fix hue light/sensor search and add a separate SensorPresenceEnding event.
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@@ -232,6 +232,10 @@ func (b *Bridge) post(ctx context.Context, resource string, body interface{}, ta
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}
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defer res.Body.Close()
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if target == nil {
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return nil
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}
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return json.NewDecoder(res.Body).Decode(target)
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}
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@@ -87,11 +87,12 @@ func (s *hueLightState) CheckStaleness(state LightState) {
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}
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type hueSensorState struct {
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index int
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externalID int
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uniqueID string
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prevData *SensorData
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prevTime time.Time
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index int
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externalID int
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uniqueID string
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prevData *SensorData
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prevTime time.Time
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presenceCooldown bool
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}
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func (state *hueSensorState) Update(newData SensorData) *models.Event {
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@@ -113,13 +114,14 @@ func (state *hueSensorState) Update(newData SensorData) *models.Event {
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if state.prevData != nil && newData.Type != state.prevData.Type {
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return nil
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}
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if time.Since(stateTime) > time.Second*3 {
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return nil
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}
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switch newData.Type {
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case "ZLLSwitch":
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{
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if time.Since(stateTime) > time.Second*3 {
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return nil
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}
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pe := state.prevData.State.ButtonEvent
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ce := newData.State.ButtonEvent
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@@ -153,7 +155,8 @@ func (state *hueSensorState) Update(newData SensorData) *models.Event {
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if state.prevData != nil && state.prevData.State.Presence != newData.State.Presence {
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name := models.ENSensorPresenceStarted
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if !newData.State.Presence {
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name = models.ENSensorPresenceEnded
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name = models.ENSensorPresenceEnding
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state.presenceCooldown = true
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}
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return &models.Event{
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@@ -163,6 +166,15 @@ func (state *hueSensorState) Update(newData SensorData) *models.Event {
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"deviceInternalId": newData.UniqueID,
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},
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}
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} else if state.presenceCooldown && !newData.State.Presence && time.Since(stateTime) > time.Minute {
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state.presenceCooldown = false
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return &models.Event{
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Name: models.ENSensorPresenceEnded,
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Payload: map[string]string{
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"deviceId": strconv.Itoa(state.externalID),
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"deviceInternalId": newData.UniqueID,
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},
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}
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}
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}
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}
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