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195 lines
5.0 KiB
195 lines
5.0 KiB
package models
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import (
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"context"
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"regexp"
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"strconv"
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"strings"
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)
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type EventHandler struct {
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ID int `json:"id"`
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EventName string `json:"eventName"`
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Conditions map[string]EventCondition `json:"conditions"`
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OneShot bool `json:"oneShot"`
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Priority int `json:"priority"`
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TargetKind ReferenceKind `json:"targetKind"`
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TargetValue string `json:"targetValue"`
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Actions EventAction `json:"actions"`
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}
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type EventHandlerRepository interface {
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FindByID(ctx context.Context, id int) (*EventHandler, error)
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FetchAll(ctx context.Context) ([]EventHandler, error)
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Save(ctx context.Context, handler *EventHandler) error
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Delete(ctx context.Context, handler *EventHandler) error
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}
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type EventCondition struct {
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EQ string `json:"eq,omitempty"`
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GT string `json:"gt,omitempty"`
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GTE string `json:"gte,omitempty"`
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LT string `json:"lt,omitempty"`
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LTE string `json:"lte,omitempty"`
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}
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type EventHandlerUpdate struct {
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SetEventName *string `json:"setEventName"`
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SetPriority *int `json:"setPriority"`
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SetTargetKind *ReferenceKind `json:"setTargetKind"`
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SetTargetValue *string `json:"setTargetValue"`
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SetConditions map[string]EventCondition `json:"setConditions"`
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PatchConditions map[string]*EventCondition `json:"patchConditions"`
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SetActions *EventAction `json:"setActions"`
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}
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func (h *EventHandler) ApplyUpdate(update EventHandlerUpdate) {
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if update.SetEventName != nil {
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h.EventName = *update.SetEventName
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}
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if update.SetPriority != nil {
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h.Priority = *update.SetPriority
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}
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if update.SetTargetKind != nil {
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h.TargetKind = *update.SetTargetKind
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}
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if update.SetTargetValue != nil {
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h.TargetValue = *update.SetTargetValue
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}
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if update.SetActions != nil {
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h.Actions = *update.SetActions
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}
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if update.SetConditions != nil {
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h.Conditions = update.SetConditions
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}
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if update.PatchConditions != nil {
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if h.Conditions == nil {
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h.Conditions = make(map[string]EventCondition)
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}
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for key, value := range update.PatchConditions {
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if value == nil {
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delete(h.Conditions, key)
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} else {
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h.Conditions[key] = *value
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}
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}
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}
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}
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func (h *EventHandler) MatchesEvent(event Event, targets []Device) bool {
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if event.Name != h.EventName {
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return false
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}
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for key, condition := range h.Conditions {
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if !strings.ContainsRune(key, '.') && !event.HasPayload(key) {
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return false
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}
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if !condition.check(key, event.Payload[key], targets) {
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return false
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}
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}
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return true
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}
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func (c *EventCondition) check(key, value string, targets []Device) bool {
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any := strings.HasPrefix(key, "any.")
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all := strings.HasPrefix(key, "all.")
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if any || all {
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count := 0
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for _, target := range targets {
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if c.checkDevice(key[4:], target) {
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count++
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}
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}
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return (any && count > 0) || (all && count == len(targets))
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}
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return c.matches(value)
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}
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func (c *EventCondition) checkDevice(key string, device Device) bool {
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switch key {
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case "power":
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return c.matches(strconv.FormatBool(device.State.Power))
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case "color":
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return c.matches(device.State.Color.String())
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case "intensity":
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return c.matches(strconv.FormatFloat(device.State.Intensity, 'f', -1, 64))
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case "temperature":
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return c.matches(strconv.FormatFloat(device.State.Temperature, 'f', -1, 64))
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}
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return false
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}
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var numRegex = regexp.MustCompile("^{-[0-9].}+$")
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func (c *EventCondition) matches(value string) bool {
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if numRegex.MatchString(value) {
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numValue, _ := strconv.ParseFloat(c.LT, 64)
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stillAlive := true
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if c.LT != "" {
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lt, _ := strconv.ParseFloat(c.LT, 64)
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stillAlive = numValue < lt
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}
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if stillAlive && c.LTE != "" {
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lte, _ := strconv.ParseFloat(c.LTE, 64)
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stillAlive = numValue <= lte
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}
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if stillAlive && c.EQ != "" {
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eq, _ := strconv.ParseFloat(c.EQ, 64)
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stillAlive = numValue == eq
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}
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if stillAlive && c.GTE != "" {
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gte, _ := strconv.ParseFloat(c.GTE, 64)
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stillAlive = numValue == gte
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}
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if stillAlive && c.GT != "" {
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gt, _ := strconv.ParseFloat(c.GT, 64)
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stillAlive = numValue > gt
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}
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return stillAlive
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} else if c.EQ != "" {
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return strings.ToLower(c.EQ) == strings.ToLower(value)
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} else {
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return false
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}
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}
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type EventAction struct {
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SetPower *bool `json:"setPower"`
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SetColor *string `json:"setColor"`
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SetIntensity *float64 `json:"setIntensity"`
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AddIntensity *float64 `json:"addIntensity"`
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FireEvent *Event `json:"fireEvent"`
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}
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func (action *EventAction) Apply(other EventAction) {
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if action.SetPower == nil {
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action.SetPower = other.SetPower
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}
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if action.SetColor == nil {
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action.SetColor = other.SetColor
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}
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if action.SetIntensity == nil && other.SetIntensity != nil {
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action.SetIntensity = other.SetIntensity
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}
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if action.AddIntensity == nil && action.SetIntensity == nil {
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action.AddIntensity = other.AddIntensity
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}
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if action.FireEvent == nil {
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action.FireEvent = other.FireEvent
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}
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}
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