Browse Source

feature-scenesystem (#1)

Co-authored-by: Gisle Aune <dev@gisle.me>
Reviewed-on: https://git.aiterp.net/lucifer/new-server/pulls/1
Co-authored-by: gisle <gisle@hidden-email>
Co-committed-by: gisle <gisle@hidden-email>
feature-colorvalue2 3.2.0
gisle 3 years ago
parent
commit
ba22187e6e
  1. 107
      app/api/devices.go
  2. 68
      app/api/scenes.go
  3. 7
      app/api/util.go
  4. 25
      app/client/client.go
  5. 2
      app/client/handler.go
  6. 16
      app/client/scene.go
  7. 5
      app/config/db.go
  8. 4
      app/config/repo.go
  9. 14
      app/server.go
  10. 10
      app/services/bridges.go
  11. 22
      app/services/events.go
  12. 76
      app/services/publish.go
  13. 315
      app/services/publisher/publisher.go
  14. 186
      app/services/publisher/scene.go
  15. 12
      cmd/lucy/command.go
  16. 10
      cmd/lucy/handlercmd.go
  17. 3
      cmd/lucy/main.go
  18. 165
      cmd/lucy/scenecmd.go
  19. 37
      cmd/lucy/tables.go
  20. 3
      internal/drivers/hue/state.go
  21. 4
      internal/drivers/lifx/bridge.go
  22. 1
      internal/drivers/lifx/state.go
  23. 2
      internal/drivers/nanoleaf/bridge.go
  24. 189
      internal/mysql/devicerepo.go
  25. 123
      internal/mysql/scenerepo.go
  26. 4
      models/colorvalue.go
  27. 94
      models/device.go
  28. 7
      models/errors.go
  29. 35
      models/eventhandler.go
  30. 251
      models/scene.go
  31. 52
      models/shared.go
  32. 63
      scene-examples/evening.yaml
  33. 26
      scene-examples/flash.yaml
  34. 57
      scene-examples/late.yaml
  35. 40
      scene-examples/morning.yaml
  36. 42
      scene-examples/saturday.yaml
  37. 17
      scripts/20210926135923_scene.sql
  38. 9
      scripts/20210926152011_device_sceneassignment.sql

107
app/api/devices.go

@ -3,9 +3,11 @@ package api
import (
"context"
"git.aiterp.net/lucifer/new-server/app/config"
"git.aiterp.net/lucifer/new-server/app/services/publisher"
"git.aiterp.net/lucifer/new-server/models"
"github.com/gin-gonic/gin"
"log"
"time"
)
func fetchDevices(ctx context.Context, fetchStr string) ([]models.Device, error) {
@ -15,11 +17,21 @@ func fetchDevices(ctx context.Context, fetchStr string) ([]models.Device, error)
func Devices(r gin.IRoutes) {
r.GET("", handler(func(c *gin.Context) (interface{}, error) {
return config.DeviceRepository().FetchByReference(ctxOf(c), models.RKAll, "")
devices, err := config.DeviceRepository().FetchByReference(ctxOf(c), models.RKAll, "")
if err != nil {
return nil, err
}
return withSceneState(devices), nil
}))
r.GET("/:fetch", handler(func(c *gin.Context) (interface{}, error) {
return fetchDevices(ctxOf(c), c.Param("fetch"))
devices, err := fetchDevices(ctxOf(c), c.Param("fetch"))
if err != nil {
return nil, err
}
return withSceneState(devices), nil
}))
r.PUT("", handler(func(c *gin.Context) (interface{}, error) {
@ -70,7 +82,7 @@ func Devices(r gin.IRoutes) {
}
}()
return changed, nil
return withSceneState(changed), nil
}))
r.PUT("/:fetch", handler(func(c *gin.Context) (interface{}, error) {
@ -98,7 +110,7 @@ func Devices(r gin.IRoutes) {
}
}
return devices, nil
return withSceneState(devices), nil
}))
r.PUT("/:fetch/state", handler(func(c *gin.Context) (interface{}, error) {
@ -126,16 +138,13 @@ func Devices(r gin.IRoutes) {
config.PublishChannel <- devices
go func() {
for _, device := range devices {
err := config.DeviceRepository().Save(context.Background(), &device, models.SMState)
if err != nil {
log.Println("Failed to save device for state:", err)
continue
}
err = config.DeviceRepository().SaveMany(ctxOf(c), models.SMState, devices)
if err != nil {
log.Println("Failed to save devices states")
}
}()
return devices, nil
return withSceneState(devices), nil
}))
r.PUT("/:fetch/tags", handler(func(c *gin.Context) (interface{}, error) {
@ -192,6 +201,80 @@ func Devices(r gin.IRoutes) {
}
}
return devices, nil
return withSceneState(devices), nil
}))
r.PUT("/:fetch/scene", handler(func(c *gin.Context) (interface{}, error) {
var body models.DeviceSceneAssignment
err := parseBody(c, &body)
if err != nil {
return nil, err
}
devices, err := fetchDevices(ctxOf(c), c.Param("fetch"))
if err != nil {
return nil, err
}
if len(devices) == 0 {
return []models.Device{}, nil
}
_, err = config.SceneRepository().Find(ctxOf(c), body.SceneID)
if err != nil {
return nil, err
}
if body.DurationMS < 0 {
body.DurationMS = 0
}
body.StartTime = time.Now()
pushMode := c.Query("push") == "true"
for i := range devices {
if pushMode {
devices[i].SceneAssignments = append(devices[i].SceneAssignments, body)
} else {
devices[i].SceneAssignments = []models.DeviceSceneAssignment{body}
}
}
config.PublishChannel <- devices
err = config.DeviceRepository().SaveMany(ctxOf(c), 0, devices)
if err != nil {
return nil, err
}
return withSceneState(devices), nil
}))
r.DELETE("/:fetch/scene", handler(func(c *gin.Context) (interface{}, error) {
devices, err := fetchDevices(ctxOf(c), c.Param("fetch"))
if err != nil {
return nil, err
}
if len(devices) == 0 {
return []models.Device{}, nil
}
for i := range devices {
devices[i].SceneAssignments = []models.DeviceSceneAssignment{}
}
config.PublishChannel <- devices
err = config.DeviceRepository().SaveMany(ctxOf(c), 0, devices)
if err != nil {
return nil, err
}
return withSceneState(devices), nil
}))
}
func withSceneState(devices []models.Device) []models.Device {
res := make([]models.Device, 0, len(devices))
for _, device := range devices {
device.SceneState = publisher.Global().SceneState(device.ID)
res = append(res, device)
}
return res
}

68
app/api/scenes.go

@ -0,0 +1,68 @@
package api
import (
"git.aiterp.net/lucifer/new-server/app/config"
"git.aiterp.net/lucifer/new-server/app/services/publisher"
"git.aiterp.net/lucifer/new-server/models"
"github.com/gin-gonic/gin"
)
func Scenes(r gin.IRoutes) {
r.GET("", handler(func(c *gin.Context) (interface{}, error) {
return config.SceneRepository().FetchAll(ctxOf(c))
}))
r.GET("/:id", handler(func(c *gin.Context) (interface{}, error) {
return config.SceneRepository().Find(ctxOf(c), intParam(c, "id"))
}))
r.POST("", handler(func(c *gin.Context) (interface{}, error) {
var body models.Scene
err := parseBody(c, &body)
if err != nil {
return nil, err
}
err = body.Validate()
if err != nil {
return nil, err
}
err = config.SceneRepository().Save(ctxOf(c), &body)
if err != nil {
return nil, err
}
publisher.Global().UpdateScene(body)
return body, nil
}))
r.PUT("/:id", handler(func(c *gin.Context) (interface{}, error) {
var body models.Scene
err := parseBody(c, &body)
if err != nil {
return nil, err
}
scene, err := config.SceneRepository().Find(ctxOf(c), intParam(c, "id"))
if err != nil {
return nil, err
}
body.ID = scene.ID
err = body.Validate()
if err != nil {
return nil, err
}
err = config.SceneRepository().Save(ctxOf(c), &body)
if err != nil {
return nil, err
}
publisher.Global().UpdateScene(body)
return body, nil
}))
}

7
app/api/util.go

@ -15,6 +15,13 @@ var errorMap = map[error]int{
models.ErrBadColor: 400,
models.ErrInternal: 500,
models.ErrUnknownColorFormat: 400,
models.ErrSceneInvalidInterval: 400,
models.ErrSceneNoRoles: 400,
models.ErrSceneRoleNoStates: 400,
models.ErrSceneRoleUnsupportedOrdering: 422,
models.ErrSceneRoleUnknownEffect: 422,
models.ErrSceneRoleUnknownPowerMode: 422,
}
type response struct {

25
app/client/client.go

@ -60,6 +60,31 @@ func (client *Client) PutDeviceTags(ctx context.Context, fetchStr string, addTag
return devices, nil
}
func (client *Client) AssignDevice(ctx context.Context, fetchStr string, push bool, assignment models.DeviceSceneAssignment) ([]models.Device, error) {
query := ""
if push {
query = "?push=true"
}
devices := make([]models.Device, 0, 16)
err := client.Fetch(ctx, "PUT", "/api/devices/"+fetchStr+"/scene"+query, &devices, assignment)
if err != nil {
return nil, err
}
return devices, nil
}
func (client *Client) ClearDevice(ctx context.Context, fetchStr string) ([]models.Device, error) {
devices := make([]models.Device, 0, 16)
err := client.Fetch(ctx, "DELETE", "/api/devices/"+fetchStr+"/scene", &devices, nil)
if err != nil {
return nil, err
}
return devices, nil
}
func (client *Client) FireEvent(ctx context.Context, event models.Event) error {
err := client.Fetch(ctx, "POST", "/api/events", nil, event)
if err != nil {

2
app/client/handler.go

@ -28,7 +28,7 @@ func (client *Client) GetHandler(ctx context.Context, id int) (*models.EventHand
func (client *Client) PutHandler(ctx context.Context, handler *models.EventHandler) (*models.EventHandler, error) {
var response models.EventHandler
err := client.Fetch(ctx, "PUT", fmt.Sprintf("/api/event-handlers/%d", handler.ID), &response, handler)
err := client.Fetch(ctx, "PUT", fmt.Sprintf("/api/event-handlers/%d?hard=true", handler.ID), &response, handler)
if err != nil {
return nil, err
}

16
app/client/scene.go

@ -0,0 +1,16 @@
package client
import (
"context"
"git.aiterp.net/lucifer/new-server/models"
)
func (client *Client) GetScenes(ctx context.Context) ([]models.Scene, error) {
scenes := make([]models.Scene, 0, 16)
err := client.Fetch(ctx, "GET", "/api/scenes", &scenes, nil)
if err != nil {
return nil, err
}
return scenes, nil
}

5
app/config/db.go

@ -24,8 +24,9 @@ func DBX() *sqlx.DB {
MySqlSchema(),
))
dbx.SetMaxIdleConns(50)
dbx.SetMaxOpenConns(100)
dbx.SetMaxIdleConns(20)
dbx.SetMaxOpenConns(40)
dbx.SetConnMaxLifetime(0)
}
return dbx

4
app/config/repo.go

@ -20,3 +20,7 @@ func DeviceRepository() models.DeviceRepository {
func EventHandlerRepository() models.EventHandlerRepository {
return &mysql.EventHandlerRepo{DBX: DBX()}
}
func SceneRepository() models.SceneRepository {
return &mysql.SceneRepo{DBX: DBX()}
}

14
app/server.go

@ -1,17 +1,28 @@
package app
import (
"context"
"fmt"
"git.aiterp.net/lucifer/new-server/app/api"
"git.aiterp.net/lucifer/new-server/app/config"
"git.aiterp.net/lucifer/new-server/app/services"
"git.aiterp.net/lucifer/new-server/app/services/publisher"
"github.com/gin-gonic/gin"
"log"
"time"
)
func StartServer() {
setupCtx, cancel := context.WithTimeout(context.Background(), time.Second * 10)
defer cancel()
err := publisher.Initialize(setupCtx)
if err != nil {
log.Fatalln("Publish init failed:", err)
return
}
services.StartEventHandler()
services.StartPublisher()
services.ConnectToBridges()
services.CheckNewDevices()
@ -25,6 +36,7 @@ func StartServer() {
api.DriverKinds(apiGin.Group("/driver-kinds"))
api.Events(apiGin.Group("/events"))
api.EventHandlers(apiGin.Group("/event-handlers"))
api.Scenes(apiGin.Group("/scenes"))
log.Fatal(ginny.Run(fmt.Sprintf("0.0.0.0:%d", config.ServerPort())))
}

10
app/services/bridges.go

@ -5,7 +5,6 @@ import (
"git.aiterp.net/lucifer/new-server/app/config"
"git.aiterp.net/lucifer/new-server/models"
"log"
"strconv"
"sync"
"time"
)
@ -53,15 +52,6 @@ func runConnectToBridges() error {
log.Printf("Running bridge \"%s\" (%d)", bridge.Name, bridge.ID)
go func(bridge models.Bridge, cancel func()) {
savedDevices, err := config.DeviceRepository().FetchByReference(ctx, models.RKBridgeID, strconv.Itoa(bridge.ID))
if err != nil {
log.Println("Failed to fetch devices from db for refresh:", err)
}
err = driver.Publish(ctx, bridge, savedDevices)
if err != nil {
log.Println("Failed to publish devices from db before run:", err)
}
err = driver.Run(ctx, bridge, config.EventChannel)
log.Printf("Bridge \"%s\" (%d) stopped: %s", bridge.Name, bridge.ID, err)

22
app/services/events.go

@ -155,23 +155,33 @@ func handleEvent(event models.Event) (responses []models.Event) {
if err != nil {
log.Println("Error updating state for device", device.ID, "err:", err)
}
if action.SetScene != nil {
action.SetScene.StartTime = time.Now()
allDevices[i].SceneAssignments = []models.DeviceSceneAssignment{*action.SetScene}
}
if action.PushScene != nil {
action.PushScene.StartTime = time.Now()
allDevices[i].SceneAssignments = append(allDevices[i].SceneAssignments, *action.PushScene)
}
}
config.PublishChannel <- allDevices
wg := sync.WaitGroup{}
for _, device := range allDevices {
wg.Add(1)
go func(device models.Device) {
err := config.DeviceRepository().Save(context.Background(), &device, models.SMState)
if len(allDevices) > 0 {
wg.Add(1)
go func() {
err := config.DeviceRepository().SaveMany(context.Background(), models.SMState, allDevices)
if err != nil {
log.Println("Failed to save device for state:", err)
log.Println("Failed to save devices' state:", err)
}
wg.Done()
}(device)
}()
}
for _, handler := range deadHandlers {
wg.Add(1)

76
app/services/publish.go

@ -1,76 +0,0 @@
package services
import (
"context"
"git.aiterp.net/lucifer/new-server/app/config"
"git.aiterp.net/lucifer/new-server/models"
"log"
"sync"
"time"
)
func StartPublisher() {
ctx := context.Background()
go func() {
for devices := range config.PublishChannel {
if len(devices) == 0 {
continue
}
lists := make(map[int][]models.Device, 4)
for _, device := range devices {
lists[device.BridgeID] = append(lists[device.BridgeID], device)
}
ctx, cancel := context.WithTimeout(ctx, time.Second * 30)
bridges, err := config.BridgeRepository().FetchAll(ctx)
if err != nil {
log.Println("Publishing error (1): " + err.Error())
cancel()
continue
}
wg := sync.WaitGroup{}
for _, devices := range lists {
wg.Add(1)
go func(devices []models.Device) {
defer wg.Done()
var bridge models.Bridge
for _, bridge2 := range bridges {
if bridge2.ID == devices[0].BridgeID {
bridge = bridge2
}
}
if bridge.ID == 0 {
log.Println("Unknown bridge")
}
bridge, err := config.BridgeRepository().Find(ctx, devices[0].BridgeID)
if err != nil {
log.Println("Publishing error (1): " + err.Error())
return
}
driver, err := config.DriverProvider().Provide(bridge.Driver)
if err != nil {
log.Println("Publishing error (2): " + err.Error())
return
}
err = driver.Publish(ctx, bridge, devices)
if err != nil {
log.Println("Publishing error (3): " + err.Error())
return
}
}(devices)
}
wg.Wait()
cancel()
}
}()
}

315
app/services/publisher/publisher.go

@ -0,0 +1,315 @@
package publisher
import (
"context"
"git.aiterp.net/lucifer/new-server/app/config"
"git.aiterp.net/lucifer/new-server/models"
"log"
"sync"
"time"
)
type Publisher struct {
mu sync.Mutex
sceneData map[int]*models.Scene
scenes []*Scene
sceneAssignment map[int]*Scene
started map[int]bool
pending map[int][]models.Device
waiting map[int]chan struct{}
}
func (p *Publisher) SceneState(deviceID int) *models.DeviceState {
p.mu.Lock()
defer p.mu.Unlock()
if s := p.sceneAssignment[deviceID]; s != nil {
return s.LastState(deviceID)
}
return nil
}
func (p *Publisher) UpdateScene(data models.Scene) {
p.mu.Lock()
p.sceneData[data.ID] = &data
for _, scene := range p.scenes {
if scene.data.ID == data.ID {
scene.UpdateScene(data)
}
}
p.mu.Unlock()
}
func (p *Publisher) ReloadScenes(ctx context.Context) error {
scenes, err := config.SceneRepository().FetchAll(ctx)
if err != nil {
return err
}
p.mu.Lock()
for i, scene := range scenes {
p.sceneData[scene.ID] = &scenes[i]
}
for _, scene := range p.scenes {
scene.UpdateScene(*p.sceneData[scene.data.ID])
}
p.mu.Unlock()
return nil
}
func (p *Publisher) ReloadDevices(ctx context.Context) error {
devices, err := config.DeviceRepository().FetchByReference(ctx, models.RKAll, "")
if err != nil {
return err
}
p.Publish(devices...)
return nil
}
func (p *Publisher) Publish(devices ...models.Device) {
if len(devices) == 0 {
return
}
p.mu.Lock()
defer p.mu.Unlock()
for _, device := range devices {
if !p.started[device.BridgeID] {
p.started[device.BridgeID] = true
go p.runBridge(device.BridgeID)
}
p.reassignDevice(device)
if p.sceneAssignment[device.ID] != nil {
p.sceneAssignment[device.ID].UpsertDevice(device)
} else {
p.pending[device.BridgeID] = append(p.pending[device.BridgeID], device)
if p.waiting[device.BridgeID] != nil {
close(p.waiting[device.BridgeID])
p.waiting[device.BridgeID] = nil
}
}
}
}
func (p *Publisher) PublishChannel(ch <-chan []models.Device) {
for list := range ch {
p.Publish(list...)
}
}
func (p *Publisher) Run() {
ticker := time.NewTicker(time.Millisecond * 100)
deleteList := make([]int, 0, 8)
updatedList := make([]models.Device, 0, 16)
for range ticker.C {
deleteList = deleteList[:0]
updatedList = updatedList[:0]
p.mu.Lock()
for i, scene := range p.scenes {
if (!scene.endTime.IsZero() && time.Now().After(scene.endTime)) || scene.Empty() {
deleteList = append(deleteList, i-len(deleteList))
updatedList = append(updatedList, scene.AllDevices()...)
log.Printf("Removing scene instance for %s (%d)", scene.data.Name, scene.data.ID)
for _, device := range scene.AllDevices() {
p.sceneAssignment[device.ID] = nil
}
continue
}
if scene.Due() {
updatedList = append(updatedList, scene.Run()...)
updatedList = append(updatedList, scene.UnaffectedDevices()...)
}
}
for _, i := range deleteList {
p.scenes = append(p.scenes[:i], p.scenes[i+1:]...)
}
for _, device := range updatedList {
if !p.started[device.BridgeID] {
p.started[device.BridgeID] = true
go p.runBridge(device.BridgeID)
}
p.pending[device.BridgeID] = append(p.pending[device.BridgeID], device)
if p.waiting[device.BridgeID] != nil {
close(p.waiting[device.BridgeID])
p.waiting[device.BridgeID] = nil
}
}
p.mu.Unlock()
}
}
// reassignDevice re-evaluates the device's scene assignment config. It will return whether the scene changed, which
// should trigger an update.
func (p *Publisher) reassignDevice(device models.Device) bool {
var selectedAssignment *models.DeviceSceneAssignment
for _, assignment := range device.SceneAssignments {
duration := time.Duration(assignment.DurationMS) * time.Millisecond
if duration <= 0 || time.Now().Before(assignment.StartTime.Add(duration)) {
selectedAssignment = &assignment
}
}
if selectedAssignment == nil {
if p.sceneAssignment[device.ID] != nil {
p.sceneAssignment[device.ID].RemoveDevice(device)
delete(p.sceneAssignment, device.ID)
// Scene changed
return true
}
// Stop here, no scene should be assigned.
return false
} else {
if p.sceneData[selectedAssignment.SceneID] == nil {
// Freeze until scene becomes available.
return false
}
}
if p.sceneAssignment[device.ID] != nil {
scene := p.sceneAssignment[device.ID]
if scene.data.ID == selectedAssignment.SceneID && scene.group == selectedAssignment.Group {
// Current assignment is good.
return false
}
p.sceneAssignment[device.ID].RemoveDevice(device)
delete(p.sceneAssignment, device.ID)
}
for _, scene := range p.scenes {
if scene.data.ID == selectedAssignment.SceneID && scene.group == selectedAssignment.Group {
p.sceneAssignment[device.ID] = scene
return true
}
}
newScene := &Scene{
data: p.sceneData[selectedAssignment.SceneID],
group: selectedAssignment.Group,
startTime: selectedAssignment.StartTime,
endTime: selectedAssignment.StartTime.Add(time.Duration(selectedAssignment.DurationMS) * time.Millisecond),
roleMap: make(map[int]int, 16),
roleList: make(map[int][]models.Device, 16),
lastStates: make(map[int]models.DeviceState, 16),
due: true,
}
p.sceneAssignment[device.ID] = newScene
p.scenes = append(p.scenes, newScene)
if selectedAssignment.DurationMS <= 0 {
newScene.endTime = time.Time{}
}
return true
}
func (p *Publisher) runBridge(id int) {
defer func() {
p.mu.Lock()
p.started[id] = false
p.mu.Unlock()
}()
bridge, err := config.BridgeRepository().Find(context.Background(), id)
if err != nil {
log.Println("Failed to get bridge data:", err)
return
}
driver, err := config.DriverProvider().Provide(bridge.Driver)
if err != nil {
log.Println("Failed to get bridge driver:", err)
log.Println("Maybe Lucifer needs to be updated.")
return
}
devices := make(map[int]models.Device)
for {
p.mu.Lock()
if len(p.pending[id]) == 0 {
if p.waiting[id] == nil {
p.waiting[id] = make(chan struct{})
}
waitCh := p.waiting[id]
p.mu.Unlock()
<-waitCh
p.mu.Lock()
}
updates := p.pending[id]
p.pending[id] = p.pending[id][:0:0]
p.mu.Unlock()
// Only allow the latest update per device (this avoids slow bridges causing a backlog of cations).
for key := range devices {
delete(devices, key)
}
for _, update := range updates {
devices[update.ID] = update
}
updates = updates[:0]
for _, value := range devices {
updates = append(updates, value)
}
err := driver.Publish(context.Background(), bridge, updates)
if err != nil {
log.Println("Failed to publish to driver:", err)
p.mu.Lock()
p.pending[id] = append(updates, p.pending[id]...)
p.mu.Unlock()
return
}
}
}
var publisher = Publisher{
sceneData: make(map[int]*models.Scene),
scenes: make([]*Scene, 0, 16),
sceneAssignment: make(map[int]*Scene, 16),
started: make(map[int]bool),
pending: make(map[int][]models.Device),
waiting: make(map[int]chan struct{}),
}
func Global() *Publisher {
return &publisher
}
func Initialize(ctx context.Context) error {
err := publisher.ReloadScenes(ctx)
if err != nil {
return err
}
err = publisher.ReloadDevices(ctx)
if err != nil {
return err
}
go publisher.Run()
time.Sleep(time.Millisecond * 50)
go publisher.PublishChannel(config.PublishChannel)
return nil
}

186
app/services/publisher/scene.go

@ -0,0 +1,186 @@
package publisher
import (
"git.aiterp.net/lucifer/new-server/models"
"time"
)
type Scene struct {
data *models.Scene
group string
startTime time.Time
endTime time.Time
roleMap map[int]int
roleList map[int][]models.Device
lastStates map[int]models.DeviceState
due bool
lastInterval int64
}
// UpdateScene updates the scene data and re-seats all devices.
func (s *Scene) UpdateScene(data models.Scene) {
devices := make([]models.Device, 0, 16)
// Collect all devices into the undefined role (-1)
for _, list := range s.roleList {
for _, device := range list {
devices = append(devices, device)
s.roleMap[device.ID] = -1
}
}
s.roleList = map[int][]models.Device{-1: devices}
// Update data and reset devices.
s.data = &data
for _, device := range append(devices[:0:0], devices...) {
s.UpsertDevice(device)
}
}
// UpsertDevice moves the device if necessary and updates its state.
func (s *Scene) UpsertDevice(device models.Device) {
if s.data == nil {
s.roleMap[device.ID] = -1
s.roleList[-1] = append(s.roleList[-1], device)
return
}
oldIndex, hasOldIndex := s.roleMap[device.ID]
newIndex := s.data.RoleIndex(&device)
s.roleMap[device.ID] = newIndex
if hasOldIndex {
for i, device2 := range s.roleList[oldIndex] {
if device2.ID == device.ID {
s.roleList[oldIndex] = append(s.roleList[oldIndex][:i], s.roleList[oldIndex][i+1:]...)
break
}
}
}
s.due = true
s.roleList[newIndex] = append(s.roleList[newIndex], device)
if newIndex != -1 {
s.data.Roles[newIndex].ApplyOrder(s.roleList[newIndex])
}
}
// RemoveDevice finds and remove a device. It's a noop if the device does not exist in this scene.
func (s *Scene) RemoveDevice(device models.Device) {
roleIndex, hasRoleIndex := s.roleMap[device.ID]
if !hasRoleIndex {
return
}
for i, device2 := range s.roleList[roleIndex] {
if device2.ID == device.ID {
s.roleList[roleIndex] = append(s.roleList[roleIndex][:i], s.roleList[roleIndex][i+1:]...)
break
}
}
s.due = true
delete(s.roleMap, device.ID)
delete(s.lastStates, device.ID)
}
func (s *Scene) Empty() bool {
for _, list := range s.roleList {
if len(list) > 0 {
return false
}
}
return true
}
func (s *Scene) Due() bool {
if s.due {
return true
}
if s.data.IntervalMS > 0 {
interval := time.Duration(s.data.IntervalMS) * time.Millisecond
return int64(time.Since(s.startTime)/interval) != s.lastInterval
}
return false
}
func (s *Scene) UnaffectedDevices() []models.Device {
return append(s.roleList[-1][:0:0], s.roleList[-1]...)
}
func (s *Scene) AllDevices() []models.Device {
res := make([]models.Device, 0, 16)
for _, list := range s.roleList {
res = append(res, list...)
}
return res
}
// Run runs the scene
func (s *Scene) Run() []models.Device {
if s.data == nil {
return []models.Device{}
}
intervalNumber := int64(0)
intervalMax := int64(1)
if s.data.IntervalMS > 0 {
interval := time.Duration(s.data.IntervalMS) * time.Millisecond
intervalNumber = int64(time.Since(s.startTime) / interval)
if !s.endTime.IsZero() {
intervalMax = int64(s.endTime.Sub(s.startTime) / interval)
} else {
intervalMax = intervalNumber + 1
}
}
updatedDevices := make([]models.Device, 0, 16)
for i, list := range s.roleList {
if i == -1 {
continue
}
role := s.data.Roles[i]
for j, device := range list {
newState := role.ApplyEffect(&device, models.SceneRunContext{
Index: j,
Length: len(list),
IntervalNumber: intervalNumber,
IntervalMax: intervalMax,
})
err := device.SetState(newState)
if err != nil {
continue
}
s.lastStates[device.ID] = device.State
updatedDevices = append(updatedDevices, device)
}
}
s.due = false
s.lastInterval = intervalNumber
return updatedDevices
}
func (s *Scene) LastState(id int) *models.DeviceState {
lastState, ok := s.lastStates[id]
if !ok {
return nil
}
return &lastState
}

12
cmd/lucy/command.go

@ -5,6 +5,7 @@ import (
"log"
"strconv"
"strings"
"time"
)
type Param struct {
@ -221,6 +222,17 @@ func (p Params) DeviceState(prefix string) models.NewDeviceState {
}
}
func (p Params) SceneAssignment(prefix string) *models.DeviceSceneAssignment {
if p.Get(prefix+"scene") == nil {
return nil
}
return &models.DeviceSceneAssignment{
SceneID: p.Get(prefix+"scene").IntOr(-1),
Group: p.Get(prefix+"scene.group").StringOr(time.Now().Format(time.RFC3339)),
DurationMS: int64(p.Get(prefix+"scene.duration").IntOr(0)),
}
}
type Command struct {
Name string

10
cmd/lucy/handlercmd.go

@ -99,7 +99,7 @@ func handlerCmd(
func applyCmdToHandler(model models.EventHandler, cmd Command) models.EventHandler {
// Remove keys
for _, elem := range cmd.Params.Strings(1) {
if elem[0] != '-' {
if !strings.HasPrefix(elem, "-") {
continue
}
keyToRemove := elem[1:]
@ -128,6 +128,10 @@ func applyCmdToHandler(model models.EventHandler, cmd Command) models.EventHandl
model.From = models.Never
case "to":
model.To = models.Never
case "set-scene":
model.Actions.SetScene = nil
case "push-scene":
model.Actions.PushScene = nil
}
}
}
@ -173,5 +177,9 @@ func applyCmdToHandler(model models.EventHandler, cmd Command) models.EventHandl
}
}
// Scenes
model.Actions.SetScene = cmd.Params.SceneAssignment("set-")
model.Actions.PushScene = cmd.Params.SceneAssignment("push-")
return model
}

3
cmd/lucy/main.go

@ -96,6 +96,9 @@ func main() {
case "handler":
handlerCmd(ctx, c)
case "scene":
sceneCmd(ctx, c)
// EVENT
case "run":
{

165
cmd/lucy/scenecmd.go

@ -0,0 +1,165 @@
package main
import (
"context"
"git.aiterp.net/lucifer/new-server/app/client"
"git.aiterp.net/lucifer/new-server/models"
"gopkg.in/yaml.v2"
"log"
"os"
"strconv"
"strings"
"unicode"
)
func sceneCmd(
ctx context.Context,
c client.Client,
) {
cmd := parseCommand(os.Args[2:])
switch cmd.Name {
case "create", "update":
{
fileName := cmd.Params.Get(0).String()
if fileName == nil {
log.Fatalln("Missing filename")
}
file, err := os.Open(*fileName)
if err != nil {
log.Fatalln("Failed to open file:", err)
}
defer file.Close()
yamlData := make(map[string]interface{})
err = yaml.NewDecoder(file).Decode(yamlData)
if err != nil {
log.Fatalln("Failed to decode file:", err)
return
}
yamlData = camelCasify(yamlData)
name, nameOk := yamlData["name"]
if !nameOk {
log.Fatalln("Missing name in yaml data.")
}
var scene models.Scene
if cmd.Name == "create" {
err := c.Fetch(ctx, "POST", "/api/scenes", &scene, yamlData)
if err != nil {
log.Fatalln("Failed to create scene:", err)
return
}
} else {
scenes, err := c.GetScenes(ctx)
if err != nil {
log.Fatalln("Failed to fetch existing scenes:", err)
return
}
id := -1
for _, scene := range scenes {
if scene.Name == name {
id = scene.ID
break
}
}
if id == -1 {
log.Fatalln("Could not find scene with name", name)
return
}
err = c.Fetch(ctx, "PUT", "/api/scenes/"+strconv.Itoa(id), &scene, yamlData)
if err != nil {
log.Fatalln("Failed to update scene:", err)
return
}
}
}
case "push", "assign":
{
fetch := cmd.Params.Get(0).String()
id := cmd.Params.Get(1).Int()
if fetch == nil || id == nil {
log.Println("Usage: lucy scene assign <fetch> <id> <group=S> <duration=I>")
}
devices, err := c.AssignDevice(ctx, *fetch, cmd.Name == "push", models.DeviceSceneAssignment{
SceneID: *id,
Group: cmd.Params.Get("group").StringOr(*fetch),
DurationMS: int64(cmd.Params.Get("duration").IntOr(0)),
})
if err != nil {
log.Println("Could not assign devices:", err)
return
}
WriteDeviceInfoTable(os.Stdout, devices)
}
case "clear":
fetch := cmd.Params.Get(0).String()
if fetch == nil {
log.Println("Usage: lucy scene clear <fetch>")
}
devices, err := c.ClearDevice(ctx, *fetch)
if err != nil {
log.Println("Could not clear devices:", err)
return
}
WriteDeviceInfoTable(os.Stdout, devices)
}
}
func camelCasify(m map[string]interface{}) map[string]interface{} {
m2 := make(map[string]interface{}, len(m))
for key, value := range m {
b := strings.Builder{}
snake := false
for _, ch := range key {
if ch == '_' {
snake = true
} else if snake {
b.WriteRune(unicode.ToUpper(ch))
snake = false
} else {
b.WriteRune(ch)
}
}
switch value := value.(type) {
case []interface{}:
valueCopy := make([]interface{}, len(value))
for i, elem := range value {
switch elem := elem.(type) {
case map[interface{}]interface{}:
m3 := make(map[string]interface{})
for k, v := range elem {
if kStr, ok := k.(string); ok {
m3[kStr] = v
}
}
valueCopy[i] = camelCasify(m3)
case map[string]interface{}:
valueCopy[i] = camelCasify(elem)
default:
valueCopy[i] = elem
}
}
m2[b.String()] = valueCopy
case map[string]interface{}:
m2[b.String()] = camelCasify(value)
default:
m2[b.String()] = value
}
}
return m2
}

37
cmd/lucy/tables.go

@ -14,16 +14,32 @@ func WriteDeviceStateTable(w io.Writer, devices []models.Device) {
table.SetHeader([]string{"ID", "NAME", "POWER", "COLOR", "INTENSITY", "TEMPERATURE"})
table.SetReflowDuringAutoWrap(true)
table.SetColumnAlignment([]int{
tablewriter.ALIGN_RIGHT,
tablewriter.ALIGN_LEFT,
tablewriter.ALIGN_RIGHT,
tablewriter.ALIGN_LEFT,
tablewriter.ALIGN_RIGHT,
tablewriter.ALIGN_RIGHT,
})
for _, v := range devices {
powerStr := ""
if v.HasCapability(models.DCPower) {
powerStr = strconv.FormatBool(v.State.Power)
if v.SceneState != nil && v.SceneState.Power != v.State.Power {
powerStr = strconv.FormatBool(v.SceneState.Power) + "*"
} else {
powerStr = strconv.FormatBool(v.State.Power)
}
}
colorStr := ""
if v.HasCapability(models.DCColorHSK, models.DCColorHS, models.DCColorKelvin) {
colorStr = v.State.Color.String()
if v.SceneState != nil && v.SceneState.Color.String() != v.State.Color.String() {
colorStr = v.SceneState.Color.String() + "*"
} else {
colorStr = v.State.Color.String()
}
}
temperatureString := ""
@ -33,7 +49,11 @@ func WriteDeviceStateTable(w io.Writer, devices []models.Device) {
intensityString := ""
if v.HasCapability(models.DCIntensity) {
intensityString = strconv.FormatFloat(v.State.Intensity, 'f', -1, 64)
if v.SceneState != nil && v.SceneState.Intensity != v.State.Intensity {
intensityString = strconv.FormatFloat(v.SceneState.Intensity, 'g', 2, 64) + "*"
} else {
intensityString = strconv.FormatFloat(v.State.Intensity, 'f', -1, 64)
}
}
table.Append([]string{
@ -104,6 +124,17 @@ func WriteHandlerInfoTable(w io.Writer, handlers []models.EventHandler) {
if h.Actions.FireEvent != nil {
actionStr += fmt.Sprintf("fireEvent=%s ", (*h.Actions.FireEvent).Name)
}
if h.Actions.FireEvent != nil {
actionStr += fmt.Sprintf("fireEvent=%s ", (*h.Actions.FireEvent).Name)
}
if h.Actions.SetScene != nil {
s := h.Actions.SetScene
actionStr += fmt.Sprintf("setScene=(id=%d,group=\"%s\",duration=%d) ", s.SceneID, s.Group, s.DurationMS)
}
if h.Actions.PushScene != nil {
s := h.Actions.PushScene
actionStr += fmt.Sprintf("pushScene=(id=%d,group=\"%s\",duration=%d) ", s.SceneID, s.Group, s.DurationMS)
}
eventName := h.EventName
if h.OneShot {

3
internal/drivers/hue/state.go

@ -122,6 +122,9 @@ func (state *hueSensorState) Update(newData SensorData) *models.Event {
if time.Since(stateTime) > time.Second*3 {
return nil
}
if state.prevData == nil {
return nil
}
pe := state.prevData.State.ButtonEvent
ce := newData.State.ButtonEvent

4
internal/drivers/lifx/bridge.go

@ -204,7 +204,9 @@ func (b *Bridge) Run(ctx context.Context, debug bool) error {
b.checkAndUpdateState(state)
}
if time.Since(state.discoveredTime) > time.Second*10 {
if time.Since(state.discoveredTime) > time.Second*10 && time.Since(state.fwSpamTime) > time.Second * 30 {
state.fwSpamTime = time.Now()
if state.firmware == nil {
_, _ = client.Send(state.target, &GetHostFirmware{})
}

1
internal/drivers/lifx/state.go

@ -18,6 +18,7 @@ type State struct {
lightStateTime time.Time
requestTime time.Time
updateTime time.Time
fwSpamTime time.Time
acksPending []uint8
}

2
internal/drivers/nanoleaf/bridge.go

@ -177,7 +177,7 @@ func (b *bridge) Update(devices []models.Device) {
red, green, blue := color.RGB255()
newColor := [4]byte{red, green, blue, 255}
if newColor != panel.ColorRGBA {
panel.update(newColor, time.Now().Add(time.Millisecond*120))
panel.update(newColor, time.Now().Add(time.Millisecond*220))
}
} else {
panel.update([4]byte{0, 0, 0, 0}, time.Now())

189
internal/mysql/devicerepo.go

@ -12,13 +12,14 @@ import (
)
type deviceRecord struct {
ID int `db:"id"`
BridgeID int `db:"bridge_id"`
InternalID string `db:"internal_id"`
Icon string `db:"icon"`
Name string `db:"name"`
Capabilities string `db:"capabilities"`
ButtonNames string `db:"button_names"`
ID int `db:"id"`
BridgeID int `db:"bridge_id"`
InternalID string `db:"internal_id"`
Icon string `db:"icon"`
Name string `db:"name"`
Capabilities string `db:"capabilities"`
ButtonNames string `db:"button_names"`
SceneAssignmentJSON json.RawMessage `db:"scene_assignments"`
}
type deviceStateRecord struct {
@ -117,125 +118,146 @@ func (r *DeviceRepo) FetchByReference(ctx context.Context, kind models.Reference
return r.populate(ctx, records)
}
func (r *DeviceRepo) Save(ctx context.Context, device *models.Device, mode models.SaveMode) error {
func (r *DeviceRepo) SaveMany(ctx context.Context, mode models.SaveMode, devices []models.Device) error {
tx, err := r.DBX.Beginx()
if err != nil {
return dbErr(err)
}
defer tx.Rollback()
record := deviceRecord{
ID: device.ID,
BridgeID: device.BridgeID,
InternalID: device.InternalID,
Icon: device.Icon,
Name: device.Name,
Capabilities: strings.Join(models.DeviceCapabilitiesToStrings(device.Capabilities), ","),
ButtonNames: strings.Join(device.ButtonNames, ","),
}
for i, device := range devices {
scenesJSON, err := json.Marshal(device.SceneAssignments)
if err != nil {
return err
}
if device.ID > 0 {
_, err := tx.NamedExecContext(ctx, `
record := deviceRecord{
ID: device.ID,
BridgeID: device.BridgeID,
InternalID: device.InternalID,
SceneAssignmentJSON: scenesJSON,
Icon: device.Icon,
Name: device.Name,
Capabilities: strings.Join(models.DeviceCapabilitiesToStrings(device.Capabilities), ","),
ButtonNames: strings.Join(device.ButtonNames, ","),
}
if device.ID > 0 {
_, err := tx.NamedExecContext(ctx, `
UPDATE device SET
internal_id = :internal_id,
icon = :icon,
name = :name,
capabilities = :capabilities,
button_names = :button_names
button_names = :button_names,
scene_assignments = :scene_assignments
WHERE id=:id
`, record)
if err != nil {
return dbErr(err)
}
// Let's just be lazy for now, optimize later if need be.
if mode == 0 || mode&models.SMTags != 0 {
_, err = tx.ExecContext(ctx, "DELETE FROM device_tag WHERE device_id=?", record.ID)
if err != nil {
return dbErr(err)
}
}
if mode == 0 || mode&models.SMProperties != 0 {
_, err = tx.ExecContext(ctx, "DELETE FROM device_property WHERE device_id=?", record.ID)
if err != nil {
return dbErr(err)
// Let's just be lazy for now, optimize later if need be.
if mode == 0 || mode&models.SMTags != 0 {
_, err = tx.ExecContext(ctx, "DELETE FROM device_tag WHERE device_id=?", record.ID)
if err != nil {
return dbErr(err)
}
}
}
} else {
res, err := tx.NamedExecContext(ctx, `
if mode == 0 || mode&models.SMProperties != 0 {
_, err = tx.ExecContext(ctx, "DELETE FROM device_property WHERE device_id=?", record.ID)
if err != nil {
return dbErr(err)
}
}
} else {
res, err := tx.NamedExecContext(ctx, `
INSERT INTO device (bridge_id, internal_id, icon, name, capabilities, button_names)
VALUES (:bridge_id, :internal_id, :icon, :name, :capabilities, :button_names)
`, record)
if err != nil {
return dbErr(err)
}
lastID, err := res.LastInsertId()
if err != nil {
return dbErr(err)
}
record.ID = int(lastID)
device.ID = int(lastID)
}
if mode == 0 || mode&models.SMTags != 0 {
for _, tag := range device.Tags {
_, err := tx.ExecContext(ctx, "INSERT INTO device_tag (device_id, tag_name) VALUES (?, ?)", record.ID, tag)
if err != nil {
return dbErr(err)
}
}
}
if mode == 0 || mode&models.SMProperties != 0 {
for key, value := range device.UserProperties {
_, err := tx.ExecContext(ctx, "INSERT INTO device_property (device_id, prop_key, prop_value, is_user) VALUES (?, ?, ?, 1)",
record.ID, key, value,
)
lastID, err := res.LastInsertId()
if err != nil {
return dbErr(err)
}
record.ID = int(lastID)
devices[i].ID = int(lastID)
}
for key, value := range device.DriverProperties {
j, err := json.Marshal(value)
if err != nil {
// Eh, it'll get filled by the driver anyway
continue
if mode == 0 || mode&models.SMTags != 0 {
for _, tag := range device.Tags {
_, err := tx.ExecContext(ctx, "INSERT INTO device_tag (device_id, tag_name) VALUES (?, ?)", record.ID, tag)
if err != nil {
return dbErr(err)
}
}
}
_, err = tx.ExecContext(ctx, "INSERT INTO device_property (device_id, prop_key, prop_value, is_user) VALUES (?, ?, ?, 0)",
record.ID, key, string(j),
)
if err != nil {
// Return err here anyway, it might put the tx in a bad state to ignore it.
return dbErr(err)
if mode == 0 || mode&models.SMProperties != 0 {
for key, value := range device.UserProperties {
_, err := tx.ExecContext(ctx, "INSERT INTO device_property (device_id, prop_key, prop_value, is_user) VALUES (?, ?, ?, 1)",
record.ID, key, value,
)
if err != nil {
return dbErr(err)
}
}
for key, value := range device.DriverProperties {
j, err := json.Marshal(value)
if err != nil {
// Eh, it'll get filled by the driver anyway
continue
}
_, err = tx.ExecContext(ctx, "INSERT INTO device_property (device_id, prop_key, prop_value, is_user) VALUES (?, ?, ?, 0)",
record.ID, key, string(j),
)
if err != nil {
// Return err here anyway, it might put the tx in a bad state to ignore it.
return dbErr(err)
}
}
}
}
if mode == 0 || mode&models.SMState != 0 {
_, err = tx.NamedExecContext(ctx, `
if mode == 0 || mode&models.SMState != 0 {
_, err = tx.NamedExecContext(ctx, `
REPLACE INTO device_state(device_id, hue, saturation, kelvin, power, intensity)
VALUES (:device_id, :hue, :saturation, :kelvin, :power, :intensity)
`, deviceStateRecord{
DeviceID: record.ID,
Hue: device.State.Color.Hue,
Saturation: device.State.Color.Saturation,
Kelvin: device.State.Color.Kelvin,
Power: device.State.Power,
Intensity: device.State.Intensity,
})
if err != nil {
return dbErr(err)
`, deviceStateRecord{
DeviceID: record.ID,
Hue: device.State.Color.Hue,
Saturation: device.State.Color.Saturation,
Kelvin: device.State.Color.Kelvin,
Power: device.State.Power,
Intensity: device.State.Intensity,
})
if err != nil {
return dbErr(err)
}
}
}
return tx.Commit()
}
func (r *DeviceRepo) Save(ctx context.Context, device *models.Device, mode models.SaveMode) error {
devices := []models.Device{*device}
err := r.SaveMany(ctx, mode, devices)
if err != nil {
return err
}
*device = devices[0]
return nil
}
func (r *DeviceRepo) Delete(ctx context.Context, device *models.Device) error {
_, err := r.DBX.ExecContext(ctx, "DELETE FROM device WHERE Id=?", device.ID)
if err != nil {
@ -328,12 +350,15 @@ func (r *DeviceRepo) populate(ctx context.Context, records []deviceRecord) ([]mo
InternalID: record.InternalID,
Icon: record.Icon,
Name: record.Name,
SceneAssignments: make([]models.DeviceSceneAssignment, 0, 4),
ButtonNames: strings.Split(record.ButtonNames, ","),
DriverProperties: make(map[string]interface{}, 8),
UserProperties: make(map[string]string, 8),
Tags: make([]string, 0, 8),
}
_ = json.Unmarshal(record.SceneAssignmentJSON, &device.SceneAssignments)
if device.ButtonNames[0] == "" {
device.ButtonNames = device.ButtonNames[:0]
}

123
internal/mysql/scenerepo.go

@ -0,0 +1,123 @@
package mysql
import (
"context"
"database/sql"
"encoding/json"
"git.aiterp.net/lucifer/new-server/models"
"github.com/jmoiron/sqlx"
)
type sceneRecord struct {
ID int `db:"id"`
Name string `db:"name"`
IntervalMS int64 `db:"interval_ms"`
RoleJSON json.RawMessage `db:"roles"`
}
type SceneRepo struct {
DBX *sqlx.DB
}
func (r *SceneRepo) Find(ctx context.Context, id int) (*models.Scene, error) {
var scene sceneRecord
err := r.DBX.GetContext(ctx, &scene, "SELECT * FROM scene WHERE id = ?", id)
if err != nil {
return nil, dbErr(err)
}
return r.populateOne(&scene)
}
func (r *SceneRepo) FetchAll(ctx context.Context) ([]models.Scene, error) {
scenes := make([]sceneRecord, 0, 8)
err := r.DBX.SelectContext(ctx, &scenes, "SELECT * FROM scene")
if err != nil {
if err == sql.ErrNoRows {
return []models.Scene{}, nil
}
return nil, dbErr(err)
}
return r.populate(scenes)
}
func (r *SceneRepo) Save(ctx context.Context, scene *models.Scene) error {
j, err := json.Marshal(scene.Roles)
if err != nil {
return err
}
if scene.ID > 0 {
_, err := r.DBX.ExecContext(
ctx,
"UPDATE scene SET name = ?, interval_ms = ?, roles = ? WHERE id = ?",
scene.Name, scene.IntervalMS, j, scene.ID,
)
if err != nil {
return dbErr(err)
}
} else {
rs, err := r.DBX.ExecContext(
ctx,
"INSERT INTO scene (name, interval_ms, roles) VALUES (?, ?, ?)",
scene.Name, scene.IntervalMS, j,
)
if err != nil {
return dbErr(err)
}
id, err := rs.LastInsertId()
if err != nil {
return dbErr(err)
}
scene.ID = int(id)
}
return nil
}
func (r *SceneRepo) Delete(ctx context.Context, scene *models.Scene) error {
_, err := r.DBX.ExecContext(ctx, "DELETE FROM scene WHERE id = ?", scene.ID)
if err != nil {
return dbErr(err)
}
scene.ID = 0
return nil
}
func (r *SceneRepo) populateOne(record *sceneRecord) (*models.Scene, error) {
records, err := r.populate([]sceneRecord{*record})
if err != nil {
return nil, err
}
return &records[0], nil
}
func (r *SceneRepo) populate(records []sceneRecord) ([]models.Scene, error) {
res := make([]models.Scene, 0, len(records))
for _, record := range records {
scene := models.Scene{
ID: record.ID,
Name: record.Name,
IntervalMS: record.IntervalMS,
Roles: make([]models.SceneRole, 0, 8),
}
err := json.Unmarshal(record.RoleJSON, &scene.Roles)
if err != nil {
return nil, dbErr(err)
}
res = append(res, scene)
}
return res, nil
}

4
models/colorvalue.go

@ -26,9 +26,11 @@ func (c *ColorValue) String() string {
return fmt.Sprintf("k:%d", c.Kelvin)
}
return fmt.Sprintf("hs:%g,%g", c.Hue, c.Saturation)
return fmt.Sprintf("hs:%.4g,%.3g", c.Hue, c.Saturation)
}
func ParseColorValue(raw string) (ColorValue, error) {
tokens := strings.SplitN(raw, ":", 2)
if len(tokens) != 2 {

94
models/device.go

@ -2,21 +2,25 @@ package models
import (
"context"
"math"
"strings"
"time"
)
type Device struct {
ID int `json:"id"`
BridgeID int `json:"bridgeID"`
InternalID string `json:"internalId"`
Icon string `json:"icon"`
Name string `json:"name"`
Capabilities []DeviceCapability `json:"capabilities"`
ButtonNames []string `json:"buttonNames"`
DriverProperties map[string]interface{} `json:"driverProperties"`
UserProperties map[string]string `json:"userProperties"`
State DeviceState `json:"state"`
Tags []string `json:"tags"`
ID int `json:"id"`
BridgeID int `json:"bridgeID"`
InternalID string `json:"internalId"`
Icon string `json:"icon"`
Name string `json:"name"`
Capabilities []DeviceCapability `json:"capabilities"`
ButtonNames []string `json:"buttonNames"`
DriverProperties map[string]interface{} `json:"driverProperties"`
UserProperties map[string]string `json:"userProperties"`
SceneAssignments []DeviceSceneAssignment `json:"sceneAssignments"`
SceneState *DeviceState `json:"sceneState"`
State DeviceState `json:"state"`
Tags []string `json:"tags"`
}
type DeviceUpdate struct {
@ -37,6 +41,13 @@ type DeviceState struct {
Temperature float64 `json:"temperature"`
}
type DeviceScene struct {
SceneID int `json:"sceneId"`
Time time.Time `json:"time"`
DurationMS int64 `json:"duration"`
Tag string `json:"tag"`
}
type NewDeviceState struct {
Power *bool `json:"power"`
Color *string `json:"color"`
@ -58,6 +69,7 @@ type DeviceRepository interface {
Find(ctx context.Context, id int) (*Device, error)
FetchByReference(ctx context.Context, kind ReferenceKind, value string) ([]Device, error)
Save(ctx context.Context, device *Device, mode SaveMode) error
SaveMany(ctx context.Context, mode SaveMode, devices []Device) error
Delete(ctx context.Context, device *Device) error
}
@ -178,3 +190,63 @@ func (d *Device) SetState(newState NewDeviceState) error {
return nil
}
func (s *NewDeviceState) RelativeTo(device Device) NewDeviceState {
n := NewDeviceState{}
if s.Intensity != nil {
intensity := device.State.Intensity * *s.Intensity
n.Intensity = &intensity
}
if s.Color != nil {
c, err := ParseColorValue(*s.Color)
if err == nil {
c.Hue = math.Mod(device.State.Color.Hue+c.Hue, 360)
c.Saturation *= device.State.Color.Saturation
c.Kelvin += device.State.Color.Kelvin
}
}
return n
}
func (s *NewDeviceState) Interpolate(other NewDeviceState, fac float64) NewDeviceState {
n := NewDeviceState{}
if s.Power != nil && other.Power != nil {
if fac >= 0.5 {
n.Power = other.Power
} else {
n.Power = s.Power
}
}
if s.Color != nil && other.Color != nil {
sc, err := ParseColorValue(*s.Color)
oc, err2 := ParseColorValue(*other.Color)
if err == nil && err2 == nil {
rc := ColorValue{}
rc.Hue = interpolateFloat(sc.Hue, oc.Hue, fac)
rc.Saturation = interpolateFloat(sc.Saturation, oc.Saturation, fac)
rc.Kelvin = interpolateInt(sc.Kelvin, oc.Kelvin, fac)
rcStr := rc.String()
n.Color = &rcStr
}
}
if s.Intensity != nil && other.Intensity != nil {
n.Intensity = new(float64)
*n.Intensity = interpolateFloat(*s.Intensity, *other.Intensity, fac)
}
return n
}
func interpolateFloat(a, b, fac float64) float64 {
return (a * (1 - fac)) + (b * fac)
}
func interpolateInt(a, b int, fac float64) int {
return int((float64(a) * (1 - fac)) + (float64(b) * fac))
}

7
models/errors.go

@ -22,3 +22,10 @@ var ErrInvalidPacketSize = errors.New("invalid packet size")
var ErrReadTimeout = errors.New("read timeout")
var ErrUnrecognizedPacketType = errors.New("packet type not recognized")
var ErrBridgeRunningRequired = errors.New("this operation cannot be performed when bridge is not running")
var ErrSceneInvalidInterval = errors.New("scene interval must be 0 (=disabled) or greater")
var ErrSceneNoRoles = errors.New("scene cannot have zero rules")
var ErrSceneRoleNoStates = errors.New("scene rule has no states")
var ErrSceneRoleUnsupportedOrdering = errors.New("scene rule has an unsupported ordering")
var ErrSceneRoleUnknownEffect = errors.New("scene rule has an unknown effect")
var ErrSceneRoleUnknownPowerMode = errors.New("scene rule has an unknown power mode")

35
models/eventhandler.go

@ -5,6 +5,7 @@ import (
"regexp"
"strconv"
"strings"
"time"
)
type EventHandler struct {
@ -168,6 +169,20 @@ func (c *EventCondition) checkDevice(key string, device Device) (matches bool, s
}
return c.matches(strconv.FormatFloat(device.State.Temperature, 'f', -1, 64)), false
case "scene":
if len(device.SceneAssignments) == 0 {
return false, false
}
sceneId := -1
for _, assignment := range device.SceneAssignments {
duration := time.Duration(assignment.DurationMS) * time.Millisecond
if duration <= 0 || time.Now().Before(assignment.StartTime.Add(duration)) {
sceneId = assignment.SceneID
}
}
return c.matches(strconv.Itoa(sceneId)), false
default:
return false, true
}
@ -214,12 +229,14 @@ func (c *EventCondition) matches(value string) bool {
}
type EventAction struct {
SetPower *bool `json:"setPower"`
SetColor *string `json:"setColor"`
SetIntensity *float64 `json:"setIntensity"`
SetTemperature *int `json:"setTemperature"`
AddIntensity *float64 `json:"addIntensity"`
FireEvent *Event `json:"fireEvent"`
SetPower *bool `json:"setPower"`
SetColor *string `json:"setColor"`
SetIntensity *float64 `json:"setIntensity"`
SetTemperature *int `json:"setTemperature"`
AddIntensity *float64 `json:"addIntensity"`
FireEvent *Event `json:"fireEvent"`
SetScene *DeviceSceneAssignment `json:"setScene"`
PushScene *DeviceSceneAssignment `json:"pushScene"`
}
func (action *EventAction) Apply(other EventAction) {
@ -238,6 +255,12 @@ func (action *EventAction) Apply(other EventAction) {
if action.FireEvent == nil {
action.FireEvent = other.FireEvent
}
if action.SetScene == nil {
action.SetScene = other.SetScene
}
if action.PushScene == nil {
action.PushScene = other.PushScene
}
}
func (c EventCondition) String() string {

251
models/scene.go

@ -0,0 +1,251 @@
package models
import (
"context"
"math"
"math/rand"
"sort"
"strings"
"time"
)
type Scene struct {
ID int `json:"id"`
Name string `json:"name"`
IntervalMS int64 `json:"interval"`
Roles []SceneRole `json:"roles"`
}
func (s *Scene) Validate() error {
if s.IntervalMS < 0 {
return ErrSceneInvalidInterval
}
if len(s.Roles) == 0 {
return ErrSceneNoRoles
}
for _, role := range s.Roles {
err := role.Validate()
if err != nil {
return err
}
}
return nil
}
func (s *Scene) Role(device *Device) *SceneRole {
index := s.RoleIndex(device)
if index == -1 {
return nil
}
return &s.Roles[index]
}
func (s *Scene) RoleIndex(device *Device) int {
for i, role := range s.Roles {
if role.TargetKind.Matches(device, role.TargetValue) {
return i
}
}
return -1
}
type SceneEffect string
const (
SEStatic SceneEffect = "Static"
SERandom SceneEffect = "Random"
SEGradient SceneEffect = "Gradient"
SEWalkingGradient SceneEffect = "WalkingGradient"
SETransition SceneEffect = "Transition"
)
type SceneRole struct {
Effect SceneEffect `json:"effect"`
PowerMode ScenePowerMode `json:"powerMode"`
TargetKind ReferenceKind `json:"targetKind"`
TargetValue string `json:"targetValue"`
Interpolate bool `json:"interpolate"`
Relative bool `json:"relative"`
Order string `json:"order"`
States []NewDeviceState `json:"states"`
}
type SceneRunContext struct {
Index int
Length int
IntervalNumber int64
IntervalMax int64
}
func (d *SceneRunContext) PositionFacShifted() float64 {
shiftFac := float64(d.IntervalNumber%int64(d.Length)) / float64(d.Length)
return math.Mod(d.PositionFac()+shiftFac, 1)
}
func (d *SceneRunContext) PositionFac() float64 {
return float64(d.Index) / float64(d.Length)
}
func (d *SceneRunContext) IntervalFac() float64 {
fac := float64(d.IntervalNumber) / float64(d.IntervalMax)
if fac > 1 {
return 1
} else if fac < 0 {
return 0
} else {
return fac
}
}
func (r *SceneRole) Validate() error {
if len(r.States) == 0 {
return ErrSceneRoleNoStates
}
switch r.TargetKind {
case RKTag, RKBridgeID, RKDeviceID, RKName, RKAll:
default:
return ErrBadInput
}
switch r.PowerMode {
case SPScene, SPDevice, SPBoth:
default:
return ErrSceneRoleUnknownPowerMode
}
switch r.Effect {
case SEStatic, SERandom, SEGradient, SEWalkingGradient, SETransition:
default:
return ErrSceneRoleUnknownEffect
}
switch r.Order {
case "", "-name", "name", "+name", "-id", "id", "+id":
default:
return ErrSceneRoleUnsupportedOrdering
}
return nil
}
func (r *SceneRole) ApplyOrder(devices []Device) {
if r.Order == "" {
return
}
desc := strings.HasPrefix(r.Order, "-")
orderKey := r.Order
if desc || strings.HasPrefix(r.Order, "+") {
orderKey = orderKey[1:]
}
switch orderKey {
case "id":
sort.Slice(devices, func(i, j int) bool {
if desc {
return devices[i].ID > devices[j].ID
}
return devices[i].ID < devices[j].ID
})
case "name":
sort.Slice(devices, func(i, j int) bool {
if desc {
return strings.Compare(devices[i].Name, devices[j].Name) < 0
}
return strings.Compare(devices[i].Name, devices[j].Name) > 0
})
}
}
func (r *SceneRole) ApplyEffect(device *Device, c SceneRunContext) (newState NewDeviceState) {
switch r.Effect {
case SEStatic:
newState = r.States[0]
case SERandom:
newState = r.State(rand.Float64())
case SEGradient:
newState = r.State(c.PositionFac())
case SEWalkingGradient:
newState = r.State(c.PositionFacShifted())
case SETransition:
newState = r.State(c.IntervalFac())
}
if r.Relative {
newState = newState.RelativeTo(*device)
}
switch r.PowerMode {
case SPDevice:
newState.Power = nil
case SPScene:
// Do nothing
case SPBoth:
if newState.Power != nil {
powerIntersection := *newState.Power && device.State.Power
newState.Power = &powerIntersection
}
}
return
}
func (r *SceneRole) State(fac float64) NewDeviceState {
if len(r.States) == 0 {
return NewDeviceState{}
} else if len(r.States) == 1 {
return r.States[0]
}
if r.Interpolate {
if len(r.States) == 2 {
return r.States[0].Interpolate(r.States[1], fac)
} else {
pos := fac * float64(len(r.States)-1)
start := math.Floor(pos)
localFac := pos - start
return r.States[int(start)].Interpolate(r.States[int(start)+1], localFac)
}
} else {
index := int(fac * float64(len(r.States)))
if index == len(r.States) {
index = len(r.States) - 1
}
return r.States[index]
}
}
type ScenePowerMode string
const (
SPDevice ScenePowerMode = "Device" // Device state decides power. Scene state may only power off.
SPScene ScenePowerMode = "Scene" // Scene state decide power.
SPBoth ScenePowerMode = "Both" // Power is only on if both Device and Scene says it is.
)
// DeviceSceneAssignment is an entry on the device stack. StartTime and DurationMS are only respected when the scene
// instance is created for the group.
type DeviceSceneAssignment struct {
SceneID int `json:"sceneId"`
Group string `json:"group"`
StartTime time.Time `json:"start"`
DurationMS int64 `json:"durationMs"`
}
type SceneRepository interface {
Find(ctx context.Context, id int) (*Scene, error)
FetchAll(ctx context.Context) ([]Scene, error)
Save(ctx context.Context, bridge *Scene) error
Delete(ctx context.Context, bridge *Scene) error
}

52
models/shared.go

@ -15,6 +15,56 @@ var (
RKName ReferenceKind = "Name"
)
func (rk ReferenceKind) Matches(device *Device, value string) bool {
switch rk {
case RKName:
if strings.HasPrefix(value, "*") {
return strings.HasSuffix(device.Name, value[1:])
} else if strings.HasSuffix(value, "*") {
return strings.HasPrefix(device.Name, value[:len(value)-1])
} else {
return device.Name == value
}
case RKDeviceID:
idStr := strconv.Itoa(device.ID)
for _, idStr2 := range strings.Split(value, ",") {
if idStr == idStr2 {
return true
}
}
case RKBridgeID:
idStr := strconv.Itoa(device.BridgeID)
for _, idStr2 := range strings.Split(value, ",") {
if idStr == idStr2 {
return true
}
}
case RKTag:
hadAny := false
for _, tag := range strings.Split(value, ",") {
if strings.HasPrefix(tag, "-") {
if device.HasTag(tag[1:]) {
return false
}
} else if strings.HasPrefix(tag, "+") {
if !device.HasTag(tag[1:]) {
return false
}
} else {
if device.HasTag(tag) {
hadAny = true
}
}
}
return hadAny
case RKAll:
return true
}
return false
}
func ParseFetchString(fetchStr string) (ReferenceKind, string) {
if strings.HasPrefix(fetchStr, "tag:") {
return RKTag, fetchStr[4:]
@ -34,4 +84,4 @@ func ParseFetchString(fetchStr string) (ReferenceKind, string) {
return RKDeviceID, fetchStr
}
}
}

63
scene-examples/evening.yaml

@ -0,0 +1,63 @@
name: Evening
interval: 1500
roles:
- effect: WalkingGradient
power_mode: Device
target_kind: Tag
target_value: Hexagon
interpolate: true
relative: false
order: -name
states:
- color: 'hs:30,1'
intensity: 0.20
- color: 'hs:30,1'
intensity: 0.15
- effect: Gradient
power_mode: Device
target_kind: Tag
target_value: SquareLeft
interpolate: true
relative: false
order: +name
states:
- color: 'hs:25,1'
intensity: 0.075
- color: 'hs:50,1'
intensity: 0.15
- effect: Random
power_mode: Device
target_kind: Tag
target_value: SquareRight
interpolate: true
relative: false
order: +name
states:
- color: 'hs:220,0.7'
intensity: 0.22
- color: 'hs:220,0.6'
intensity: 0.25
- effect: Static
power_mode: Device
target_kind: Tag
target_value: Accent
interpolate: true
relative: false
order: +name
states:
- color: 'hs:250,0.7'
intensity: 0.25
- effect: Static
power_mode: Device
target_kind: All
target_value: ""
interpolate: true
relative: false
order: +name
states:
- color: 'k:2000'
intensity: 0.3

26
scene-examples/flash.yaml

@ -0,0 +1,26 @@
name: Flash
interval: 0
roles:
- effect: Static
power_mode: Device
target_kind: Tag
target_value: Nanoleaf
states:
- intensity: 1
color: hs:220,0.1
- effect: Static
power_mode: Device
target_kind: Tag
target_value: Hue
states:
- intensity: 1
color: k:6500
- effect: Static
power_mode: Device
target_kind: All
target_value: ""
states:
- intensity: 1
color: hs:0,0

57
scene-examples/late.yaml

@ -0,0 +1,57 @@
name: Late
interval: 60000
roles:
- effect: Random
power_mode: Device
target_kind: Tag
target_value: Hexagon
interpolate: true
relative: false
order: +name
states:
- color: 'hs:35,1'
intensity: 0.08
- color: 'hs:35,1'
intensity: 0.085
- color: 'hs:35,1'
intensity: 0.09
- color: 'hs:35,1'
intensity: 0.12
- effect: Gradient
power_mode: Both
target_kind: Tag
target_value: Square
interpolate: true
relative: false
order: +name
states:
- color: 'hs:25,1'
intensity: 0.05
power: off
- color: 'hs:30,1'
intensity: 0.06
power: off
- color: 'hs:35,1'
intensity: 0.07
power: on
- effect: Static
power_mode: Device
target_kind: Tag
target_value: Nightstand
interpolate: true
relative: false
order: +name
states:
- color: 'k:2000'
intensity: 0.15
- effect: Static
power_mode: Scene
target_kind: All
target_value: ''
interpolate: true
relative: false
states:
- power: false

40
scene-examples/morning.yaml

@ -0,0 +1,40 @@
name: Morning
interval: 1000
roles:
- effect: WalkingGradient
power_mode: Device
target_kind: Tag
target_value: Hexagon
interpolate: true
relative: false
order: +name
states:
- color: 'hs:220,0.4'
intensity: 0.65
- color: 'hs:220,0.5'
intensity: 0.50
- effect: Random
power_mode: Device
target_kind: Tag
target_value: Square
interpolate: true
relative: false
order: +name
states:
- color: 'hs:220,0.6'
intensity: 0.30
- color: 'hs:220,0.5'
intensity: 0.35
- effect: Static
power_mode: Device
target_kind: All
target_value: ''
interpolate: true
relative: false
order: +name
states:
- color: 'hs:250,0.6'
intensity: 0.3

42
scene-examples/saturday.yaml

@ -0,0 +1,42 @@
name: Saturday
interval: 700
roles:
- effect: WalkingGradient
power_mode: Device
target_kind: Tag
target_value: Hexagon
interpolate: true
relative: false
order: +name
states:
- color: 'hs:220,0.5'
intensity: 0.25
- color: 'hs:220,0.5'
intensity: 0.30
- effect: Random
power_mode: Device
target_kind: Tag
target_value: Square
interpolate: true
relative: false
order: +name
states:
- color: 'hs:220,0.6'
intensity: 0.15
- color: 'hs:220,0.55'
intensity: 0.16
- color: 'hs:220,0.5'
intensity: 0.20
- effect: Static
power_mode: Device
target_kind: All
target_value: ''
interpolate: true
relative: false
order: +name
states:
- color: 'hs:250,0.7'
intensity: 0.3

17
scripts/20210926135923_scene.sql

@ -0,0 +1,17 @@
-- +goose Up
-- +goose StatementBegin
CREATE TABLE scene
(
id INT NOT NULL AUTO_INCREMENT,
name VARCHAR(255) NOT NULL,
interval_ms INT NOT NULL,
roles JSON NOT NULL,
PRIMARY KEY (id)
);
-- +goose StatementEnd
-- +goose Down
-- +goose StatementBegin
DROP TABLE scene;
-- +goose StatementEnd

9
scripts/20210926152011_device_sceneassignment.sql

@ -0,0 +1,9 @@
-- +goose Up
-- +goose StatementBegin
ALTER TABLE device ADD COLUMN scene_assignments JSON NOT NULL DEFAULT ('[]');
-- +goose StatementEnd
-- +goose Down
-- +goose StatementBegin
ALTER TABLE device DROP COLUMN IF EXISTS scene_assignments;
-- +goose StatementEnd
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