fix hue light/sensor search and add a separate SensorPresenceEnding event.

This commit is contained in:
2021-06-03 23:30:23 +02:00
parent 74fb2c6b5a
commit 5cdb4f3cf5
3 changed files with 28 additions and 11 deletions
+4
View File
@@ -232,6 +232,10 @@ func (b *Bridge) post(ctx context.Context, resource string, body interface{}, ta
}
defer res.Body.Close()
if target == nil {
return nil
}
return json.NewDecoder(res.Body).Decode(target)
}
+21 -9
View File
@@ -87,11 +87,12 @@ func (s *hueLightState) CheckStaleness(state LightState) {
}
type hueSensorState struct {
index int
externalID int
uniqueID string
prevData *SensorData
prevTime time.Time
index int
externalID int
uniqueID string
prevData *SensorData
prevTime time.Time
presenceCooldown bool
}
func (state *hueSensorState) Update(newData SensorData) *models.Event {
@@ -113,13 +114,14 @@ func (state *hueSensorState) Update(newData SensorData) *models.Event {
if state.prevData != nil && newData.Type != state.prevData.Type {
return nil
}
if time.Since(stateTime) > time.Second*3 {
return nil
}
switch newData.Type {
case "ZLLSwitch":
{
if time.Since(stateTime) > time.Second*3 {
return nil
}
pe := state.prevData.State.ButtonEvent
ce := newData.State.ButtonEvent
@@ -153,7 +155,8 @@ func (state *hueSensorState) Update(newData SensorData) *models.Event {
if state.prevData != nil && state.prevData.State.Presence != newData.State.Presence {
name := models.ENSensorPresenceStarted
if !newData.State.Presence {
name = models.ENSensorPresenceEnded
name = models.ENSensorPresenceEnding
state.presenceCooldown = true
}
return &models.Event{
@@ -163,6 +166,15 @@ func (state *hueSensorState) Update(newData SensorData) *models.Event {
"deviceInternalId": newData.UniqueID,
},
}
} else if state.presenceCooldown && !newData.State.Presence && time.Since(stateTime) > time.Minute {
state.presenceCooldown = false
return &models.Event{
Name: models.ENSensorPresenceEnded,
Payload: map[string]string{
"deviceId": strconv.Itoa(state.externalID),
"deviceInternalId": newData.UniqueID,
},
}
}
}
}