more scene stuff. There's still no command and API to push scenes and unassign (aside from setting a temporary scene and waiting it out).
continuous-integration/drone/push Build is passing
continuous-integration/drone/push Build is passing
This commit is contained in:
@@ -177,7 +177,7 @@ func (b *bridge) Update(devices []models.Device) {
|
||||
red, green, blue := color.RGB255()
|
||||
newColor := [4]byte{red, green, blue, 255}
|
||||
if newColor != panel.ColorRGBA {
|
||||
panel.update(newColor, time.Now().Add(time.Millisecond*120))
|
||||
panel.update(newColor, time.Now().Add(time.Millisecond*220))
|
||||
}
|
||||
} else {
|
||||
panel.update([4]byte{0, 0, 0, 0}, time.Now())
|
||||
|
||||
Reference in New Issue
Block a user