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<script lang="js">
import { createEventDispatcher } from "svelte";
import { fly, fade } from "svelte/transition";
// Props
export let min = 0;
export let max = 100;
export let initialValue = 0;
export let id = null;
export let value =
typeof initialValue === "string" ? parseInt(initialValue) : initialValue;
// Node Bindings
let container = null;
let thumb = null;
let progressBar = null;
let element = null;
// Internal State
let elementX = null;
let currentThumb = null;
let holding = false;
let thumbHover = false;
let keydownAcceleration = 0;
let accelerationTimer = null;
// Dispatch 'change' events
const dispatch = createEventDispatcher();
// Mouse shield used onMouseDown to prevent any mouse events penetrating other elements,
// ie. hover events on other elements while dragging. Especially for Safari
const mouseEventShield = document.createElement("div");
mouseEventShield.setAttribute("class", "mouse-over-shield");
mouseEventShield.addEventListener("mouseover", (e) => {
e.preventDefault();
e.stopPropagation();
});
function resizeWindow() {
elementX = element.getBoundingClientRect().left;
}
// Allows both bind:value and on:change for parent value retrieval
function setValue(val) {
value = val;
dispatch("change", { value });
}
function onTrackEvent(e) {
// Update value immediately before beginning drag
updateValueOnEvent(e);
onDragStart(e);
}
function onHover(e) {
thumbHover = thumbHover ? false : true;
}
function onDragStart(e) {
// If mouse event add a pointer events shield
if (e.type === "mousedown") document.body.append(mouseEventShield);
currentThumb = thumb;
}
function onDragEnd(e) {
// If using mouse - remove pointer event shield
if (e.type === "mouseup") {
if (document.body.contains(mouseEventShield))
document.body.removeChild(mouseEventShield);
// Needed to check whether thumb and mouse overlap after shield removed
if (isMouseInElement(e, thumb)) thumbHover = true;
}
currentThumb = null;
}
// Check if mouse event cords overlay with an element's area
function isMouseInElement(event, element) {
let rect = element.getBoundingClientRect();
let { clientX: x, clientY: y } = event;
if (x < rect.left || x >= rect.right) return false;
if (y < rect.top || y >= rect.bottom) return false;
return true;
}
// Accessible keypress handling
function onKeyPress(e) {
// Max out at +/- 10 to value per event (50 events / 5)
// 100 below is to increase the amount of events required to reach max velocity
if (keydownAcceleration < 50) keydownAcceleration++;
let throttled = Math.ceil(keydownAcceleration / 5);
if (e.key === "ArrowUp" || e.key === "ArrowRight") {
if (value + throttled > max || value >= max) {
setValue(max);
} else {
setValue(value + throttled);
}
}
if (e.key === "ArrowDown" || e.key === "ArrowLeft") {
if (value - throttled < min || value <= min) {
setValue(min);
} else {
setValue(value - throttled);
}
}
// Reset acceleration after 100ms of no events
clearTimeout(accelerationTimer);
accelerationTimer = setTimeout(() => (keydownAcceleration = 1), 100);
}
function calculateNewValue(clientX) {
// Find distance between cursor and element's left cord (20px / 2 = 10px) - Center of thumb
let delta = clientX - (elementX + 10);
// Use width of the container minus (5px * 2 sides) offset for percent calc
let percent = (delta * 100) / (container.clientWidth - 10);
// Limit percent 0 -> 100
percent = percent < 0 ? 0 : percent > 100 ? 100 : percent;
// Limit value min -> max
setValue(parseInt((percent * (max - min)) / 100) + min);
}
// Handles both dragging of touch/mouse as well as simple one-off click/touches
function updateValueOnEvent(e) {
// touchstart && mousedown are one-off updates, otherwise expect a currentPointer node
if (!currentThumb && e.type !== "touchstart" && e.type !== "mousedown")
return false;
if (e.stopPropagation) e.stopPropagation();
if (e.preventDefault) e.preventDefault();
// Get client's x cord either touch or mouse
const clientX =
e.type === "touchmove" || e.type === "touchstart"
? e.touches[0].clientX
: e.clientX;
calculateNewValue(clientX);
}
// React to left position of element relative to window
$: if (element) elementX = element.getBoundingClientRect().left;
// Set a class based on if dragging
$: holding = Boolean(currentThumb);
// Update progressbar and thumb styles to represent value
$: if (progressBar && thumb) {
// Limit value min -> max
value = value > min ? value : min;
value = value < max ? value : max;
let percent = ((value - min) * 100) / (max - min);
let offsetLeft = (container.clientWidth - 10) * (percent / 100) + 5;
// Update thumb position + active range track width
thumb.style.left = `${offsetLeft}px`;
progressBar.style.width = `${offsetLeft}px`;
}
</script>
<svelte:window
on:touchmove|nonpassive={updateValueOnEvent}
on:touchcancel={onDragEnd}
on:touchend={onDragEnd}
on:mousemove={updateValueOnEvent}
on:mouseup={onDragEnd}
on:resize={resizeWindow}
/>
<div class="range">
<div
class="range__wrapper"
tabindex="0"
on:keydown={onKeyPress}
bind:this={element}
role="slider"
aria-valuemin={min}
aria-valuemax={max}
aria-valuenow={value}
{id}
on:mousedown={onTrackEvent}
on:touchstart={onTrackEvent}
>
<div class="range__track" bind:this={container}>
<div class="range__track--highlighted" bind:this={progressBar} />
<div
class="range__thumb"
class:range__thumb--holding={holding}
bind:this={thumb}
on:touchstart={onDragStart}
on:mousedown={onDragStart}
on:mouseover={() => (thumbHover = true)}
on:mouseout={() => (thumbHover = false)}
>
{#if holding || thumbHover}
<div
class="range__tooltip"
in:fly={{ y: 7, duration: 200 }}
out:fade={{ duration: 100 }}
>
{value}
</div>
{/if}
</div>
</div>
</div>
</div>
<svelte:head>
<style>
.mouse-over-shield {
position: fixed;
top: 0px;
left: 0px;
height: 100%;
width: 100%;
background-color: rgba(255, 0, 0, 0);
z-index: 10000;
cursor: grabbing;
}
</style>
</svelte:head>
<style>
.range {
position: relative;
flex: 1;
}
.range__wrapper {
min-width: 100%;
position: relative;
padding: 0.5rem;
box-sizing: border-box;
outline: none;
}
.range__wrapper:focus-visible > .range__track {
box-shadow: 0 0 0 2px white, 0 0 0 3px var(--track-focus, #6185ff);
}
.range__track {
height: 6px;
background-color: var(--track-bgcolor, #d0d0d0);
border-radius: 999px;
}
.range__track--highlighted {
background-color: var(--track-highlight-bgcolor, #6185ff);
background: var(
--track-highlight-bg,
linear-gradient(90deg, #6185ff, #9c65ff)
);
width: 0;
height: 6px;
position: absolute;
border-radius: 999px;
}
.range__thumb {
display: flex;
align-items: center;
justify-content: center;
position: absolute;
width: 20px;
height: 20px;
background-color: var(--thumb-bgcolor, white);
cursor: pointer;
border-radius: 999px;
margin-top: -8px;
transition: box-shadow 100ms;
user-select: none;
box-shadow: var(
--thumb-boxshadow,
0 1px 1px 0 rgba(0, 0, 0, 0.14),
0 0px 2px 1px rgba(0, 0, 0, 0.2)
);
}
.range__thumb--holding {
box-shadow: 0 1px 1px 0 rgba(0, 0, 0, 0.14),
0 1px 2px 1px rgba(0, 0, 0, 0.2),
0 0 0 6px var(--thumb-holding-outline, rgba(113, 119, 250, 0.3));
}
.range__tooltip {
pointer-events: none;
position: absolute;
top: -33px;
color: var(--tooltip-text, white);
width: 38px;
padding: 4px 0;
border-radius: 4px;
text-align: center;
background-color: var(--tooltip-bgcolor, #6185ff);
background: var(--tooltip-bg, linear-gradient(45deg, #6185ff, #9c65ff));
}
.range__tooltip::after {
content: "";
display: block;
position: absolute;
height: 7px;
width: 7px;
background-color: var(--tooltip-bgcolor, #6185ff);
bottom: -3px;
left: calc(50% - 3px);
clip-path: polygon(0% 0%, 100% 100%, 0% 100%);
transform: rotate(-45deg);
border-radius: 0 0 0 3px;
}
</style>