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377 lines
8.6 KiB
377 lines
8.6 KiB
package effectenforcer
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import (
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lucifer3 "git.aiterp.net/lucifer3/server"
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"git.aiterp.net/lucifer3/server/commands"
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"git.aiterp.net/lucifer3/server/device"
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"git.aiterp.net/lucifer3/server/events"
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"git.aiterp.net/lucifer3/server/internal/color"
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"git.aiterp.net/lucifer3/server/internal/gentools"
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"github.com/google/uuid"
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"sync"
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"sync/atomic"
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"time"
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)
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func NewService(resolver device.Resolver, sceneMap device.SceneMap) lucifer3.ActiveService {
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s := &effectEnforcer{
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resolver: resolver,
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sceneMap: sceneMap,
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list: make([]*effectEnforcerRun, 0, 16),
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index: make(map[string]*effectEnforcerRun, 8),
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supportFlags: make(map[string]device.SupportFlags),
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colorFlags: make(map[string]device.ColorFlags),
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temperatures: make(map[string]float64),
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motions: make(map[string]float64),
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}
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return s
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}
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type effectEnforcer struct {
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mu sync.Mutex
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resolver device.Resolver
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sceneMap device.SceneMap
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supportFlags map[string]device.SupportFlags
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colorFlags map[string]device.ColorFlags
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temperatures map[string]float64
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motions map[string]float64
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started uint32
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list []*effectEnforcerRun
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index map[string]*effectEnforcerRun
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}
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func (s *effectEnforcer) Active() bool {
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return true
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}
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func (s *effectEnforcer) HandleEvent(bus *lucifer3.EventBus, event lucifer3.Event) {
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switch event := event.(type) {
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case events.HardwareState:
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s.mu.Lock()
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colorFlags := s.colorFlags
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supportFlags := s.supportFlags
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s.mu.Unlock()
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colorFlags = gentools.CopyMap(colorFlags)
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supportFlags = gentools.CopyMap(supportFlags)
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colorFlags[event.ID] = event.ColorFlags
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supportFlags[event.ID] = event.SupportFlags
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s.mu.Lock()
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s.colorFlags = colorFlags
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s.supportFlags = supportFlags
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s.mu.Unlock()
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case events.DeviceReady:
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// If the device is managed by the effect enforcer, cause the effect to be
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// re-ran.
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s.mu.Lock()
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if run, ok := s.index[event.ID]; ok {
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run.due = time.Now()
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}
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s.mu.Unlock()
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case events.DeviceAssigned:
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s.triggerVariableEffects(bus, event.DeviceID)
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case events.MotionSensed:
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s.mu.Lock()
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s.motions[event.ID] = event.SecondsSince
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s.mu.Unlock()
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s.triggerVariableEffects(bus, event.ID)
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case events.TemperatureChanged:
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s.mu.Lock()
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s.temperatures[event.ID] = event.Temperature
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s.mu.Unlock()
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s.triggerVariableEffects(bus, event.ID)
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}
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}
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func (s *effectEnforcer) HandleCommand(bus *lucifer3.EventBus, command lucifer3.Command) {
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switch command := command.(type) {
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case commands.Assign:
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pointers := s.resolver.Resolve(command.Match)
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allowedIDs := make([]string, 0, len(pointers))
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for _, ptr := range pointers {
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if s.sceneMap.SceneID(ptr.ID) == nil {
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allowedIDs = append(allowedIDs, ptr.ID)
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}
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}
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if len(pointers) == 0 {
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if command.ID != nil {
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bus.RunEvent(events.AssignmentRemoved{ID: *command.ID})
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} else {
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bus.RunEvent(events.Log{
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Level: "info",
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Code: "assignment_matched_none",
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Message: "Assignment to \"" + command.Match + "\" matched no devices.",
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})
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}
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return
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}
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id := uuid.New()
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if command.ID != nil {
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id = *command.ID
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}
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bus.RunEvent(events.AssignmentCreated{
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ID: id,
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Match: command.Match,
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Effect: command.Effect,
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})
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s.mu.Lock()
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// Create a new run
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newRun := &effectEnforcerRun{
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match: command.Match,
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id: id,
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due: time.Now(),
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ids: allowedIDs,
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effect: command.Effect,
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}
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s.list = append(s.list, newRun)
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// Switch over the indices.
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for _, id := range allowedIDs {
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if oldRun := s.index[id]; oldRun != nil {
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oldRun.remove(id)
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}
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s.index[id] = newRun
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}
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s.mu.Unlock()
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if atomic.CompareAndSwapUint32(&s.started, 0, 1) {
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go s.runLoop(bus)
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}
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for _, deviceID := range allowedIDs {
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bus.RunEvent(events.DeviceAssigned{
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DeviceID: deviceID,
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AssignmentID: gentools.Ptr(id),
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})
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}
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}
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}
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func (s *effectEnforcer) triggerVariableEffects(bus *lucifer3.EventBus, id string) {
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now := time.Now()
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s.mu.Lock()
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for _, run := range s.list {
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found := false
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for _, id2 := range run.ids {
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if id2 == id {
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found = true
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break
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}
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}
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if !found {
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continue
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}
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run.variables = map[string]float64{}
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totalMotion := 0.0
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motionSamples := 0
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minMotion := 0.0
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maxMotion := 0.0
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totalTemperature := 0.0
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temperatureSamples := 0
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minTemperature := 0.0
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maxTemperature := 0.0
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for _, id := range run.ids {
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if motion, ok := s.motions[id]; ok {
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totalMotion += motion
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motionSamples += 1
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if motion < minMotion || motionSamples == 1 {
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minMotion = motion
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}
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if motion > maxMotion {
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maxMotion = motion
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}
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}
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if temperature, ok := s.temperatures[id]; ok {
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totalTemperature += temperature
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temperatureSamples += 1
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if temperature < minTemperature || temperatureSamples == 1 {
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minTemperature = temperature
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}
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if temperature > maxTemperature {
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maxTemperature = temperature
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}
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}
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}
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if temperatureSamples > 0 {
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run.variables["temperature.avg"] = totalTemperature / float64(temperatureSamples)
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run.variables["temperature.min"] = minTemperature
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run.variables["temperature.max"] = maxTemperature
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}
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if motionSamples > 0 {
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run.variables["motion.avg"] = totalMotion / float64(motionSamples)
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run.variables["motion.min"] = minMotion
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run.variables["motion.max"] = maxMotion
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}
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bus.RunEvent(events.AssignmentVariables{ID: run.id, Map: gentools.CopyMap(run.variables)})
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if _, ok := run.effect.(lucifer3.VariableEffect); ok {
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run.due = now
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}
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}
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s.mu.Unlock()
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}
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func (s *effectEnforcer) runLoop(bus *lucifer3.EventBus) {
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deleteList := make([]int, 0, 8)
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batch := make(commands.SetStateBatch, 64)
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deleteIDs := make([]uuid.UUID, 0)
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for now := range time.NewTicker(time.Millisecond * 50).C {
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deleteIDs = deleteIDs[:0]
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s.mu.Lock()
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colorFlags := s.colorFlags
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supportFlags := s.supportFlags
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for i, run := range s.list {
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if run.dead {
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deleteIDs = append(deleteIDs, run.id)
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deleteList = append(deleteList, i-len(deleteList))
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continue
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}
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if run.due.IsZero() || now.Before(run.due) {
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continue
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}
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for j, id := range run.ids {
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if id == "" {
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continue
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}
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state := run.effect.State(j, len(run.ids), run.round)
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if vEff, ok := run.effect.(lucifer3.VariableEffect); ok {
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variableName := vEff.VariableName()
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if variable, ok := run.variables[variableName]; ok {
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state = vEff.VariableState(j, len(run.ids), variable)
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}
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}
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batch[id] = state
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}
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if freq := run.effect.Frequency(); freq > 0 {
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if freq < 100*time.Millisecond {
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run.due = now
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} else {
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run.due = run.due.Add(freq)
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}
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run.round += 1
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} else {
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run.due = time.Time{}
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}
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}
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if len(deleteList) > 0 {
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for _, i := range deleteList {
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s.list = append(s.list[:i], s.list[i+1:]...)
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}
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deleteList = deleteList[:0]
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}
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s.mu.Unlock()
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for _, id := range deleteIDs {
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bus.RunEvent(events.AssignmentRemoved{ID: id})
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}
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if len(batch) > 0 {
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for id, state := range batch {
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sf := supportFlags[id]
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if state.Power != nil && !sf.HasAny(device.SFlagPower) {
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state.Power = nil
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}
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if state.Temperature != nil && !sf.HasAny(device.SFlagTemperature) {
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state.Temperature = nil
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}
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if state.Intensity != nil && !sf.HasAny(device.SFlagIntensity) {
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state.Intensity = nil
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}
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if state.Color != nil && !sf.HasAny(device.SFlagColor) {
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state.Color = nil
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} else if state.Color != nil {
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cf := colorFlags[id]
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invalid := (state.Color.K != nil && !cf.HasAll(device.CFlagKelvin)) ||
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(state.Color.XY != nil && !cf.HasAll(device.CFlagXY)) ||
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(state.Color.RGB != nil && !cf.HasAll(device.CFlagRGB)) ||
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(state.Color.HS != nil && !cf.HasAll(device.CFlagHS))
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if invalid {
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var converted color.Color
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var ok bool
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switch {
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case cf.HasAny(device.CFlagXY):
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converted, ok = state.Color.ToXY()
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case cf.HasAny(device.CFlagRGB):
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converted, ok = state.Color.ToRGB()
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case cf.HasAny(device.CFlagHS):
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converted, ok = state.Color.ToHS()
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}
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if !ok {
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state.Color = nil
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} else {
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state.Color = &converted
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}
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}
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}
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batch[id] = state
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}
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bus.RunCommand(batch)
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batch = make(commands.SetStateBatch, 64)
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}
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}
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}
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type effectEnforcerRun struct {
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id uuid.UUID
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match string
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due time.Time
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ids []string
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effect lucifer3.Effect
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dead bool
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round int
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variables map[string]float64
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}
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// remove takes out an id from the effect, and returns whether the effect is empty.
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func (r *effectEnforcerRun) remove(id string) {
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anyLeft := false
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for i, id2 := range r.ids {
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if id2 == id {
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r.ids[i] = ""
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} else if id2 != "" {
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anyLeft = true
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}
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}
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if !anyLeft {
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r.dead = true
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}
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return
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}
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