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decrease sensitivity in hue2 (should fix double press, regular check over-updating and massive update storms when regular checks find a lot of incongruences), and fix rare race condition

feature-colorvalue2 3.7.2
Gisle Aune 2 years ago
parent
commit
582bf3f46b
  1. 16
      internal/drivers/hue2/bridge.go

16
internal/drivers/hue2/bridge.go

@ -55,6 +55,7 @@ func (b *Bridge) Run(ctx context.Context, eventCh chan<- models.Event) error {
absences := make(map[int]time.Time)
lastPress := make(map[string]time.Time)
lastUpdate := time.Now()
needFull := false
for {
@ -62,6 +63,10 @@ func (b *Bridge) Run(ctx context.Context, eventCh chan<- models.Event) error {
case <-ctx.Done():
return ctx.Err()
case <-lightRefreshTimer.C:
if time.Since(lastUpdate) < time.Second*10 {
continue
}
if needFull {
err := b.RefreshAll(ctx)
if err != nil {
@ -79,9 +84,16 @@ func (b *Bridge) Run(ctx context.Context, eventCh chan<- models.Event) error {
return err
}
if updated > 0 {
// Force this to cool for 30 seconds unless a manual update occurs.
if updated > 10 {
lastUpdate = time.Now().Add(time.Second * 15)
}
log.Println(fmt.Sprintf("[Bridge %d]", b.externalID), "Updated", updated, "hue services (regular check)")
}
case <-b.needsUpdate:
lastUpdate = time.Now()
updated, err := b.MakeCongruent(ctx)
if err != nil {
return err
@ -125,9 +137,11 @@ func (b *Bridge) Run(ctx context.Context, eventCh chan<- models.Event) error {
continue
}
b.mu.Lock()
if b.resources[patch.Owner.ID] == nil {
needFull = true
}
b.mu.Unlock()
device, deviceOK := b.devices[patch.Owner.ID]
if !deviceOK || device.ID == 0 {
@ -141,7 +155,7 @@ func (b *Bridge) Run(ctx context.Context, eventCh chan<- models.Event) error {
} else if patch.Button.LastEvent == "long_release" {
valid = false
} else {
valid = lastPress[patch.ID].Unix() != data.CreationTime.Unix()
valid = data.CreationTime.Sub(lastPress[patch.ID]) >= time.Second*2
}
if valid {

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