Mill. Take 1.
continuous-integration/drone/push Build is failing

This commit is contained in:
Stian Fredrik Aune
2021-11-07 18:38:32 +01:00
parent 6443e0ecd3
commit 88bd4dc073
17 changed files with 471 additions and 22 deletions
+17 -14
View File
@@ -23,12 +23,13 @@ type deviceRecord struct {
}
type deviceStateRecord struct {
DeviceID int `db:"device_id"`
Hue float64 `db:"hue"`
Saturation float64 `db:"saturation"`
Kelvin int `db:"kelvin"`
Power bool `db:"power"`
Intensity float64 `db:"intensity"`
DeviceID int `db:"device_id"`
Hue float64 `db:"hue"`
Saturation float64 `db:"saturation"`
Kelvin int `db:"kelvin"`
Power bool `db:"power"`
Intensity float64 `db:"intensity"`
Temperature int `db:"temperature"`
}
type devicePropertyRecord struct {
@@ -227,15 +228,16 @@ func (r *DeviceRepo) SaveMany(ctx context.Context, mode models.SaveMode, devices
if mode == 0 || mode&models.SMState != 0 {
_, err = tx.NamedExecContext(ctx, `
REPLACE INTO device_state(device_id, hue, saturation, kelvin, power, intensity)
VALUES (:device_id, :hue, :saturation, :kelvin, :power, :intensity)
REPLACE INTO device_state(device_id, hue, saturation, kelvin, power, intensity, temperature)
VALUES (:device_id, :hue, :saturation, :kelvin, :power, :intensity, :temperature)
`, deviceStateRecord{
DeviceID: record.ID,
Hue: device.State.Color.Hue,
Saturation: device.State.Color.Saturation,
Kelvin: device.State.Color.Kelvin,
Power: device.State.Power,
Intensity: device.State.Intensity,
DeviceID: record.ID,
Hue: device.State.Color.Hue,
Saturation: device.State.Color.Saturation,
Kelvin: device.State.Color.Kelvin,
Power: device.State.Power,
Intensity: device.State.Intensity,
Temperature: device.State.Temperature,
})
if err != nil {
return dbErr(err)
@@ -379,6 +381,7 @@ func (r *DeviceRepo) populate(ctx context.Context, records []deviceRecord) ([]mo
Kelvin: state.Kelvin,
},
Intensity: state.Intensity,
Temperature: state.Temperature,
}
}
}