package scene import ( "git.aiterp.net/lucifer/new-server/models" "time" ) type Scene struct { startTime time.Time duration time.Duration tag string data models.Scene roleList [][]models.Device deviceMap map[int]*models.Device roleMap map[int]int changes map[int]models.NewDeviceState } func (s *Scene) UpdateScene(scene models.Scene) { s.data = scene s.roleMap = make(map[int]int) for _, device := range s.deviceMap { s.moveDevice(*device) } } func (s *Scene) UpsertDevice(device models.Device) { s.deviceMap[device.ID] = &device s.moveDevice(device) } func (s *Scene) RemoveDevice(device models.Device) { delete(s.deviceMap, device.ID) delete(s.roleMap, device.ID) } func (s *Scene) runRole(index int) { } func (s *Scene) moveDevice(device models.Device, run bool) { oldRole, hasOldRole := s.roleMap[device.ID] newRole := s.data.RoleIndex(&device) if hasOldRole && oldRole == newRole { return } if hasOldRole { for i, device2 := range s.roleList[oldRole] { if device2.ID == device.ID { s.roleList[oldRole] = append(s.roleList[oldRole][:i], s.roleList[oldRole][i+1:]...) break } } s.runRole(oldRole) } s.roleMap[device.ID] = newRole s.runRole(newRole) } func (s *Scene) intervalNumber() int64 { intervalDuration := time.Duration(s.data.IntervalMS) * time.Millisecond return int64(time.Since(s.startTime) / intervalDuration) } func (s *Scene) intervalFac() float64 { return clamp(float64(time.Since(s.startTime)) / float64(s.duration)) } func (s *Scene) positionFac(i, len int) float64 { return clamp(float64(i) / float64(len)) } func clamp(fac float64) float64 { if fac > 1.00 { return 1.00 } else if fac < 0.00 { return 0.00 } else { return fac } }