:"creationTime"`
ID string `json:"id"`
Type string `json:"type"`
Data []ResourceData `json:"data"`
}
type ResourceData struct {
ID string `json:"id"`
LegacyID string `json:"id_v1"`
Metadata DeviceMetadata `json:"metadata"`
Type string `json:"type"`
Mode *string `json:"mode"`
Owner *ResourceLink `json:"owner"`
ProductData *DeviceProductData `json:"product_data"`
Services []ResourceLink `json:"services"`
Button *SensorButton `json:"button"`
Power *LightPower `json:"on"`
Color *LightColor `json:"color"`
ColorTemperature *LightCT `json:"color_temperature"`
Dimming *LightDimming `json:"dimming"`
Dynamics *LightDynamics `json:"dynamics"`
Alert *LightAlert `json:"alert"`
PowerState *PowerState `json:"power_state"`
Temperature *SensorTemperature `json:"temperature"`
Motion *SensorMotion `json:"motion"`
Status *string `json:"status"`
}
func (res *ResourceData) ServiceID(kind string) *string {
for _, ptr := range res.Services {
if ptr.Kind == kind {
return &ptr.ID
}
}
return nil
}
func (res *ResourceData) ServiceIndex(kind string, id string) int {
idx := 0
for _, link := range res.Services {
if link.ID == id {
return idx
} else if link.Kind == kind {
idx += 1
}
}
return -1
}
func (res *ResourceData) FixState(state device.State, resources map[string]*ResourceData) device.State {
fixedState := device.State{}
if lightID := res.ServiceID("light"); lightID != nil {
if light := resources[*lightID]; light != nil {
if state.Color != nil {
if state.Color.IsKelvin() {
if light.ColorTemperature != nil {
mirek := 1000000 / *state.Color.K
if mirek < light.ColorTemperature.MirekSchema.MirekMinimum {
mirek = light.ColorTemperature.MirekSchema.MirekMinimum
}
if mirek > light.ColorTemperature.MirekSchema.MirekMaximum {
mirek = light.ColorTemperature.MirekSchema.MirekMaximum
}
fixedState.Color = &color.Color{K: gentools.Ptr(1000000 / mirek)}
}
} else {
if light.Color != nil {
if col, ok := state.Color.ToXY(); ok {
col.XY = gentools.Ptr(light.Color.Gamut.Conform(*col.XY))
fixedState.Color = &col
}
}
}
}
if state.Intensity != nil && light.Dimming != nil {
fixedState.Intensity = gentools.ShallowCopy(state.Intensity)
}
if state.Power != nil && light.Power != nil {
fixedState.Power = gentools.ShallowCopy(state.Power)
}
}
}
return fixedState
}
func (res *ResourceData) WithUpdate(update ResourceUpdate) *ResourceData {
resCopy := *res
if update.Name != nil {
resCopy.Metadata.Name = *update.Name
}
if update.Power != nil {
cp := *resCopy.Power
resCopy.Power = &cp
resCopy.Power.On = *update.Power
}
if update.ColorXY != nil {
cp := *resCopy.Color
resCopy.Color = &cp
resCopy.Color.XY = *update.ColorXY
if resCopy.ColorTemperature != nil {
cp := *resCopy.ColorTemperature
resCopy.ColorTemperature = &cp
resCopy.ColorTemperature.Mirek = nil
}
}
if update.Mirek != nil {
cp := *resCopy.ColorTemperature
resCopy.ColorTemperature = &cp
mirek := *update.Mirek
resCopy.ColorTemperature.Mirek = &mirek
}
if update.Brightness != nil {
cp := *resCopy.Dimming
resCopy.Dimming = &cp
resCopy.Dimming.Brightness = *update.Brightness
}
return &resCopy
}
func (res *ResourceData) WithPatch(patch ResourceData) *ResourceData {
res2 := *res
if patch.Color != nil {
res2.Color = gentools.ShallowCopy(res2.Color)
res2.Color.XY = patch.Color.XY
}
if patch.ColorTemperature != nil {
res2.ColorTemperature = gentools.ShallowCopy(res2.ColorTemperature)
res2.ColorTemperature.Mirek = gentools.ShallowCopy(patch.ColorTemperature.Mirek)
}
gentools.ShallowCopyTo(&res2.ProductData, patch.ProductData)
gentools.ShallowCopyTo(&res2.Button, patch.Button)
gentools.ShallowCopyTo(&res2.Power, patch.Power)
gentools.ShallowCopyTo(&res2.Dimming, patch.Dimming)
gentools.ShallowCopyTo(&res2.Dynamics, patch.Dynamics)
gentools.ShallowCopyTo(&res2.Alert, patch.Alert)
gentools.ShallowCopyTo(&res2.PowerState, patch.PowerState)
gentools.ShallowCopyTo(&res2.Temperature, patch.Temperature)
gentools.ShallowCopyTo(&res2.Motion, patch.Motion)
gentools.ShallowCopyTo(&res2.Status, patch.Status)
return &res2
}
func (res *ResourceData) GenerateEvent(hostname string, resources map[string]*ResourceData) (events.HardwareState, events.HardwareMetadata) {
hwState := events.HardwareState{
ID: fmt.Sprintf("hue:%s:%s", hostname, res.ID),
InternalName: res.Metadata.Name,
State: res.GenerateState(resources),
Unreachable: false,
}
hwMeta := events.HardwareMetadata{
ID: hwState.ID,
}
buttonCount := 0
switch res.ProductData.ProductArchetype {
case "candle_bulb":
hwMeta.Icon = "hue_lightbulb_e14"
case "sultan_bulb":
hwMeta.Icon = "hue_lightbulb_e27"
case "hue_play":
hwMeta.Icon = "hue_playbar"
case "hue_signe", "hue_go":
hwMeta.Icon = res.ProductData.ProductArchetype
case "unknown_archetype":
switch res.ProductData.ProductName {
case "Hue motion sensor":
hwMeta.Icon = "hue_motionsensor"
case "Hue dimmer switch":
hwMeta.Icon = "hue_dimmerswitch"
}
}
if res.ProductData != nil {
hwMeta.FirmwareVersion = res.ProductData.SoftwareVersion
}
for _, ptr := range res.Services {
svc := resources[ptr.ID]
if svc == nil {
continue // I've never seen this happen, but safety first.
}
switch ptr.Kind {
case "zigbee_connectivity":
switch *svc.Status {
case "connectivity_issue":
hwState.Unreachable = true
}
case "device_power":
hwState.BatteryPercentage = gentools.Ptr(int(svc.PowerState.BatteryLevel))
case "button":
buttonCount += 1
hwState.SupportFlags |= device.SFlagSensorButtons
case "motion":
hwState.SupportFlags |= device.SFlagSensorPresence
case "temperature":
hwState.SupportFlags |= device.SFlagSensorTemperature
case "light":
if svc.Power != nil {
hwState.SupportFlags |= device.SFlagPower
}
if svc.Dimming != nil {
hwState.SupportFlags |= device.SFlagIntensity
}
if svc.ColorTemperature != nil {
hwState.SupportFlags |= device.SFlagColor
hwState.ColorFlags |= device.CFlagKelvin
if svc.ColorTemperature.MirekSchema.MirekMinimum != 0 {
hwState.ColorKelvinRange = &[2]int{
1000000 / svc.ColorTemperature.MirekSchema.MirekMinimum,
1000000 / svc.ColorTemperature.MirekSchema.MirekMaximum,
}
}
}
if svc.Color != nil {
hwState.SupportFlags |= device.SFlagColor
hwState.ColorFlags |= device.CFlagXY
hwState.ColorGamut = gentools.Ptr(svc.Color.Gamut)
hwState.ColorGamut.Label = svc.Color.GamutType
}
}
}
if buttonCount == 4 {
hwState.Buttons = []string{"On", "DimUp", "DimDown", "Off"}
} else if buttonCount == 1 {
hwState.Buttons = []string{"Button"}
} else {
for n := 1; n <= buttonCount; n++ {
hwState.Buttons = append(hwState.Buttons, fmt.Sprint("Button", n))
}
}
return hwState, hwMeta
}
func (res *ResourceData) GenerateState(resources map[string]*ResourceData) device.State {
state := device.State{}
for _, ptr := range res.Services {
switch ptr.Kind {
case "light":
light := resources[ptr.ID]
if light == nil {
continue
}
if light.Power != nil {
state.Power = gentools.Ptr(light.Power.On)
}
if light.Dimming != nil {
state.Intensity = gentools.Ptr(light.Dimming.Brightness / 100.0)
}
if light.ColorTemperature != nil {
if light.ColorTemperature.Mirek != nil {
state.Color = &color.Color{K: gentools.Ptr(1000000 / *light.ColorTemperature.Mirek)}
}
}
if light.Color != nil {
if state.Color == nil || state.Color.IsEmpty() {
state.Color = &color.Color{XY: &light.Color.XY}
}
}
}
}
return state
}
type SensorButton struct {
LastEvent string `json:"last_event"`
}
type SensorMotion struct {
Motion bool `json:"motion"`
Valid bool `json:"motion_valid"`
}
type SensorTemperature struct {
Temperature float64 `json:"temperature"`
Valid bool `json:"temperature_valid"`
}
type PowerState struct {
BatteryState string `json:"battery_state"`
BatteryLevel float64 `json:"battery_level"`
}
type LightPower struct {
On bool `json:"on"`
}
type LightDimming struct {
Brightness float64 `json:"brightness"`
}
type LightColor struct {
Gamut color.Gamut `json:"gamut"`
GamutType string `json:"gamut_type"`
XY color.XY `json:"xy"`
}
type LightCT struct {
Mirek *int `json:"mirek"`
MirekSchema LightCTMirekSchema `json:"mirek_schema"`
MirekValid bool `json:"mirek_valid"`
}
type LightCTMirekSchema struct {
MirekMaximum int `json:"mirek_maximum"`
MirekMinimum int `json:"mirek_minimum"`
}
type LightDynamics struct {
Speed float64 `json:"speed"`
SpeedValid bool `json:"speed_valid"`
Status string `json:"status"`
StatusValues []string `json:"status_values"`
}
type LightAlert struct {
ActionValues []string `json:"action_values"`
}
type ResourceUpdate struct {
Name *string
Power *bool
ColorXY *color.XY
Brightness *float64
Mirek *int
TransitionDuration *time.Duration
}
func (r ResourceUpdate) Split() []ResourceUpdate {
updates := make([]ResourceUpdate, 0, 2)
if r.Name != nil {
updates = append(updates, ResourceUpdate{Name: r.Name, TransitionDuration: r.TransitionDuration})
}
if r.Power != nil {
updates = append(updates, ResourceUpdate{Power: r.Power, TransitionDuration: r.TransitionDuration})
}
if r.ColorXY != nil {
updates = append(updates, ResourceUpdate{ColorXY: r.ColorXY, TransitionDuration: r.TransitionDuration})
}
if r.Brightness != nil {
updates = append(updates, ResourceUpdate{Brightness: r.Brightness, TransitionDuration: r.TransitionDuration})
}
if r.Mirek != nil {
updates = append(updates, ResourceUpdate{Mirek: r.Mirek, TransitionDuration: r.TransitionDuration})
}
return updates
}
func (r ResourceUpdate) MarshalJSON() ([]byte, error) {
chunks := make([]string, 0, 4)
if r.Name != nil {
s, _ := json.Marshal(*r.Name)
chunks = append(chunks, fmt.Sprintf(`"metadata":{"name":%s}`, string(s)))
}
if r.Power != nil {
chunks = append(chunks, fmt.Sprintf(`"on":{"on":%v}`, *r.Power))
}
if r.ColorXY != nil {
chunks = append(chunks, fmt.Sprintf(`"color":{"xy":{"x":%f,"y":%f}}`, r.ColorXY.X, r.ColorXY.Y))
}
if r.Brightness != nil {
chunks = append(chunks, fmt.Sprintf(`"dimming":{"brightness":%f}`, *r.Brightness))
}
if r.Mirek != nil {
chunks = append(chunks, fmt.Sprintf(`"color_temperature":{"mirek":%d}`, *r.Mirek))
}
if r.TransitionDuration != nil {
chunks = append(chunks, fmt.Sprintf(`"dynamics":{"duration":%d}`, r.TransitionDuration.Truncate(time.Millisecond*100).Milliseconds()))
}
return []byte(fmt.Sprintf("{%s}", strings.Join(chunks, ","))), nil
}
type ResourceLink struct {
ID string `json:"rid"`
Kind string `json:"rtype"`
}
func (rl *ResourceLink) Path() string {
return fmt.Sprintf("/clip/v2/resource/%s/%s", rl.Kind, rl.ID)
}
type CreateUserInput struct {
DeviceType string `json:"devicetype"`
}
type CreateUserResponse struct {
Success *struct {
Username string `json:"username"`
} `json:"success"`
Error *struct {
Type int `json:"type"`
Address string `json:"address"`
Description string `json:"description"`
} `json:"error"`
}
type DiscoveryEntry struct {
Id string `json:"id"`
InternalIPAddress string `json:"internalipaddress"`
}
type BridgeDeviceInfo struct {
XMLName xml.Name `xml:"root"`
Text string `xml:",chardata"`
Xmlns string `xml:"xmlns,attr"`
SpecVersion struct {
Text string `xml:",chardata"`
Major string `xml:"major"`
Minor string `xml:"minor"`
} `xml:"specVersion"`
URLBase string `xml:"URLBase"`
Device struct {
Text string `xml:",chardata"`
DeviceType string `xml:"deviceType"`
FriendlyName string `xml:"friendlyName"`
Manufacturer string `xml:"manufacturer"`
ManufacturerURL string `xml:"manufacturerURL"`
ModelDescription string `xml:"modelDescription"`
ModelName string `xml:"modelName"`
ModelNumber string `xml:"modelNumber"`
ModelURL string `xml:"modelURL"`
SerialNumber string `xml:"serialNumber"`
UDN string `xml:"UDN"`
PresentationURL string `xml:"presentationURL"`
IconList struct {
Text string `xml:",chardata"`
Icon struct {
Text string `xml:",chardata"`
Mimetype string `xml:"mimetype"`
Height string `xml:"height"`
Width string `xml:"width"`
Depth string `xml:"depth"`
URL string `xml:"url"`
} `xml:"icon"`
} `xml:"iconList"`
} `xml:"device"`
}