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reduce Hue2 'update storms'..

feature-colorvalue2 3.7.0
Gisle Aune 2 years ago
parent
commit
8a20bab709
  1. 33
      app/services/publisher/publisher.go
  2. 39
      internal/drivers/hue2/bridge.go
  3. 6
      internal/drivers/hue2/data.go

33
app/services/publisher/publisher.go

@ -87,6 +87,8 @@ func (p *Publisher) Publish(devices ...models.Device) {
return
}
unwaitMap := make(map[int]bool)
p.mu.Lock()
defer p.mu.Unlock()
@ -106,10 +108,14 @@ func (p *Publisher) Publish(devices ...models.Device) {
}
} else {
p.pending[device.BridgeID] = append(p.pending[device.BridgeID], device)
if p.waiting[device.BridgeID] != nil {
close(p.waiting[device.BridgeID])
p.waiting[device.BridgeID] = nil
}
unwaitMap[device.BridgeID] = true
}
}
for bridgeID := range unwaitMap {
if p.waiting[bridgeID] != nil {
close(p.waiting[bridgeID])
p.waiting[bridgeID] = nil
}
}
}
@ -124,11 +130,16 @@ func (p *Publisher) Run() {
ticker := time.NewTicker(time.Millisecond * 100)
deleteList := make([]int, 0, 8)
updatedList := make([]models.Device, 0, 16)
unwaitMap := make(map[int]bool)
for range ticker.C {
deleteList = deleteList[:0]
updatedList = updatedList[:0]
for key := range unwaitMap {
delete(unwaitMap, key)
}
p.mu.Lock()
for i, scene := range p.scenes {
if (!scene.endTime.IsZero() && time.Now().After(scene.endTime)) || scene.Empty() {
@ -160,9 +171,13 @@ func (p *Publisher) Run() {
}
p.pending[device.BridgeID] = append(p.pending[device.BridgeID], device)
if p.waiting[device.BridgeID] != nil {
close(p.waiting[device.BridgeID])
p.waiting[device.BridgeID] = nil
unwaitMap[device.BridgeID] = true
}
for bridgeID := range unwaitMap {
if p.waiting[bridgeID] != nil {
close(p.waiting[bridgeID])
p.waiting[bridgeID] = nil
}
}
p.mu.Unlock()
@ -270,8 +285,8 @@ func (p *Publisher) runBridge(id int) {
p.mu.Lock()
}
updates := p.pending[id]
p.pending[id] = p.pending[id][:0:0]
updates := append(p.pending[id][:0:0], p.pending[id]...)
p.pending[id] = p.pending[id][:0]
p.mu.Unlock()
// Only allow the latest update per device (this avoids slow bridges causing a backlog of cations).

39
internal/drivers/hue2/bridge.go

@ -45,7 +45,7 @@ func (b *Bridge) Run(ctx context.Context, eventCh chan<- models.Event) error {
if err != nil {
return err
}
log.Println(fmt.Sprintf("[Bridge %d]", b.externalID), "Updated", updated, "hue services at startup.")
log.Println(fmt.Sprintf("[Bridge %d]", b.externalID), "Updated", updated, "hue services (startup)")
lightRefreshTimer := time.NewTicker(time.Second * 5)
defer lightRefreshTimer.Stop()
@ -222,7 +222,7 @@ func (b *Bridge) Update(devices ...models.Device) {
}
func (b *Bridge) MakeCongruent(ctx context.Context) (int, error) {
// Eat all event if there's a pending update.
// Exhaust the channel to avoid more updates.
exhausted := false
for !exhausted {
select {
@ -294,14 +294,26 @@ func (b *Bridge) MakeCongruent(ctx context.Context) (int, error) {
}
}
}
if len(updates) > 0 {
// Optimistically apply the updates to the states, so that the driver assumes they are set until
// proven otherwise by the SSE client.
newResources := make(map[string]*ResourceData, len(b.resources))
for key, value := range b.resources {
newResources[key] = value
}
for key, update := range updates {
id := strings.SplitN(key, "/", 2)[1]
newResources[id] = newResources[id].WithUpdate(update)
}
b.resources = newResources
}
b.mu.Unlock()
if len(updates) == 0 {
return 0, nil
}
log.Println(fmt.Sprintf("[Bridge %d]", b.externalID), "Updating", len(updates), "hue services...")
eg, ctx := errgroup.WithContext(ctx)
for key := range updates {
update := updates[key]
@ -315,23 +327,10 @@ func (b *Bridge) MakeCongruent(ctx context.Context) (int, error) {
err := eg.Wait()
if err != nil {
return len(updates), err
}
// Try to restore light states.
_ = b.Refresh(ctx, "light")
if len(updates) > 0 {
// Optimistically apply the updates to the states, so that the driver assumes they are set until
// proven otherwise by the SSE client.
b.mu.Lock()
newResources := make(map[string]*ResourceData, len(b.resources))
for key, value := range b.resources {
newResources[key] = value
}
for key, update := range updates {
id := strings.SplitN(key, "/", 2)[1]
newResources[id] = newResources[id].WithUpdate(update)
}
b.resources = newResources
b.mu.Unlock()
return len(updates), err
}
return len(updates), nil

6
internal/drivers/hue2/data.go

@ -102,6 +102,12 @@ func (res *ResourceData) WithUpdate(update ResourceUpdate) *ResourceData {
cp := *resCopy.Color
resCopy.Color = &cp
resCopy.Color.XY = *update.ColorXY
if resCopy.ColorTemperature != nil {
cp := *resCopy.ColorTemperature
resCopy.ColorTemperature = &cp
resCopy.ColorTemperature.Mirek = nil
}
}
if update.Mirek != nil {
cp := *resCopy.ColorTemperature

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