This commit is contained in:
+59
-3
@@ -3,11 +3,14 @@ package api
|
||||
import (
|
||||
"context"
|
||||
"git.aiterp.net/lucifer/new-server/app/config"
|
||||
"git.aiterp.net/lucifer/new-server/app/services/scene"
|
||||
"git.aiterp.net/lucifer/new-server/models"
|
||||
"github.com/gin-gonic/gin"
|
||||
"golang.org/x/sync/errgroup"
|
||||
"log"
|
||||
"strconv"
|
||||
"strings"
|
||||
"time"
|
||||
)
|
||||
|
||||
func fetchDevices(ctx context.Context, fetchStr string) ([]models.Device, error) {
|
||||
@@ -71,12 +74,15 @@ func Devices(r gin.IRoutes) {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
_ = scene.GlobalManager().UpdateDevice(ctxOf(c), &devices[i], nil)
|
||||
|
||||
set[devices[i].ID] = true
|
||||
changed = append(changed, devices[i])
|
||||
}
|
||||
}
|
||||
|
||||
config.PublishChannel <- changed
|
||||
|
||||
config.PublishChannel <- scene.GlobalManager().FilterUnassigned(changed)
|
||||
|
||||
go func() {
|
||||
for _, device := range changed {
|
||||
@@ -139,9 +145,11 @@ func Devices(r gin.IRoutes) {
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
_ = scene.GlobalManager().UpdateDevice(ctxOf(c), &devices[i], nil)
|
||||
}
|
||||
|
||||
config.PublishChannel <- devices
|
||||
config.PublishChannel <- scene.GlobalManager().FilterUnassigned(devices)
|
||||
|
||||
go func() {
|
||||
for _, device := range devices {
|
||||
@@ -212,4 +220,52 @@ func Devices(r gin.IRoutes) {
|
||||
|
||||
return devices, nil
|
||||
}))
|
||||
}
|
||||
|
||||
r.PUT("/:fetch/scene", handler(func(c *gin.Context) (interface{}, error) {
|
||||
var body models.DeviceSceneAssignment
|
||||
err := parseBody(c, &body)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
devices, err := fetchDevices(ctxOf(c), c.Param("fetch"))
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if len(devices) == 0 {
|
||||
return []models.Device{}, nil
|
||||
}
|
||||
|
||||
assignedScene, err := config.SceneRepository().Find(ctxOf(c), body.SceneID)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if body.DurationMS < 0 {
|
||||
body.DurationMS = 0
|
||||
}
|
||||
body.StartTime = time.Now()
|
||||
|
||||
for i := range devices {
|
||||
devices[i].SceneAssignments = []models.DeviceSceneAssignment{body}
|
||||
|
||||
err := scene.GlobalManager().UpdateDevice(ctxOf(c), &devices[i], assignedScene)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
}
|
||||
|
||||
eg := errgroup.Group{}
|
||||
for i := range devices {
|
||||
eg.Go(func() error {
|
||||
return config.DeviceRepository().Save(ctxOf(c), &devices[i], 0)
|
||||
})
|
||||
}
|
||||
|
||||
err = eg.Wait()
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
return devices, nil
|
||||
}))
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
package api
|
||||
|
||||
import (
|
||||
"git.aiterp.net/lucifer/new-server/app/config"
|
||||
"git.aiterp.net/lucifer/new-server/models"
|
||||
"github.com/gin-gonic/gin"
|
||||
)
|
||||
|
||||
func Scenes(r gin.IRoutes) {
|
||||
r.GET("", handler(func(c *gin.Context) (interface{}, error) {
|
||||
return config.SceneRepository().FetchAll(ctxOf(c))
|
||||
}))
|
||||
|
||||
r.GET("/:id", handler(func(c *gin.Context) (interface{}, error) {
|
||||
return config.SceneRepository().Find(ctxOf(c), intParam(c, "id"))
|
||||
}))
|
||||
|
||||
r.POST("", handler(func(c *gin.Context) (interface{}, error) {
|
||||
var body models.Scene
|
||||
err := parseBody(c, &body)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
err = body.Validate()
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
err = config.SceneRepository().Save(ctxOf(c), &body)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
return body, nil
|
||||
}))
|
||||
}
|
||||
+3
-2
@@ -24,8 +24,9 @@ func DBX() *sqlx.DB {
|
||||
MySqlSchema(),
|
||||
))
|
||||
|
||||
dbx.SetMaxIdleConns(50)
|
||||
dbx.SetMaxOpenConns(100)
|
||||
dbx.SetMaxIdleConns(20)
|
||||
dbx.SetMaxOpenConns(40)
|
||||
dbx.SetConnMaxLifetime(0)
|
||||
}
|
||||
|
||||
return dbx
|
||||
|
||||
@@ -20,3 +20,7 @@ func DeviceRepository() models.DeviceRepository {
|
||||
func EventHandlerRepository() models.EventHandlerRepository {
|
||||
return &mysql.EventHandlerRepo{DBX: DBX()}
|
||||
}
|
||||
|
||||
func SceneRepository() models.SceneRepository {
|
||||
return &mysql.SceneRepo{DBX: DBX()}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
package app
|
||||
|
||||
import (
|
||||
"context"
|
||||
"fmt"
|
||||
"git.aiterp.net/lucifer/new-server/app/api"
|
||||
"git.aiterp.net/lucifer/new-server/app/config"
|
||||
"git.aiterp.net/lucifer/new-server/app/services"
|
||||
"git.aiterp.net/lucifer/new-server/app/services/scene"
|
||||
"github.com/gin-gonic/gin"
|
||||
"log"
|
||||
)
|
||||
@@ -15,6 +17,8 @@ func StartServer() {
|
||||
services.ConnectToBridges()
|
||||
services.CheckNewDevices()
|
||||
|
||||
go scene.GlobalManager().Run(context.Background())
|
||||
|
||||
gin.SetMode(gin.ReleaseMode)
|
||||
ginny := gin.New()
|
||||
|
||||
@@ -25,6 +29,7 @@ func StartServer() {
|
||||
api.DriverKinds(apiGin.Group("/driver-kinds"))
|
||||
api.Events(apiGin.Group("/events"))
|
||||
api.EventHandlers(apiGin.Group("/event-handlers"))
|
||||
api.Scenes(apiGin.Group("/scenes"))
|
||||
|
||||
log.Fatal(ginny.Run(fmt.Sprintf("0.0.0.0:%d", config.ServerPort())))
|
||||
}
|
||||
|
||||
+18
-7
@@ -4,6 +4,7 @@ import (
|
||||
"context"
|
||||
"fmt"
|
||||
"git.aiterp.net/lucifer/new-server/app/config"
|
||||
"git.aiterp.net/lucifer/new-server/app/services/scene"
|
||||
"git.aiterp.net/lucifer/new-server/models"
|
||||
"log"
|
||||
"math"
|
||||
@@ -150,21 +151,31 @@ func handleEvent(event models.Event) (responses []models.Event) {
|
||||
}
|
||||
}
|
||||
|
||||
config.PublishChannel <- allDevices
|
||||
config.PublishChannel <- scene.GlobalManager().FilterUnassigned(allDevices)
|
||||
|
||||
wg := sync.WaitGroup{}
|
||||
for _, device := range allDevices {
|
||||
wg.Add(1)
|
||||
|
||||
go func(device models.Device) {
|
||||
err := config.DeviceRepository().Save(context.Background(), &device, models.SMState)
|
||||
if len(allDevices) > 0 {
|
||||
wg.Add(1)
|
||||
go func() {
|
||||
err := config.DeviceRepository().SaveMany(context.Background(), models.SMState, allDevices)
|
||||
if err != nil {
|
||||
log.Println("Failed to save device for state:", err)
|
||||
log.Println("Failed to save devices' state:", err)
|
||||
}
|
||||
|
||||
wg.Done()
|
||||
}(device)
|
||||
}()
|
||||
|
||||
for _, device := range allDevices {
|
||||
go func(device models.Device) {
|
||||
err := scene.GlobalManager().UpdateDevice(context.Background(), &device, nil)
|
||||
if err != nil {
|
||||
log.Println("Failed to update devices' scene in resposne to event:", err)
|
||||
}
|
||||
}(device)
|
||||
}
|
||||
}
|
||||
|
||||
for _, handler := range deadHandlers {
|
||||
wg.Add(1)
|
||||
|
||||
|
||||
@@ -47,6 +47,11 @@ func StartPublisher() {
|
||||
}
|
||||
if bridge.ID == 0 {
|
||||
log.Println("Unknown bridge")
|
||||
return
|
||||
}
|
||||
|
||||
if bridge.Driver == models.DTLIFX {
|
||||
return
|
||||
}
|
||||
|
||||
bridge, err := config.BridgeRepository().Find(ctx, devices[0].BridgeID)
|
||||
|
||||
@@ -1,27 +1,84 @@
|
||||
package scene
|
||||
|
||||
import (
|
||||
"context"
|
||||
"git.aiterp.net/lucifer/new-server/app/config"
|
||||
"git.aiterp.net/lucifer/new-server/models"
|
||||
"log"
|
||||
"sync"
|
||||
"time"
|
||||
)
|
||||
|
||||
type Manager struct {
|
||||
mu sync.Mutex
|
||||
assignments map[int]*Scene
|
||||
allocations map[int]*Scene
|
||||
devices map[int]*models.Device
|
||||
scenes []*Scene
|
||||
|
||||
notifyCh chan struct{}
|
||||
}
|
||||
|
||||
func (mgr *Manager) UpdateDevice(device *models.Device) {
|
||||
func (mgr *Manager) UpdateDevice(ctx context.Context, device *models.Device, data *models.Scene) error {
|
||||
mgr.mu.Lock()
|
||||
defer mgr.mu.Unlock()
|
||||
|
||||
scene, err := mgr.findScene(ctx, device.SceneAssignments, data)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
if mgr.allocations[device.ID] != nil && mgr.allocations[device.ID] != scene {
|
||||
mgr.allocations[device.ID].RemoveDevice(*device)
|
||||
}
|
||||
|
||||
if mgr.allocations[device.ID] != scene {
|
||||
if mgr.allocations == nil {
|
||||
mgr.allocations = make(map[int]*Scene, 8)
|
||||
}
|
||||
|
||||
mgr.allocations[device.ID] = scene
|
||||
|
||||
if scene != nil {
|
||||
scene.due = true
|
||||
}
|
||||
}
|
||||
|
||||
if scene != nil {
|
||||
scene.UpsertDevice(*device)
|
||||
|
||||
if mgr.devices == nil {
|
||||
mgr.devices = make(map[int]*models.Device)
|
||||
}
|
||||
mgr.devices[device.ID] = device
|
||||
} else {
|
||||
config.PublishChannel <- []models.Device{*device}
|
||||
}
|
||||
|
||||
if mgr.notifyCh != nil {
|
||||
close(mgr.notifyCh)
|
||||
mgr.notifyCh = nil
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (mgr *Manager) GetUnassigned(devices []models.Device) []models.Device {
|
||||
func (mgr *Manager) UpdateScene(data *models.Scene) {
|
||||
mgr.mu.Lock()
|
||||
for _, scene := range mgr.scenes {
|
||||
if scene.data.ID == data.ID {
|
||||
scene.UpdateScene(scene.data)
|
||||
}
|
||||
}
|
||||
mgr.mu.Unlock()
|
||||
}
|
||||
|
||||
func (mgr *Manager) FilterUnassigned(devices []models.Device) []models.Device {
|
||||
mgr.mu.Lock()
|
||||
defer mgr.mu.Unlock()
|
||||
|
||||
res := make([]models.Device, 0, len(devices))
|
||||
for _, device := range devices {
|
||||
if _, ok := mgr.assignments[device.ID]; !ok {
|
||||
if mgr.allocations[device.ID] == nil {
|
||||
res = append(res, device)
|
||||
}
|
||||
}
|
||||
@@ -29,8 +86,153 @@ func (mgr *Manager) GetUnassigned(devices []models.Device) []models.Device {
|
||||
return res
|
||||
}
|
||||
|
||||
func (mgr *Manager) Run(ctx context.Context) {
|
||||
devices, err := config.DeviceRepository().FetchByReference(ctx, models.RKAll, "")
|
||||
if err == nil {
|
||||
for _, device := range devices {
|
||||
_ = mgr.UpdateDevice(ctx, &device, nil)
|
||||
}
|
||||
}
|
||||
|
||||
ticker := time.NewTicker(time.Millisecond * 101)
|
||||
defer ticker.Stop()
|
||||
|
||||
mgr.mu.Lock()
|
||||
mgr.notifyCh = make(chan struct{})
|
||||
mgr.mu.Unlock()
|
||||
|
||||
for {
|
||||
mgr.mu.Lock()
|
||||
if mgr.notifyCh == nil {
|
||||
mgr.notifyCh = make(chan struct{})
|
||||
}
|
||||
notifyCh := mgr.notifyCh
|
||||
mgr.mu.Unlock()
|
||||
|
||||
select {
|
||||
case <-ticker.C:
|
||||
case <-notifyCh:
|
||||
case <-ctx.Done():
|
||||
return
|
||||
}
|
||||
|
||||
timeout, cancel := context.WithTimeout(ctx, time.Millisecond*100)
|
||||
|
||||
var updates []models.Device
|
||||
mgr.mu.Lock()
|
||||
for _, device := range mgr.devices {
|
||||
if device == nil {
|
||||
continue
|
||||
}
|
||||
|
||||
if mgr.reScene(timeout, device) {
|
||||
updates = append(updates, *device)
|
||||
}
|
||||
}
|
||||
|
||||
for _, scene := range mgr.scenes {
|
||||
if scene.Due() {
|
||||
scene.Run()
|
||||
}
|
||||
|
||||
updates = append(updates, scene.Flush()...)
|
||||
}
|
||||
mgr.mu.Unlock()
|
||||
|
||||
cancel()
|
||||
|
||||
if len(updates) > 0 {
|
||||
log.Println("Updating", len(updates), "devices")
|
||||
config.PublishChannel <- updates
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (mgr *Manager) reScene(ctx context.Context, device *models.Device) bool {
|
||||
scene, err := mgr.findScene(ctx, device.SceneAssignments, nil)
|
||||
if err != nil {
|
||||
return false
|
||||
}
|
||||
|
||||
if mgr.allocations[device.ID] != nil && mgr.allocations[device.ID] != scene {
|
||||
mgr.allocations[device.ID].RemoveDevice(*device)
|
||||
}
|
||||
if mgr.allocations[device.ID] != scene {
|
||||
if mgr.allocations == nil {
|
||||
mgr.allocations = make(map[int]*Scene, 8)
|
||||
}
|
||||
|
||||
mgr.allocations[device.ID] = scene
|
||||
|
||||
if scene == nil {
|
||||
return true
|
||||
}
|
||||
|
||||
mgr.allocations[device.ID].UpsertDevice(*device)
|
||||
}
|
||||
|
||||
return false
|
||||
}
|
||||
|
||||
func (mgr *Manager) findScene(ctx context.Context, assignments []models.DeviceSceneAssignment, data *models.Scene) (*Scene, error) {
|
||||
if len(assignments) == 0 {
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
var selected *models.DeviceSceneAssignment
|
||||
for _, assignment := range assignments {
|
||||
pos := int64(time.Since(assignment.StartTime) / time.Millisecond)
|
||||
if assignment.DurationMS == 0 || (pos >= -1 && pos < assignment.DurationMS) {
|
||||
selected = &assignment
|
||||
}
|
||||
}
|
||||
if selected == nil {
|
||||
return nil, nil
|
||||
}
|
||||
|
||||
for _, scene := range mgr.scenes {
|
||||
if scene.group == selected.Group && scene.startTime.Equal(selected.StartTime) && selected.DurationMS == scene.duration.Milliseconds() {
|
||||
return scene, nil
|
||||
}
|
||||
}
|
||||
|
||||
if data == nil {
|
||||
for i := range mgr.scenes {
|
||||
if mgr.scenes[i].data.ID == selected.SceneID {
|
||||
data = &mgr.scenes[i].data
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if data == nil {
|
||||
var err error
|
||||
data, err = config.SceneRepository().Find(ctx, selected.SceneID)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
}
|
||||
|
||||
scene := &Scene{
|
||||
startTime: selected.StartTime,
|
||||
duration: time.Duration(selected.DurationMS) * time.Millisecond,
|
||||
lastRun: 0,
|
||||
due: true,
|
||||
group: selected.Group,
|
||||
data: *data,
|
||||
roleList: make([][]models.Device, len(data.Roles)),
|
||||
deviceMap: make(map[int]*models.Device, 8),
|
||||
roleMap: make(map[int]int, 8),
|
||||
changes: make(map[int]models.NewDeviceState, 8),
|
||||
}
|
||||
|
||||
mgr.scenes = append(mgr.scenes, scene)
|
||||
|
||||
return scene, nil
|
||||
}
|
||||
|
||||
var globalManager = &Manager{}
|
||||
|
||||
func Get() *Manager {
|
||||
func GlobalManager() *Manager {
|
||||
return globalManager
|
||||
}
|
||||
|
||||
+114
-26
@@ -1,14 +1,19 @@
|
||||
package scene
|
||||
|
||||
import (
|
||||
"context"
|
||||
"git.aiterp.net/lucifer/new-server/app/config"
|
||||
"git.aiterp.net/lucifer/new-server/models"
|
||||
"math"
|
||||
"time"
|
||||
)
|
||||
|
||||
type Scene struct {
|
||||
startTime time.Time
|
||||
duration time.Duration
|
||||
tag string
|
||||
lastRun int64
|
||||
due bool
|
||||
group string
|
||||
data models.Scene
|
||||
roleList [][]models.Device
|
||||
deviceMap map[int]*models.Device
|
||||
@@ -21,32 +26,110 @@ func (s *Scene) UpdateScene(scene models.Scene) {
|
||||
s.roleMap = make(map[int]int)
|
||||
|
||||
for _, device := range s.deviceMap {
|
||||
s.moveDevice(*device)
|
||||
s.moveDevice(*device, false)
|
||||
}
|
||||
|
||||
for i, role := range s.data.Roles {
|
||||
role.ApplyOrder(s.roleList[i])
|
||||
}
|
||||
|
||||
s.Run()
|
||||
}
|
||||
|
||||
func (s *Scene) UpsertDevice(device models.Device) {
|
||||
s.deviceMap[device.ID] = &device
|
||||
s.moveDevice(device)
|
||||
s.moveDevice(device, true)
|
||||
}
|
||||
|
||||
func (s *Scene) RemoveDevice(device models.Device) {
|
||||
roleIndex, hasRole := s.roleMap[device.ID]
|
||||
|
||||
delete(s.deviceMap, device.ID)
|
||||
delete(s.roleMap, device.ID)
|
||||
|
||||
if hasRole {
|
||||
s.runRole(roleIndex)
|
||||
}
|
||||
}
|
||||
|
||||
func (s *Scene) Due() bool {
|
||||
return s.due || s.intervalNumber() != s.lastRun
|
||||
}
|
||||
|
||||
func (s *Scene) Flush() []models.Device {
|
||||
res := make([]models.Device, 0, 8)
|
||||
for key, change := range s.changes {
|
||||
if s.deviceMap[key] != nil {
|
||||
device := *s.deviceMap[key]
|
||||
err := device.SetState(change)
|
||||
if err != nil {
|
||||
continue
|
||||
}
|
||||
|
||||
res = append(res, device)
|
||||
}
|
||||
|
||||
delete(s.changes, key)
|
||||
}
|
||||
|
||||
return res
|
||||
}
|
||||
|
||||
func (s *Scene) Run() {
|
||||
s.lastRun = s.intervalNumber()
|
||||
s.due = false
|
||||
|
||||
for index := range s.roleList {
|
||||
s.runRole(index)
|
||||
}
|
||||
}
|
||||
|
||||
func (s *Scene) runRole(index int) {
|
||||
role := s.data.Roles[index]
|
||||
devices := s.roleList[index]
|
||||
|
||||
intervalNumber := s.intervalNumber()
|
||||
intervalMax := s.intervalMax()
|
||||
|
||||
for i, device := range devices {
|
||||
newState, changed := role.ApplyEffect(&device, models.SceneRunContext{
|
||||
Index: i,
|
||||
Length: len(devices),
|
||||
IntervalNumber: intervalNumber,
|
||||
IntervalMax: intervalMax,
|
||||
})
|
||||
|
||||
if !changed {
|
||||
go func() {
|
||||
_ = config.DeviceRepository().Save(context.Background(), &device, models.SMState)
|
||||
}()
|
||||
}
|
||||
|
||||
s.changes[device.ID] = newState
|
||||
}
|
||||
}
|
||||
|
||||
func (s *Scene) moveDevice(device models.Device, run bool) {
|
||||
oldRole, hasOldRole := s.roleMap[device.ID]
|
||||
newRole := s.data.RoleIndex(&device)
|
||||
|
||||
// If it doesn't move between roles, just update and reorder it.
|
||||
if hasOldRole && oldRole == newRole {
|
||||
for i, device2 := range s.roleList[newRole] {
|
||||
if device2.ID == device.ID {
|
||||
s.roleList[newRole][i] = device
|
||||
}
|
||||
}
|
||||
|
||||
if run {
|
||||
s.data.Roles[newRole].ApplyOrder(s.roleList[newRole])
|
||||
s.runRole(newRole)
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
// Take it out of the old role.
|
||||
if hasOldRole {
|
||||
for i, device2 := range s.roleList[oldRole] {
|
||||
if device2.ID == device.ID {
|
||||
@@ -55,33 +138,38 @@ func (s *Scene) moveDevice(device models.Device, run bool) {
|
||||
}
|
||||
}
|
||||
|
||||
s.runRole(oldRole)
|
||||
if run {
|
||||
s.runRole(oldRole)
|
||||
}
|
||||
}
|
||||
|
||||
s.roleMap[device.ID] = newRole
|
||||
s.runRole(newRole)
|
||||
if newRole != -1 {
|
||||
s.roleMap[device.ID] = newRole
|
||||
s.roleList[newRole] = append(s.roleList[newRole], device)
|
||||
|
||||
if run {
|
||||
s.data.Roles[newRole].ApplyOrder(s.roleList[newRole])
|
||||
s.runRole(newRole)
|
||||
}
|
||||
}
|
||||
|
||||
s.due = true
|
||||
}
|
||||
|
||||
func (s *Scene) intervalNumber() int64 {
|
||||
intervalDuration := time.Duration(s.data.IntervalMS) * time.Millisecond
|
||||
|
||||
return int64(time.Since(s.startTime) / intervalDuration)
|
||||
}
|
||||
|
||||
func (s *Scene) intervalFac() float64 {
|
||||
return clamp(float64(time.Since(s.startTime)) / float64(s.duration))
|
||||
}
|
||||
|
||||
func (s *Scene) positionFac(i, len int) float64 {
|
||||
return clamp(float64(i) / float64(len))
|
||||
}
|
||||
|
||||
func clamp(fac float64) float64 {
|
||||
if fac > 1.00 {
|
||||
return 1.00
|
||||
} else if fac < 0.00 {
|
||||
return 0.00
|
||||
} else {
|
||||
return fac
|
||||
if intervalDuration == 0 {
|
||||
return 0
|
||||
}
|
||||
}
|
||||
|
||||
return int64(math.Round(float64(time.Since(s.startTime)) / float64(intervalDuration)))
|
||||
}
|
||||
|
||||
func (s *Scene) intervalMax() int64 {
|
||||
intervalDuration := time.Duration(s.data.IntervalMS) * time.Millisecond
|
||||
if intervalDuration == 0 {
|
||||
return 1
|
||||
}
|
||||
|
||||
return int64(s.duration / intervalDuration)
|
||||
}
|
||||
|
||||
+115
-91
@@ -12,13 +12,14 @@ import (
|
||||
)
|
||||
|
||||
type deviceRecord struct {
|
||||
ID int `db:"id"`
|
||||
BridgeID int `db:"bridge_id"`
|
||||
InternalID string `db:"internal_id"`
|
||||
Icon string `db:"icon"`
|
||||
Name string `db:"name"`
|
||||
Capabilities string `db:"capabilities"`
|
||||
ButtonNames string `db:"button_names"`
|
||||
ID int `db:"id"`
|
||||
BridgeID int `db:"bridge_id"`
|
||||
InternalID string `db:"internal_id"`
|
||||
Icon string `db:"icon"`
|
||||
Name string `db:"name"`
|
||||
Capabilities string `db:"capabilities"`
|
||||
ButtonNames string `db:"button_names"`
|
||||
SceneAssignmentJSON json.RawMessage `db:"scene_assignments"`
|
||||
}
|
||||
|
||||
type deviceStateRecord struct {
|
||||
@@ -117,25 +118,32 @@ func (r *DeviceRepo) FetchByReference(ctx context.Context, kind models.Reference
|
||||
return r.populate(ctx, records)
|
||||
}
|
||||
|
||||
func (r *DeviceRepo) Save(ctx context.Context, device *models.Device, mode models.SaveMode) error {
|
||||
func (r *DeviceRepo) SaveMany(ctx context.Context, mode models.SaveMode, devices []models.Device) error {
|
||||
tx, err := r.DBX.Beginx()
|
||||
if err != nil {
|
||||
return dbErr(err)
|
||||
}
|
||||
defer tx.Rollback()
|
||||
|
||||
record := deviceRecord{
|
||||
ID: device.ID,
|
||||
BridgeID: device.BridgeID,
|
||||
InternalID: device.InternalID,
|
||||
Icon: device.Icon,
|
||||
Name: device.Name,
|
||||
Capabilities: strings.Join(models.DeviceCapabilitiesToStrings(device.Capabilities), ","),
|
||||
ButtonNames: strings.Join(device.ButtonNames, ","),
|
||||
}
|
||||
for i, device := range devices {
|
||||
scenesJSON, err := json.Marshal(device.SceneAssignments)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
if device.ID > 0 {
|
||||
_, err := tx.NamedExecContext(ctx, `
|
||||
record := deviceRecord{
|
||||
ID: device.ID,
|
||||
BridgeID: device.BridgeID,
|
||||
InternalID: device.InternalID,
|
||||
SceneAssignmentJSON: scenesJSON,
|
||||
Icon: device.Icon,
|
||||
Name: device.Name,
|
||||
Capabilities: strings.Join(models.DeviceCapabilitiesToStrings(device.Capabilities), ","),
|
||||
ButtonNames: strings.Join(device.ButtonNames, ","),
|
||||
}
|
||||
|
||||
if device.ID > 0 {
|
||||
_, err := tx.NamedExecContext(ctx, `
|
||||
UPDATE device SET
|
||||
internal_id = :internal_id,
|
||||
icon = :icon,
|
||||
@@ -144,98 +152,111 @@ func (r *DeviceRepo) Save(ctx context.Context, device *models.Device, mode model
|
||||
button_names = :button_names
|
||||
WHERE id=:id
|
||||
`, record)
|
||||
if err != nil {
|
||||
return dbErr(err)
|
||||
}
|
||||
|
||||
// Let's just be lazy for now, optimize later if need be.
|
||||
if mode == 0 || mode&models.SMTags != 0 {
|
||||
_, err = tx.ExecContext(ctx, "DELETE FROM device_tag WHERE device_id=?", record.ID)
|
||||
if err != nil {
|
||||
return dbErr(err)
|
||||
}
|
||||
|
||||
// Let's just be lazy for now, optimize later if need be.
|
||||
if mode == 0 || mode&models.SMTags != 0 {
|
||||
_, err = tx.ExecContext(ctx, "DELETE FROM device_tag WHERE device_id=?", record.ID)
|
||||
if err != nil {
|
||||
return dbErr(err)
|
||||
}
|
||||
}
|
||||
|
||||
if mode == 0 || mode&models.SMProperties != 0 {
|
||||
_, err = tx.ExecContext(ctx, "DELETE FROM device_property WHERE device_id=?", record.ID)
|
||||
if err != nil {
|
||||
return dbErr(err)
|
||||
}
|
||||
}
|
||||
} else {
|
||||
res, err := tx.NamedExecContext(ctx, `
|
||||
INSERT INTO device (bridge_id, internal_id, icon, name, capabilities, button_names)
|
||||
VALUES (:bridge_id, :internal_id, :icon, :name, :capabilities, :button_names)
|
||||
`, record)
|
||||
if err != nil {
|
||||
return dbErr(err)
|
||||
}
|
||||
|
||||
lastID, err := res.LastInsertId()
|
||||
if err != nil {
|
||||
return dbErr(err)
|
||||
}
|
||||
|
||||
record.ID = int(lastID)
|
||||
devices[i].ID = int(lastID)
|
||||
}
|
||||
|
||||
if mode == 0 || mode&models.SMTags != 0 {
|
||||
for _, tag := range device.Tags {
|
||||
_, err := tx.ExecContext(ctx, "INSERT INTO device_tag (device_id, tag_name) VALUES (?, ?)", record.ID, tag)
|
||||
if err != nil {
|
||||
return dbErr(err)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if mode == 0 || mode&models.SMProperties != 0 {
|
||||
_, err = tx.ExecContext(ctx, "DELETE FROM device_property WHERE device_id=?", record.ID)
|
||||
if err != nil {
|
||||
return dbErr(err)
|
||||
for key, value := range device.UserProperties {
|
||||
_, err := tx.ExecContext(ctx, "INSERT INTO device_property (device_id, prop_key, prop_value, is_user) VALUES (?, ?, ?, 1)",
|
||||
record.ID, key, value,
|
||||
)
|
||||
if err != nil {
|
||||
return dbErr(err)
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
res, err := tx.NamedExecContext(ctx, `
|
||||
INSERT INTO device (bridge_id, internal_id, icon, name, capabilities, button_names)
|
||||
VALUES (:bridge_id, :internal_id, :icon, :name, :capabilities, :button_names)
|
||||
`, record)
|
||||
if err != nil {
|
||||
return dbErr(err)
|
||||
}
|
||||
|
||||
lastID, err := res.LastInsertId()
|
||||
if err != nil {
|
||||
return dbErr(err)
|
||||
}
|
||||
for key, value := range device.DriverProperties {
|
||||
j, err := json.Marshal(value)
|
||||
if err != nil {
|
||||
// Eh, it'll get filled by the driver anyway
|
||||
continue
|
||||
}
|
||||
|
||||
record.ID = int(lastID)
|
||||
device.ID = int(lastID)
|
||||
}
|
||||
|
||||
if mode == 0 || mode&models.SMTags != 0 {
|
||||
for _, tag := range device.Tags {
|
||||
_, err := tx.ExecContext(ctx, "INSERT INTO device_tag (device_id, tag_name) VALUES (?, ?)", record.ID, tag)
|
||||
if err != nil {
|
||||
return dbErr(err)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if mode == 0 || mode&models.SMProperties != 0 {
|
||||
for key, value := range device.UserProperties {
|
||||
_, err := tx.ExecContext(ctx, "INSERT INTO device_property (device_id, prop_key, prop_value, is_user) VALUES (?, ?, ?, 1)",
|
||||
record.ID, key, value,
|
||||
)
|
||||
if err != nil {
|
||||
return dbErr(err)
|
||||
_, err = tx.ExecContext(ctx, "INSERT INTO device_property (device_id, prop_key, prop_value, is_user) VALUES (?, ?, ?, 0)",
|
||||
record.ID, key, string(j),
|
||||
)
|
||||
if err != nil {
|
||||
// Return err here anyway, it might put the tx in a bad state to ignore it.
|
||||
return dbErr(err)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for key, value := range device.DriverProperties {
|
||||
j, err := json.Marshal(value)
|
||||
if err != nil {
|
||||
// Eh, it'll get filled by the driver anyway
|
||||
continue
|
||||
}
|
||||
|
||||
_, err = tx.ExecContext(ctx, "INSERT INTO device_property (device_id, prop_key, prop_value, is_user) VALUES (?, ?, ?, 0)",
|
||||
record.ID, key, string(j),
|
||||
)
|
||||
if err != nil {
|
||||
// Return err here anyway, it might put the tx in a bad state to ignore it.
|
||||
return dbErr(err)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if mode == 0 || mode&models.SMState != 0 {
|
||||
_, err = tx.NamedExecContext(ctx, `
|
||||
if mode == 0 || mode&models.SMState != 0 {
|
||||
_, err = tx.NamedExecContext(ctx, `
|
||||
REPLACE INTO device_state(device_id, hue, saturation, kelvin, power, intensity)
|
||||
VALUES (:device_id, :hue, :saturation, :kelvin, :power, :intensity)
|
||||
`, deviceStateRecord{
|
||||
DeviceID: record.ID,
|
||||
Hue: device.State.Color.Hue,
|
||||
Saturation: device.State.Color.Saturation,
|
||||
Kelvin: device.State.Color.Kelvin,
|
||||
Power: device.State.Power,
|
||||
Intensity: device.State.Intensity,
|
||||
})
|
||||
if err != nil {
|
||||
return dbErr(err)
|
||||
`, deviceStateRecord{
|
||||
DeviceID: record.ID,
|
||||
Hue: device.State.Color.Hue,
|
||||
Saturation: device.State.Color.Saturation,
|
||||
Kelvin: device.State.Color.Kelvin,
|
||||
Power: device.State.Power,
|
||||
Intensity: device.State.Intensity,
|
||||
})
|
||||
if err != nil {
|
||||
return dbErr(err)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return tx.Commit()
|
||||
}
|
||||
|
||||
func (r *DeviceRepo) Save(ctx context.Context, device *models.Device, mode models.SaveMode) error {
|
||||
devices := []models.Device{*device}
|
||||
|
||||
err := r.SaveMany(ctx, mode, devices)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
*device = devices[0]
|
||||
return nil
|
||||
}
|
||||
|
||||
func (r *DeviceRepo) Delete(ctx context.Context, device *models.Device) error {
|
||||
_, err := r.DBX.ExecContext(ctx, "DELETE FROM device WHERE Id=?", device.ID)
|
||||
if err != nil {
|
||||
@@ -328,12 +349,15 @@ func (r *DeviceRepo) populate(ctx context.Context, records []deviceRecord) ([]mo
|
||||
InternalID: record.InternalID,
|
||||
Icon: record.Icon,
|
||||
Name: record.Name,
|
||||
SceneAssignments: make([]models.DeviceSceneAssignment, 0, 4),
|
||||
ButtonNames: strings.Split(record.ButtonNames, ","),
|
||||
DriverProperties: make(map[string]interface{}, 8),
|
||||
UserProperties: make(map[string]string, 8),
|
||||
Tags: make([]string, 0, 8),
|
||||
}
|
||||
|
||||
_ = json.Unmarshal(record.SceneAssignmentJSON, &device.SceneAssignments)
|
||||
|
||||
if device.ButtonNames[0] == "" {
|
||||
device.ButtonNames = device.ButtonNames[:0]
|
||||
}
|
||||
|
||||
@@ -0,0 +1,118 @@
|
||||
package mysql
|
||||
|
||||
import (
|
||||
"context"
|
||||
"encoding/json"
|
||||
"git.aiterp.net/lucifer/new-server/models"
|
||||
"github.com/jmoiron/sqlx"
|
||||
)
|
||||
|
||||
type sceneRecord struct {
|
||||
ID int `db:"id"`
|
||||
Name string `db:"name"`
|
||||
IntervalMS int64 `db:"interval_ms"`
|
||||
RoleJSON json.RawMessage `db:"roles"`
|
||||
}
|
||||
|
||||
type SceneRepo struct {
|
||||
DBX *sqlx.DB
|
||||
}
|
||||
|
||||
func (r *SceneRepo) Find(ctx context.Context, id int) (*models.Scene, error) {
|
||||
var scene sceneRecord
|
||||
err := r.DBX.GetContext(ctx, &scene, "SELECT * FROM scene WHERE id = ?", id)
|
||||
if err != nil {
|
||||
return nil, dbErr(err)
|
||||
}
|
||||
|
||||
return r.populateOne(&scene)
|
||||
}
|
||||
|
||||
func (r *SceneRepo) FetchAll(ctx context.Context) ([]models.Scene, error) {
|
||||
scenes := make([]sceneRecord, 0, 8)
|
||||
err := r.DBX.SelectContext(ctx, &scenes, "SELECT * FROM scene")
|
||||
if err != nil {
|
||||
return nil, dbErr(err)
|
||||
}
|
||||
|
||||
return r.populate(scenes)
|
||||
}
|
||||
|
||||
func (r *SceneRepo) Save(ctx context.Context, scene *models.Scene) error {
|
||||
j, err := json.Marshal(scene.Roles)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
if scene.ID > 0 {
|
||||
_, err := r.DBX.ExecContext(
|
||||
ctx,
|
||||
"UPDATE scene SET name = ?, interval_ms = ?, roles = ? WHERE id = ?",
|
||||
scene.Name, scene.IntervalMS, j, scene.ID,
|
||||
)
|
||||
|
||||
if err != nil {
|
||||
return dbErr(err)
|
||||
}
|
||||
} else {
|
||||
rs, err := r.DBX.ExecContext(
|
||||
ctx,
|
||||
"INSERT INTO scene (name, interval_ms, roles) VALUES (?, ?, ?)",
|
||||
scene.Name, scene.IntervalMS, j,
|
||||
)
|
||||
|
||||
if err != nil {
|
||||
return dbErr(err)
|
||||
}
|
||||
|
||||
id, err := rs.LastInsertId()
|
||||
if err != nil {
|
||||
return dbErr(err)
|
||||
}
|
||||
|
||||
scene.ID = int(id)
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (r *SceneRepo) Delete(ctx context.Context, scene *models.Scene) error {
|
||||
_, err := r.DBX.ExecContext(ctx, "DELETE FROM scene WHERE id = ?", scene.ID)
|
||||
if err != nil {
|
||||
return dbErr(err)
|
||||
}
|
||||
|
||||
scene.ID = 0
|
||||
return nil
|
||||
}
|
||||
|
||||
func (r *SceneRepo) populateOne(record *sceneRecord) (*models.Scene, error) {
|
||||
records, err := r.populate([]sceneRecord{*record})
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
return &records[0], nil
|
||||
}
|
||||
|
||||
func (r *SceneRepo) populate(records []sceneRecord) ([]models.Scene, error) {
|
||||
res := make([]models.Scene, 0, len(records))
|
||||
|
||||
for _, record := range records {
|
||||
scene := models.Scene{
|
||||
ID: record.ID,
|
||||
Name: record.Name,
|
||||
IntervalMS: record.IntervalMS,
|
||||
Roles: make([]models.SceneRole, 0, 8),
|
||||
}
|
||||
|
||||
err := json.Unmarshal(record.RoleJSON, &scene.Roles)
|
||||
if err != nil {
|
||||
return nil, dbErr(err)
|
||||
}
|
||||
|
||||
res = append(res, scene)
|
||||
}
|
||||
|
||||
return res, nil
|
||||
}
|
||||
+13
-11
@@ -7,17 +7,18 @@ import (
|
||||
)
|
||||
|
||||
type Device struct {
|
||||
ID int `json:"id"`
|
||||
BridgeID int `json:"bridgeID"`
|
||||
InternalID string `json:"internalId"`
|
||||
Icon string `json:"icon"`
|
||||
Name string `json:"name"`
|
||||
Capabilities []DeviceCapability `json:"capabilities"`
|
||||
ButtonNames []string `json:"buttonNames"`
|
||||
DriverProperties map[string]interface{} `json:"driverProperties"`
|
||||
UserProperties map[string]string `json:"userProperties"`
|
||||
State DeviceState `json:"state"`
|
||||
Tags []string `json:"tags"`
|
||||
ID int `json:"id"`
|
||||
BridgeID int `json:"bridgeID"`
|
||||
InternalID string `json:"internalId"`
|
||||
Icon string `json:"icon"`
|
||||
Name string `json:"name"`
|
||||
Capabilities []DeviceCapability `json:"capabilities"`
|
||||
ButtonNames []string `json:"buttonNames"`
|
||||
DriverProperties map[string]interface{} `json:"driverProperties"`
|
||||
UserProperties map[string]string `json:"userProperties"`
|
||||
SceneAssignments []DeviceSceneAssignment `json:"sceneAssignments"`
|
||||
State DeviceState `json:"state"`
|
||||
Tags []string `json:"tags"`
|
||||
}
|
||||
|
||||
type DeviceUpdate struct {
|
||||
@@ -66,6 +67,7 @@ type DeviceRepository interface {
|
||||
Find(ctx context.Context, id int) (*Device, error)
|
||||
FetchByReference(ctx context.Context, kind ReferenceKind, value string) ([]Device, error)
|
||||
Save(ctx context.Context, device *Device, mode SaveMode) error
|
||||
SaveMany(ctx context.Context, mode SaveMode, devices []Device) error
|
||||
Delete(ctx context.Context, device *Device) error
|
||||
}
|
||||
|
||||
|
||||
+53
-12
@@ -1,10 +1,12 @@
|
||||
package models
|
||||
|
||||
import (
|
||||
"context"
|
||||
"math"
|
||||
"math/rand"
|
||||
"sort"
|
||||
"strings"
|
||||
"time"
|
||||
)
|
||||
|
||||
type Scene struct {
|
||||
@@ -54,15 +56,16 @@ func (s *Scene) RoleIndex(device *Device) int {
|
||||
type SceneEffect string
|
||||
|
||||
const (
|
||||
SEStatic SceneEffect = "Plain"
|
||||
SERandom SceneEffect = "Random"
|
||||
SEGradient SceneEffect = "Gradient"
|
||||
SETransition SceneEffect = "Transition"
|
||||
SEStatic SceneEffect = "Plain"
|
||||
SERandom SceneEffect = "Random"
|
||||
SEGradient SceneEffect = "Gradient"
|
||||
SEWalkingGradient SceneEffect = "WalkingGradient"
|
||||
SETransition SceneEffect = "Transition"
|
||||
)
|
||||
|
||||
type SceneRole struct {
|
||||
Effect SceneEffect `json:"effect"`
|
||||
PowerMode ScenePowerMode `json:"overridePower"`
|
||||
PowerMode ScenePowerMode `json:"powerMode"`
|
||||
TargetKind ReferenceKind `json:"targetKind"`
|
||||
TargetValue string `json:"targetValue"`
|
||||
Interpolate bool `json:"interpolate"`
|
||||
@@ -70,6 +73,34 @@ type SceneRole struct {
|
||||
States []NewDeviceState `json:"states"`
|
||||
}
|
||||
|
||||
type SceneRunContext struct {
|
||||
Index int
|
||||
Length int
|
||||
IntervalNumber int64
|
||||
IntervalMax int64
|
||||
}
|
||||
|
||||
func (d *SceneRunContext) PositionFacShifted() float64 {
|
||||
shiftFac := float64((int64(d.Index)+d.IntervalNumber)%int64(d.Length)) * (1 / float64(d.Length))
|
||||
|
||||
return math.Mod(d.PositionFac()+shiftFac, 1)
|
||||
}
|
||||
|
||||
func (d *SceneRunContext) PositionFac() float64 {
|
||||
return float64(d.Index) / float64(d.Length)
|
||||
}
|
||||
|
||||
func (d *SceneRunContext) IntervalFac() float64 {
|
||||
fac := float64(d.IntervalNumber) / float64(d.IntervalMax)
|
||||
if fac > 1 {
|
||||
return 1
|
||||
} else if fac < 0 {
|
||||
return 0
|
||||
} else {
|
||||
return fac
|
||||
}
|
||||
}
|
||||
|
||||
func (r *SceneRole) Validate() error {
|
||||
if len(r.States) == 0 {
|
||||
return ErrSceneRoleNoStates
|
||||
@@ -134,16 +165,18 @@ func (r *SceneRole) ApplyOrder(devices []Device) {
|
||||
}
|
||||
}
|
||||
|
||||
func (r *SceneRole) ApplyEffect(device *Device, intervalFac float64, positionFac float64) (newState NewDeviceState, deviceChanged bool) {
|
||||
func (r *SceneRole) ApplyEffect(device *Device, c SceneRunContext) (newState NewDeviceState, deviceChanged bool) {
|
||||
switch r.Effect {
|
||||
case SEStatic:
|
||||
newState = r.States[0]
|
||||
case SERandom:
|
||||
newState = r.State(rand.Float64())
|
||||
case SEGradient:
|
||||
newState = r.State(positionFac)
|
||||
newState = r.State(c.PositionFac())
|
||||
case SEWalkingGradient:
|
||||
newState = r.State(c.PositionFacShifted())
|
||||
case SETransition:
|
||||
newState = r.State(intervalFac)
|
||||
newState = r.State(c.IntervalFac())
|
||||
}
|
||||
|
||||
switch r.PowerMode {
|
||||
@@ -196,9 +229,17 @@ const (
|
||||
SPOverride ScenePowerMode = "Override" // Same as above, but Scene state set Device state' power. This is good for "wake up" scenes.
|
||||
)
|
||||
|
||||
type SceneAssignment struct {
|
||||
Scene *Scene
|
||||
Device *Device
|
||||
Tag string
|
||||
// DeviceSceneAssignment is an entry on the device stack.
|
||||
type DeviceSceneAssignment struct {
|
||||
SceneID int `json:"sceneId"`
|
||||
Group string `json:"group"`
|
||||
StartTime time.Time `json:"start"`
|
||||
DurationMS int64 `json:"durationMs"`
|
||||
}
|
||||
|
||||
type SceneRepository interface {
|
||||
Find(ctx context.Context, id int) (*Scene, error)
|
||||
FetchAll(ctx context.Context) ([]Scene, error)
|
||||
Save(ctx context.Context, bridge *Scene) error
|
||||
Delete(ctx context.Context, bridge *Scene) error
|
||||
}
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
-- +goose Up
|
||||
-- +goose StatementBegin
|
||||
CREATE TABLE scene
|
||||
(
|
||||
id INT NOT NULL AUTO_INCREMENT,
|
||||
name VARCHAR(255) NOT NULL,
|
||||
interval_ms INT NOT NULL,
|
||||
roles JSON NOT NULL,
|
||||
|
||||
PRIMARY KEY (id)
|
||||
);
|
||||
-- +goose StatementEnd
|
||||
|
||||
-- +goose Down
|
||||
-- +goose StatementBegin
|
||||
DROP TABLE scene;
|
||||
-- +goose StatementEnd
|
||||
@@ -0,0 +1,9 @@
|
||||
-- +goose Up
|
||||
-- +goose StatementBegin
|
||||
ALTER TABLE device ADD COLUMN scene_assignments JSON NOT NULL DEFAULT ('[]');
|
||||
-- +goose StatementEnd
|
||||
|
||||
-- +goose Down
|
||||
-- +goose StatementBegin
|
||||
ALTER TABLE device DROP COLUMN IF EXISTS scene_assignments;
|
||||
-- +goose StatementEnd
|
||||
Reference in New Issue
Block a user