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lucy factory - sensor support

feature-colorvalue2
Stian Fredrik Aune 2 years ago
parent
commit
15536c6078
  1. 22
      app/services/handlerfactory/config.go
  2. 92
      app/services/handlerfactory/factory.go
  3. 72
      app/services/handlerfactory/utils.go
  4. 4
      cmd/lucy/factorycmd.go
  5. 15
      cmd/lucy/help.go

22
app/services/handlerfactory/config.go

@ -1,6 +1,7 @@
package handlerfactory
import (
"git.aiterp.net/lucifer/new-server/models"
"gopkg.in/yaml.v2"
"io"
"io/ioutil"
@ -12,14 +13,23 @@ type FactoryConfig struct {
Target string `yaml:"target"`
SceneNames []string `yaml:"scenes"`
TriggerDeviceID string `yaml:"trigger_device_id"`
After []After `yaml:"after"`
From string `yaml:"from"`
To string `yaml:"to"`
}
type FCMOde string
var (
SceneDimmer FCMOde = "SceneDimmer"
SceneDimmer FCMOde = "SceneDimmer"
MotionSensor FCMOde = "MotionSensor"
)
type After struct {
Minutes int `yaml:"minutes"`
NewState models.NewDeviceState `yaml:"new_state"`
}
func ParseConfigs(reader io.Reader) ([]FactoryConfig, error) {
readAll, err := ioutil.ReadAll(reader)
if err != nil {
@ -40,3 +50,13 @@ func ParseConfigs(reader io.Reader) ([]FactoryConfig, error) {
return configs, nil
}
func (f *FactoryConfig) FromTime() models.TimeOfDay {
tod, _ := models.ParseTimeOfDay(f.From)
return tod
}
func (f *FactoryConfig) ToTime() models.TimeOfDay {
tod, _ := models.ParseTimeOfDay(f.To)
return tod
}

92
app/services/handlerfactory/factory.go

@ -13,6 +13,8 @@ func CreateHandlers(
switch config.Mode {
case SceneDimmer:
return sceneDimmer(config, scenes, existing)
case MotionSensor:
return motionSensor(config, existing)
default:
return []models.EventHandler{}, []models.EventHandler{}
}
@ -59,8 +61,8 @@ func sceneDimmer(
TargetKind: kind,
TargetValue: refValue,
Actions: models.EventAction{SetPower: &myTrue},
From: -1,
To: -1,
From: config.FromTime(),
To: config.ToTime(),
})
handlers = append(handlers, models.EventHandler{
@ -74,8 +76,8 @@ func sceneDimmer(
TargetKind: kind,
TargetValue: refValue,
Actions: models.EventAction{SetPower: &myFalse},
From: -1,
To: -1,
From: config.FromTime(),
To: config.ToTime(),
})
for i, scene := range resolvedScenes {
@ -96,8 +98,8 @@ func sceneDimmer(
Group: refValue,
DurationMS: 0,
}},
From: -1,
To: -1,
From: config.FromTime(),
To: config.ToTime(),
})
}
@ -118,8 +120,8 @@ func sceneDimmer(
Group: refValue,
DurationMS: 0,
}},
From: -1,
To: -1,
From: config.FromTime(),
To: config.ToTime(),
})
}
}
@ -139,8 +141,8 @@ func sceneDimmer(
Group: refValue,
DurationMS: 0,
}},
From: -1,
To: -1,
From: config.FromTime(),
To: config.ToTime(),
})
handlers = append(handlers, models.EventHandler{
@ -158,11 +160,75 @@ func sceneDimmer(
Group: refValue,
DurationMS: 0,
}},
From: -1,
To: -1,
From: config.FromTime(),
To: config.ToTime(),
})
return handlers, toRemove
return optimizeLists(handlers, toRemove)
}
func motionSensor(
config FactoryConfig,
existing []models.EventHandler,
) ([]models.EventHandler, []models.EventHandler) {
kind, refValue := models.ParseFetchString(config.Target)
toRemove := make([]models.EventHandler, 0, 8)
for _, old := range existing {
if old.From != config.FromTime() || old.To != config.ToTime() {
continue
}
if old.Conditions["deviceId"].EQ == config.TriggerDeviceID {
toRemove = append(toRemove, old)
}
}
handlers := make([]models.EventHandler, 0, len(config.After))
for _, after := range config.After {
if after.Minutes == 0 {
handlers = append(handlers, models.EventHandler{
EventName: "SensorPresenceStarted",
Conditions: map[string]models.EventCondition{
"deviceId": {EQ: config.TriggerDeviceID},
},
OneShot: false,
Priority: 100,
TargetKind: kind,
TargetValue: refValue,
Actions: models.EventAction{
SetPower: after.NewState.Power,
SetColor: after.NewState.Color,
SetIntensity: after.NewState.Intensity,
SetTemperature: after.NewState.Temperature,
},
From: config.FromTime(),
To: config.ToTime(),
})
} else {
handlers = append(handlers, models.EventHandler{
EventName: "SensorPresenceEnded",
Conditions: map[string]models.EventCondition{
"deviceId": {EQ: config.TriggerDeviceID},
"minutesElapsed": {EQ: fmt.Sprintf("%d", after.Minutes)},
},
OneShot: false,
Priority: 100,
TargetKind: kind,
TargetValue: refValue,
Actions: models.EventAction{
SetPower: after.NewState.Power,
SetColor: after.NewState.Color,
SetIntensity: after.NewState.Intensity,
SetTemperature: after.NewState.Temperature,
},
From: config.FromTime(),
To: config.ToTime(),
})
}
}
return optimizeLists(handlers, toRemove)
}
var myTrue = true

72
app/services/handlerfactory/utils.go

@ -0,0 +1,72 @@
package handlerfactory
import (
"git.aiterp.net/lucifer/new-server/models"
)
func optimizeLists(
add []models.EventHandler,
del []models.EventHandler,
) ([]models.EventHandler, []models.EventHandler) {
newAdd := make([]models.EventHandler, 0, len(add))
newDel := make([]models.EventHandler, 0, len(del))
OptimizeLoop1:
for _, addItem := range add {
for _, delItem := range del {
if checkDuplicate(&addItem, &delItem) {
continue OptimizeLoop1
}
}
newAdd = append(newAdd, addItem)
}
OptimizeLoop2:
for _, delItem := range del {
for _, addItem := range add {
if checkDuplicate(&addItem, &delItem) {
continue OptimizeLoop2
}
}
newDel = append(newDel, delItem)
}
return newAdd, newDel
}
func checkDuplicate(a *models.EventHandler, b *models.EventHandler) bool {
check := true
check = check && a.EventName == b.EventName
check = check && len(a.Conditions) == len(b.Conditions)
for k := range a.Conditions {
check = check && a.Conditions[k] == b.Conditions[k]
}
check = check && a.OneShot == b.OneShot
check = check && a.Priority == b.Priority
check = check && a.TargetKind == b.TargetKind
check = check && a.TargetValue == b.TargetValue
check = check && a.From == b.From
check = check && a.To == b.To
aPower := a.Actions.SetPower
bPower := b.Actions.SetPower
powerEq := (aPower == nil && bPower == nil) || (aPower != nil && bPower != nil && *aPower == *bPower)
aColor := a.Actions.SetColor
bColor := b.Actions.SetColor
colorEq := (aColor == nil && bColor == nil) || (aColor != nil && bColor != nil && *aColor == *bColor)
aInt := a.Actions.SetIntensity
bInt := b.Actions.SetIntensity
intEq := (aInt == nil && bInt == nil) || (aInt != nil && bInt != nil && *aInt == *bInt)
aTemp := a.Actions.SetTemperature
bTemp := b.Actions.SetTemperature
tempEq := (aTemp == nil && bTemp == nil) || (aTemp != nil && bTemp != nil && *aTemp == *bTemp)
check = check && powerEq && colorEq && intEq && tempEq
return check
}

4
cmd/lucy/factorycmd.go

@ -39,6 +39,10 @@ func factoryCmd(
defer file.Close()
configs, err := handlerfactory.ParseConfigs(file)
if err != nil {
log.Fatalln("Failed to parse file:", err)
}
for _, config := range configs {
toAdd, toRemove := handlerfactory.CreateHandlers(config, scenes, handlers)

15
cmd/lucy/help.go

@ -45,6 +45,21 @@ scenes:
- vasking
trigger_device_id: 14
---
mode: MotionSensor
target: tag:Bod
trigger_device_id: 36
after:
- minutes: 0
new_state:
power: true
color: hs:240,0.6
intensity: 0.8
- minutes: 1
new_state:
power: false
from: 08:00
to: 15:59:59
---
(more modes coming soon)
WARNING: Similar event handlers will be removed!

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