board, tiles: Started on tile stuff.

This commit is contained in:
2018-12-31 09:20:18 +01:00
parent 339e0a8a8b
commit ee946ccfc6
6 changed files with 81 additions and 6 deletions
+5 -5
View File
@@ -1,8 +1,5 @@
import { fabric } from "fabric";
fabric.perfLimitSizeTotal = 134217728;
fabric.maxCacheSideLimit = 65536;
export default class Board {
constructor(id, {grid} = {grid: {}}) {
this.id = id;
@@ -18,18 +15,21 @@ export default class Board {
this.canvas = new fabric.Canvas(this.canvasElement, {backgroundColor: "#555"});
this.contentGroup = new fabric.Group();
this.gridGroup = new fabric.Group();
this.canvas.add(this.gridGroup);
this.cursorGroup = new fabric.Group();
this.canvas.add(this.contentGroup, this.gridGroup, this.cursorGroup);
this.gridOptions = {
...(grid || {}),
enabled: true,
size: 64,
hightlightInterval: 8,
lineColor: "#444",
highlightColor: "#333",
...(grid || {}),
};
this.redrawGrid();
this.setupPanning();
}
+1 -1
View File
@@ -2,6 +2,6 @@ import { fabric } from "fabric";
export default class Layer {
constructor() {
this.group = new fabric.Group([], {});
this.group = new fabric.Group();
}
}
+15
View File
@@ -0,0 +1,15 @@
import { fabric } from "fabric";
export default class Room {
constructor() {
this.group = new fabric.Group();
}
addLayer(layer) {
this.group.addWithUpdate(layer.group);
}
removeLayer(layer) {
this.group.removeWithUpdate(layer.group);
}
}
+5
View File
@@ -1,3 +1,8 @@
import { fabric } from "fabric";
fabric.perfLimitSizeTotal = 134217728;
fabric.maxCacheSideLimit = 65536;
import Board from "./board/board";
export {
+43
View File
@@ -0,0 +1,43 @@
import { fabric } from "fabric";
import TileSet from "./tileset";
const image = new fabric.Image();
export default class TileMap {
/**
* @param {TileSet} tileset
* @param {{chunkSiz:number}} opts
*/
constructor(tileset, opts = {}) {
this.tileset = tileset;
this.opts = {
chunkSize: 8,
...opts,
}
this.chunks = [];
}
getChunk(x, y) {
const cs = this.opts.chunkSize;
const cx = x > 0 ? Math.floor(x / cs) : Math.ceil(x / cs);
const cy = y > 0 ? Math.floor(y / cs) : Math.ceil(y / cs);
let chunk = this.chunks.find(c => c.x === cx && c.y === cy);
if (chunk == null) {
chunk = new Chunk(x, y, cs);
this.chunks.push(chunk);
}
return chunk;
}
}
class Chunk {
constructor(x, y, size) {
this.x = x;
this.y = y;
this.size = size;
}
}
+12
View File
@@ -0,0 +1,12 @@
import { fabric } from "fabric";
export default class TileSet {
constructor(opts) {
this.opts = {
tileSize: [32, 32],
tileSep: [0, 0],
src: "/res/tilesets/default.png",
...opts,
}
}
}