more scene stuff. There's still no command and API to push scenes and unassign (aside from setting a temporary scene and waiting it out).
continuous-integration/drone/push Build is passing

This commit is contained in:
2021-10-05 20:11:53 +02:00
parent 07173e4e56
commit 1b7e495a59
14 changed files with 416 additions and 9 deletions
+1 -1
View File
@@ -177,7 +177,7 @@ func (b *bridge) Update(devices []models.Device) {
red, green, blue := color.RGB255()
newColor := [4]byte{red, green, blue, 255}
if newColor != panel.ColorRGBA {
panel.update(newColor, time.Now().Add(time.Millisecond*120))
panel.update(newColor, time.Now().Add(time.Millisecond*220))
}
} else {
panel.update([4]byte{0, 0, 0, 0}, time.Now())
+5
View File
@@ -2,6 +2,7 @@ package mysql
import (
"context"
"database/sql"
"encoding/json"
"git.aiterp.net/lucifer/new-server/models"
"github.com/jmoiron/sqlx"
@@ -32,6 +33,10 @@ func (r *SceneRepo) FetchAll(ctx context.Context) ([]models.Scene, error) {
scenes := make([]sceneRecord, 0, 8)
err := r.DBX.SelectContext(ctx, &scenes, "SELECT * FROM scene")
if err != nil {
if err == sql.ErrNoRows {
return []models.Scene{}, nil
}
return nil, dbErr(err)
}