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factory command

feature-colorvalue2
Stian Fredrik Aune 2 years ago
parent
commit
8c2ef2dac3
  1. 42
      app/services/handlerfactory/config.go
  2. 169
      app/services/handlerfactory/factory.go
  3. 71
      cmd/lucy/factorycmd.go
  4. 17
      cmd/lucy/help.go
  5. 8
      cmd/lucy/main.go

42
app/services/handlerfactory/config.go

@ -0,0 +1,42 @@
package handlerfactory
import (
"gopkg.in/yaml.v2"
"io"
"io/ioutil"
"strings"
)
type FactoryConfig struct {
Mode FCMOde `yaml:"mode"`
Target string `yaml:"target"`
SceneNames []string `yaml:"scenes"`
TriggerDeviceID string `yaml:"trigger_device_id"`
}
type FCMOde string
var (
SceneDimmer FCMOde = "SceneDimmer"
)
func ParseConfigs(reader io.Reader) ([]FactoryConfig, error) {
readAll, err := ioutil.ReadAll(reader)
if err != nil {
return nil, err
}
splits := strings.Split(string(readAll), "\n---\n")
configs := make([]FactoryConfig, 0, 8)
for _, split := range splits {
var factoryConfig FactoryConfig
err := yaml.NewDecoder(strings.NewReader(split)).Decode(&factoryConfig)
if err != nil {
return nil, err
}
configs = append(configs, factoryConfig)
}
return configs, nil
}

169
app/services/handlerfactory/factory.go

@ -0,0 +1,169 @@
package handlerfactory
import (
"fmt"
"git.aiterp.net/lucifer/new-server/models"
)
func CreateHandlers(
config FactoryConfig,
scenes []models.Scene,
existing []models.EventHandler,
) ([]models.EventHandler, []models.EventHandler) {
switch config.Mode {
case SceneDimmer:
return sceneDimmer(config, scenes, existing)
default:
return []models.EventHandler{}, []models.EventHandler{}
}
}
func sceneDimmer(
config FactoryConfig,
scenes []models.Scene,
existing []models.EventHandler,
) ([]models.EventHandler, []models.EventHandler) {
kind, refValue := models.ParseFetchString(config.Target)
toRemove := make([]models.EventHandler, 0, 8)
for _, old := range existing {
if old.Conditions["deviceId"].EQ == config.TriggerDeviceID {
toRemove = append(toRemove, old)
}
}
resolvedScenes := make([]models.Scene, 0, len(config.SceneNames))
for _, name := range config.SceneNames {
for _, scene := range scenes {
if name == scene.Name {
resolvedScenes = append(resolvedScenes, scene)
break
}
}
}
if len(scenes) < 2 {
return []models.EventHandler{}, []models.EventHandler{}
}
handlers := make([]models.EventHandler, 0, len(scenes)+4)
handlers = append(handlers, models.EventHandler{
EventName: "ButtonPressed",
Conditions: map[string]models.EventCondition{
"deviceId": {EQ: config.TriggerDeviceID},
"buttonName": {EQ: "On"},
},
OneShot: false,
Priority: 100,
TargetKind: kind,
TargetValue: refValue,
Actions: models.EventAction{SetPower: &myTrue},
From: -1,
To: -1,
})
handlers = append(handlers, models.EventHandler{
EventName: "ButtonPressed",
Conditions: map[string]models.EventCondition{
"deviceId": {EQ: config.TriggerDeviceID},
"buttonName": {EQ: "Off"},
},
OneShot: false,
Priority: 100,
TargetKind: kind,
TargetValue: refValue,
Actions: models.EventAction{SetPower: &myFalse},
From: -1,
To: -1,
})
for i, scene := range resolvedScenes {
if i > 0 {
handlers = append(handlers, models.EventHandler{
EventName: "ButtonPressed",
Conditions: map[string]models.EventCondition{
"deviceId": {EQ: config.TriggerDeviceID},
"buttonName": {EQ: "DimDown"},
"any.scene": {EQ: fmt.Sprintf("%d", scene.ID)},
},
OneShot: false,
Priority: 100,
TargetKind: kind,
TargetValue: refValue,
Actions: models.EventAction{SetScene: &models.DeviceSceneAssignment{
SceneID: resolvedScenes[i-1].ID,
Group: refValue,
DurationMS: 0,
}},
From: -1,
To: -1,
})
}
if i < len(resolvedScenes)-1 {
handlers = append(handlers, models.EventHandler{
EventName: "ButtonPressed",
Conditions: map[string]models.EventCondition{
"deviceId": {EQ: config.TriggerDeviceID},
"buttonName": {EQ: "DimUp"},
"any.scene": {EQ: fmt.Sprintf("%d", scene.ID)},
},
OneShot: false,
Priority: 100,
TargetKind: kind,
TargetValue: refValue,
Actions: models.EventAction{SetScene: &models.DeviceSceneAssignment{
SceneID: resolvedScenes[i+1].ID,
Group: refValue,
DurationMS: 0,
}},
From: -1,
To: -1,
})
}
}
handlers = append(handlers, models.EventHandler{
EventName: "ButtonPressed",
Conditions: map[string]models.EventCondition{
"deviceId": {EQ: config.TriggerDeviceID},
"buttonName": {EQ: "DimDown"},
},
OneShot: false,
Priority: 90,
TargetKind: kind,
TargetValue: refValue,
Actions: models.EventAction{SetScene: &models.DeviceSceneAssignment{
SceneID: scenes[len(scenes)-1].ID,
Group: refValue,
DurationMS: 0,
}},
From: -1,
To: -1,
})
handlers = append(handlers, models.EventHandler{
EventName: "ButtonPressed",
Conditions: map[string]models.EventCondition{
"deviceId": {EQ: config.TriggerDeviceID},
"buttonName": {EQ: "DimUp"},
},
OneShot: false,
Priority: 90,
TargetKind: kind,
TargetValue: refValue,
Actions: models.EventAction{SetScene: &models.DeviceSceneAssignment{
SceneID: scenes[0].ID,
Group: refValue,
DurationMS: 0,
}},
From: -1,
To: -1,
})
return handlers, toRemove
}
var myTrue = true
var myFalse = false

71
cmd/lucy/factorycmd.go

@ -0,0 +1,71 @@
package main
import (
"context"
"fmt"
"git.aiterp.net/lucifer/new-server/app/client"
"git.aiterp.net/lucifer/new-server/app/services/handlerfactory"
"log"
"os"
)
func factoryCmd(
ctx context.Context,
c client.Client,
) {
cmd := parseCommand(os.Args[2:])
switch cmd.Name {
case "run":
fileName := cmd.Params.Get(0).String()
if fileName == nil {
log.Fatalln("Missing filename")
}
scenes, err := c.GetScenes(ctx)
if err != nil {
log.Fatalln(err.Error())
}
handlers, err := c.GetHandlers(ctx)
if err != nil {
log.Fatalln(err.Error())
}
file, err := os.Open(*fileName)
if err != nil {
log.Fatalln("Failed to open file:", err)
}
defer file.Close()
configs, err := handlerfactory.ParseConfigs(file)
for _, config := range configs {
toAdd, toRemove := handlerfactory.CreateHandlers(config, scenes, handlers)
for _, removing := range toRemove {
_, err := c.DeleteHandler(ctx, removing.ID)
if err != nil {
log.Fatalln(err.Error())
}
log.Printf("Removed handler %d", removing.ID)
}
for _, adding := range toAdd {
res, err := c.AddHandler(ctx, adding)
if err != nil {
log.Fatalln(err.Error())
}
log.Printf("Added handler %d", res.ID)
}
}
default:
if cmd.Name != "help" {
log.Println("Unknown command:", cmd.Name)
}
_, _ = fmt.Fprintln(os.Stderr, helpString[1:])
}
}

17
cmd/lucy/help.go

@ -32,6 +32,23 @@ EVENT HANDLER COMMANDS
<-fire> <-fire.payload.*>
handler delete <id>
EVENT HANDLER FACTORY COMMANDS
factory run <file.yaml>
File example (use '---' to delimit multiple configs in one file):
mode: SceneDimmer
target: tag:Soverom
scenes:
- kveldslys
- landskap
- vasking
trigger_device_id: 14
---
(more modes coming soon)
WARNING: Similar event handlers will be removed!
EVENT COMMANDS
run <event name> <*=S>

8
cmd/lucy/main.go

@ -82,8 +82,8 @@ func main() {
case "update":
{
devices, err := c.PutDevice(ctx, cmd.Params.Get(0).StringOr("all"), models.DeviceUpdate{
Name: cmd.Params.Get("name").String(),
Icon: cmd.Params.Get("icon").String(),
Name: cmd.Params.Get("name").String(),
Icon: cmd.Params.Get("icon").String(),
UserProperties: cmd.Params.Subset("prop.").StringPtrMap(),
})
if err != nil {
@ -93,6 +93,9 @@ func main() {
WriteDeviceInfoTable(os.Stdout, devices)
}
case "factory":
factoryCmd(ctx, c)
case "handler":
handlerCmd(ctx, c)
@ -126,4 +129,3 @@ func main() {
_, _ = fmt.Fprintln(os.Stderr, helpString[1:])
}
}
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