This commit is contained in:
+11
-9
@@ -2,7 +2,6 @@ package models
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import (
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"context"
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"math"
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"strings"
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"time"
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)
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@@ -156,6 +155,17 @@ func (d *Device) HasTag(tags ...string) bool {
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return false
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}
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func (d *Device) IsOnlySensor() bool {
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return !d.HasCapability(
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DCPower,
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DCColorHS,
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DCColorHSK,
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DCColorKelvin,
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DCIntensity,
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DCTemperatureControl,
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)
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}
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func (d *Device) HasCapability(capabilities ...DeviceCapability) bool {
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for _, c := range d.Capabilities {
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for _, c2 := range capabilities {
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@@ -198,14 +208,6 @@ func (s *NewDeviceState) RelativeTo(device Device) NewDeviceState {
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intensity := device.State.Intensity * *s.Intensity
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n.Intensity = &intensity
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}
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if s.Color != nil {
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c, err := ParseColorValue(*s.Color)
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if err == nil {
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c.Hue = math.Mod(device.State.Color.Hue+c.Hue, 360)
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c.Saturation *= device.State.Color.Saturation
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c.Kelvin += device.State.Color.Kelvin
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}
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}
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return n
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}
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@@ -24,7 +24,6 @@ var (
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ENBridgeDisconnected = "BridgeDisconnected"
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ENButtonPressed = "ButtonPressed"
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ENSensorPresenceStarted = "SensorPresenceStarted"
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ENSensorPresenceEnding = "SensorPresenceEnding"
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ENSensorPresenceEnded = "SensorPresenceEnded"
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ENSensorTemperature = "SensorTemperature"
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)
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+71
-10
@@ -61,24 +61,38 @@ const (
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SEGradient SceneEffect = "Gradient"
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SEWalkingGradient SceneEffect = "WalkingGradient"
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SETransition SceneEffect = "Transition"
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SEMotion SceneEffect = "Motion"
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SETemperature SceneEffect = "Temperature"
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)
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type SceneRole struct {
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Effect SceneEffect `json:"effect"`
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PowerMode ScenePowerMode `json:"powerMode"`
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TargetKind ReferenceKind `json:"targetKind"`
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TargetValue string `json:"targetValue"`
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Interpolate bool `json:"interpolate"`
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Relative bool `json:"relative"`
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Order string `json:"order"`
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States []NewDeviceState `json:"states"`
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Effect SceneEffect `json:"effect"`
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MotionSeconds float64 `json:"motionSeconds"`
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MinTemperature int `json:"minTemperature"`
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MaxTemperature int `json:"maxTemperature"`
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PowerMode ScenePowerMode `json:"powerMode"`
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TargetKind ReferenceKind `json:"targetKind"`
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TargetValue string `json:"targetValue"`
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Interpolate bool `json:"interpolate"`
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Relative bool `json:"relative"`
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Order string `json:"order"`
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States []NewDeviceState `json:"states"`
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}
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type SceneRunContext struct {
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CurrentTime time.Time
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Index int
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Length int
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IntervalNumber int64
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IntervalMax int64
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Sensors []SceneSensor
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}
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type SceneSensor struct {
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ID int
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UpdateTime time.Time
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Temperature *float64
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Presence *bool
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}
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func (d *SceneRunContext) PositionFacShifted() float64 {
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@@ -120,7 +134,7 @@ func (r *SceneRole) Validate() error {
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}
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switch r.Effect {
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case SEStatic, SERandom, SEGradient, SEWalkingGradient, SETransition:
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case SEStatic, SERandom, SEGradient, SEWalkingGradient, SETransition, SEMotion, SETemperature:
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default:
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return ErrSceneRoleUnknownEffect
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}
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@@ -178,6 +192,53 @@ func (r *SceneRole) ApplyEffect(device *Device, c SceneRunContext) (newState New
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newState = r.State(c.PositionFacShifted())
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case SETransition:
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newState = r.State(c.IntervalFac())
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case SEMotion:
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presence := false
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absenceTime := time.Time{}
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for _, sensors := range c.Sensors {
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if sensors.Presence == nil {
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continue
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}
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if *sensors.Presence {
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presence = true
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} else {
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if sensors.UpdateTime.After(absenceTime) {
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absenceTime = sensors.UpdateTime
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}
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}
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}
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if presence {
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newState = r.State(0.0)
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} else {
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fac := c.CurrentTime.Sub(absenceTime).Seconds() / r.MotionSeconds
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if fac < 0 {
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fac = 0
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} else if fac > 1 {
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fac = 1
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}
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newState = r.State(fac)
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}
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case SETemperature:
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avg := 0.0
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count := 0
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for _, sensor := range c.Sensors {
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if sensor.Temperature == nil {
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continue
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}
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if count == 0 {
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avg = *sensor.Temperature
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count = 1
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} else {
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avg = ((avg * float64(count)) + *sensor.Temperature) / float64(count+1)
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count += 1
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}
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}
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}
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if r.Relative {
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@@ -188,7 +249,7 @@ func (r *SceneRole) ApplyEffect(device *Device, c SceneRunContext) (newState New
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case SPDevice:
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newState.Power = nil
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case SPScene:
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// Do nothing
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// Do nothing
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case SPBoth:
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if newState.Power != nil {
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powerIntersection := *newState.Power && device.State.Power
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