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440 lines
10 KiB
440 lines
10 KiB
package hue
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import (
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"context"
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"errors"
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lucifer3 "git.aiterp.net/lucifer3/server"
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"git.aiterp.net/lucifer3/server/device"
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"git.aiterp.net/lucifer3/server/events"
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"git.aiterp.net/lucifer3/server/internal/color"
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"git.aiterp.net/lucifer3/server/internal/gentools"
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"golang.org/x/sync/errgroup"
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"log"
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"math"
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"strings"
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"sync"
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"time"
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)
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func NewBridge(host string, client *Client) *Bridge {
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return &Bridge{
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client: client,
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host: host,
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ctx: context.Background(),
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cancel: func() {},
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resources: map[string]*ResourceData{},
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activeStates: map[string]device.State{},
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desiredStates: map[string]device.State{},
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colorFlags: map[string]device.ColorFlags{},
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hasSeen: map[string]bool{},
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triggerCongruenceCheckCh: make(chan struct{}, 2),
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}
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}
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type Bridge struct {
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mu sync.Mutex
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client *Client
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host string
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ctx context.Context
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cancel context.CancelFunc
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resources map[string]*ResourceData
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activeStates map[string]device.State
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desiredStates map[string]device.State
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colorFlags map[string]device.ColorFlags
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reachable map[string]bool
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hasSeen map[string]bool
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triggerCongruenceCheckCh chan struct{}
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lastDiscoverCancel context.CancelFunc
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}
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func (b *Bridge) SearchDevices(timeout time.Duration) error {
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discoverCtx, cancel := context.WithCancel(b.ctx)
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b.mu.Lock()
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if b.lastDiscoverCancel != nil {
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b.lastDiscoverCancel()
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}
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b.lastDiscoverCancel = cancel
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b.mu.Unlock()
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if timeout <= time.Second*10 {
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timeout = time.Second * 10
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}
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// Spend half the time waiting for devices
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// TODO: Wait for v2 endpoint
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ctx, cancel := context.WithTimeout(discoverCtx, timeout/2)
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defer cancel()
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err := b.client.LegacyDiscover(ctx, "sensors")
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if err != nil {
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return err
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}
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<-ctx.Done()
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if discoverCtx.Err() != nil {
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return discoverCtx.Err()
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}
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// Spend half the time waiting for lights
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// TODO: Wait for v2 endpoint
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ctx, cancel = context.WithTimeout(discoverCtx, timeout/2)
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defer cancel()
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err = b.client.LegacyDiscover(ctx, "sensors")
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if err != nil {
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return err
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}
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<-ctx.Done()
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if discoverCtx.Err() != nil {
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return discoverCtx.Err()
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}
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// Let the main loop get the new light.
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return nil
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}
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func (b *Bridge) RefreshAll() ([]lucifer3.Event, error) {
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ctx, cancel := context.WithTimeout(b.ctx, time.Second*15)
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defer cancel()
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allResources, err := b.client.AllResources(ctx)
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if err != nil {
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return nil, err
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}
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resources := make(map[string]*ResourceData, len(allResources))
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for i := range allResources {
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resources[allResources[i].ID] = &allResources[i]
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}
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b.mu.Lock()
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hasSeen := b.hasSeen
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reachable := b.reachable
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b.mu.Unlock()
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hasSeen = gentools.CopyMap(hasSeen)
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reachable = gentools.CopyMap(reachable)
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colorFlags := make(map[string]device.ColorFlags)
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activeStates := make(map[string]device.State)
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newEvents := make([]lucifer3.Event, 0, 0)
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for id, res := range resources {
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if res.Type == "device" && res.Metadata.Archetype != "bridge_v2" {
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hwState, hwEvent := res.GenerateEvent(b.host, resources)
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if !hasSeen[id] {
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newEvents = append(newEvents, hwState, hwEvent, events.DeviceReady{ID: hwState.ID})
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hasSeen[id] = true
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} else {
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newEvents = append(newEvents, hwState)
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}
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activeStates[id] = hwState.State
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colorFlags[id] = hwState.ColorFlags
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reachable[id] = !hwState.Unreachable
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}
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}
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b.mu.Lock()
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b.resources = resources
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b.hasSeen = hasSeen
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b.colorFlags = colorFlags
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b.activeStates = activeStates
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b.reachable = reachable
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b.mu.Unlock()
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return newEvents, nil
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}
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func (b *Bridge) ApplyPatches(resources []ResourceData) (events []lucifer3.Event, shouldRefresh bool) {
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b.mu.Lock()
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resourceMap := b.resources
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activeStates := b.activeStates
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reachable := b.reachable
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colorFlags := b.colorFlags
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b.mu.Unlock()
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mapCopy := gentools.CopyMap(resourceMap)
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activeStatesCopy := gentools.CopyMap(activeStates)
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reachableCopy := gentools.CopyMap(reachable)
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colorFlagsCopy := gentools.CopyMap(colorFlags)
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for _, resource := range resources {
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if mapCopy[resource.ID] != nil {
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mapCopy[resource.ID] = mapCopy[resource.ID].WithPatch(resource)
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} else {
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log.Println(resource.ID, resource.Type, "not seen!")
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shouldRefresh = true
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}
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}
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for _, resource := range resources {
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if resource.Owner != nil && resource.Owner.Kind == "device" {
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if parent, ok := mapCopy[resource.Owner.ID]; ok {
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hwState, _ := parent.GenerateEvent(b.host, mapCopy)
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events = append(events, hwState)
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activeStatesCopy[resource.Owner.ID] = hwState.State
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reachableCopy[resource.Owner.ID] = !hwState.Unreachable
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if hwState.ColorFlags != 0 {
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colorFlagsCopy[resource.Owner.ID] = hwState.ColorFlags
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}
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}
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}
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}
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b.mu.Lock()
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b.resources = mapCopy
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b.activeStates = activeStatesCopy
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b.reachable = reachableCopy
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b.colorFlags = colorFlagsCopy
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b.mu.Unlock()
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return
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}
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func (b *Bridge) SetStates(patch map[string]device.State) {
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b.mu.Lock()
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newStates := gentools.CopyMap(b.desiredStates)
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resources := b.resources
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b.mu.Unlock()
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prefix := "hue:" + b.host + ":"
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for id, state := range patch {
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if !strings.HasPrefix(id, prefix) {
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continue
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}
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id = id[len(prefix):]
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resource := resources[id]
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if resource == nil {
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continue
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}
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if !state.Empty() {
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newStates[id] = resource.FixState(state, resources)
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} else {
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delete(newStates, id)
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}
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}
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b.mu.Lock()
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b.desiredStates = newStates
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b.mu.Unlock()
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b.triggerCongruenceCheck()
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}
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func (b *Bridge) Run(ctx context.Context, bus *lucifer3.EventBus) interface{} {
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hwEvents, err := b.RefreshAll()
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if err != nil {
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return errors.New("failed to connect to bridge")
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}
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go b.makeCongruentLoop(ctx)
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bus.RunEvents(hwEvents)
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sse := b.client.SSE(ctx)
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step := time.NewTicker(time.Second * 30)
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defer step.Stop()
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for {
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select {
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case updates, ok := <-sse:
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{
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if !ok {
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return errors.New("SSE lost connection")
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}
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newEvents, shouldUpdate := b.ApplyPatches(
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gentools.Flatten(gentools.Map(updates, func(update SSEUpdate) []ResourceData {
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return update.Data
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})),
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)
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bus.RunEvents(newEvents)
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if shouldUpdate {
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hwEvents, err := b.RefreshAll()
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if err != nil {
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return errors.New("failed to refresh states")
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}
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bus.RunEvents(hwEvents)
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}
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b.triggerCongruenceCheck()
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}
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case <-step.C:
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hwEvents, err := b.RefreshAll()
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if err != nil {
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return nil
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}
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bus.RunEvents(hwEvents)
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b.triggerCongruenceCheck()
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case <-ctx.Done():
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{
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return nil
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}
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}
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}
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}
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func (b *Bridge) makeCongruentLoop(ctx context.Context) {
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for range b.triggerCongruenceCheckCh {
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if ctx.Err() != nil {
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break
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}
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// Make sure this loop takes half a second
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rateLimit := time.After(time.Second / 2)
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// Take states
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b.mu.Lock()
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resources := b.resources
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desiredStates := b.desiredStates
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activeStates := b.activeStates
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reachable := b.reachable
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colorFlags := b.colorFlags
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b.mu.Unlock()
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newActiveStates := make(map[string]device.State, 0)
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updates := make(map[string]ResourceUpdate)
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for id, desired := range desiredStates {
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active, activeOK := activeStates[id]
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lightID := resources[id].ServiceID("light")
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if !reachable[id] || !activeOK || lightID == nil {
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log.Println("No light", !reachable[id], !activeOK, lightID == nil)
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continue
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}
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light := resources[*lightID]
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if light == nil {
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log.Println("No light", *lightID)
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continue
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}
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// Handle power first
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if desired.Power != nil && active.Power != nil && *desired.Power != *active.Power {
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updates["light/"+*lightID] = ResourceUpdate{Power: gentools.Ptr(*active.Power)}
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newActiveState := activeStates[id]
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newActiveState.Power = gentools.Ptr(*desired.Power)
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newActiveStates[id] = newActiveState
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continue
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}
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if active.Power != nil && *active.Power == false {
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// Don't do more with shut-off-light.
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continue
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}
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updated := false
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update := ResourceUpdate{}
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newActiveState := activeStates[id]
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if active.Color != nil && desired.Color != nil {
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ac := *active.Color
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dc := *desired.Color
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if !dc.IsKelvin() || !colorFlags[id].IsWarmWhite() {
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dc, _ = dc.ToXY()
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dc.XY = gentools.Ptr(light.Color.Gamut.Conform(*dc.XY))
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}
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if dc.XY != nil {
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if ac.XY != nil {
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dist := math.Abs(ac.XY.X-dc.XY.X) + math.Abs(ac.XY.Y-dc.XY.Y)
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if dist > 0.0002 {
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update.ColorXY = gentools.Ptr(*dc.XY)
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updated = true
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}
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} else {
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newActiveState.Color = &color.Color{XY: gentools.Ptr(*dc.XY)}
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update.ColorXY = gentools.Ptr(*dc.XY)
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updated = true
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}
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} else {
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dcMirek := 1000000 / *dc.K
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if dcMirek < light.ColorTemperature.MirekSchema.MirekMinimum {
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dcMirek = light.ColorTemperature.MirekSchema.MirekMinimum
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} else if dcMirek > light.ColorTemperature.MirekSchema.MirekMaximum {
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dcMirek = light.ColorTemperature.MirekSchema.MirekMaximum
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}
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acMirek := 0
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if ac.K != nil {
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acMirek = 1000000 / *ac.K
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}
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if acMirek != dcMirek {
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newActiveState.Color = &color.Color{K: gentools.Ptr(*dc.K)}
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update.Mirek = &dcMirek
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updated = true
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}
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}
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}
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if active.Intensity != nil && desired.Intensity != nil {
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if math.Abs(*active.Intensity-*desired.Intensity) >= 0.01 {
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update.Brightness = gentools.Ptr(*desired.Intensity * 100)
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newActiveState.Intensity = gentools.Ptr(*desired.Intensity)
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updated = true
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}
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}
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if updated {
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update.TransitionDuration = gentools.Ptr(time.Millisecond * 101)
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updates["light/"+*lightID] = update
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newActiveStates[id] = newActiveState
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}
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}
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if len(updates) > 0 {
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timeout, cancel := context.WithTimeout(ctx, time.Second)
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eg, ctx := errgroup.WithContext(timeout)
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for key := range updates {
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update := updates[key]
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split := strings.SplitN(key, "/", 2)
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link := ResourceLink{Kind: split[0], ID: split[1]}
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eg.Go(func() error {
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return b.client.UpdateResource(ctx, link, update)
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})
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}
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err := eg.Wait()
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if err != nil {
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log.Println("Failed to run update", err)
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}
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b.mu.Lock()
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activeStates = b.activeStates
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b.mu.Unlock()
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activeStates = gentools.CopyMap(activeStates)
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for id, state := range newActiveStates {
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activeStates[id] = state
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}
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b.mu.Lock()
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b.activeStates = activeStates
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b.mu.Unlock()
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cancel()
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}
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// Wait the remaining time for the rate limit
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<-rateLimit
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}
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}
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func (b *Bridge) triggerCongruenceCheck() {
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select {
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case b.triggerCongruenceCheckCh <- struct{}{}:
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default:
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}
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}
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