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319 lines
7.0 KiB
319 lines
7.0 KiB
package api
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import (
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"context"
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"git.aiterp.net/lucifer/new-server/app/config"
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"git.aiterp.net/lucifer/new-server/app/services/publisher"
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"git.aiterp.net/lucifer/new-server/models"
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"github.com/gin-gonic/gin"
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"log"
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"strconv"
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"time"
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)
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func fetchDevices(ctx context.Context, fetchStr string) ([]models.Device, error) {
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kind, value := models.ParseFetchString(fetchStr)
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return config.DeviceRepository().FetchByReference(ctx, kind, value)
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}
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func Devices(r gin.IRoutes) {
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r.GET("", handler(func(c *gin.Context) (interface{}, error) {
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devices, err := config.DeviceRepository().FetchByReference(ctxOf(c), models.RKAll, "")
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if err != nil {
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return nil, err
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}
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return withSceneState(devices), nil
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}))
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r.GET("/:fetch", handler(func(c *gin.Context) (interface{}, error) {
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devices, err := fetchDevices(ctxOf(c), c.Param("fetch"))
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if err != nil {
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return nil, err
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}
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return withSceneState(devices), nil
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}))
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r.PUT("", handler(func(c *gin.Context) (interface{}, error) {
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var body []struct {
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Fetch string `json:"fetch"`
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SetState models.NewDeviceState `json:"setState"`
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}
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err := parseBody(c, &body)
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if err != nil {
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return nil, err
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}
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set := make(map[int]bool)
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changed := make([]models.Device, 0, 64)
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for _, job := range body {
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devices, err := fetchDevices(ctxOf(c), job.Fetch)
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if err != nil {
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return nil, err
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}
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if len(devices) == 0 {
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return []models.Device{}, nil
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}
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for i := range devices {
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if set[devices[i].ID] {
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continue
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}
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err := devices[i].SetState(job.SetState)
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if err != nil {
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return nil, err
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}
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set[devices[i].ID] = true
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changed = append(changed, devices[i])
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}
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}
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config.PublishChannel <- changed
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go func() {
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for _, device := range changed {
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err := config.DeviceRepository().Save(context.Background(), &device, models.SMState)
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if err != nil {
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log.Println("Failed to save device for state:", err)
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continue
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}
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}
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}()
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return withSceneState(changed), nil
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}))
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r.PUT("/:fetch", handler(func(c *gin.Context) (interface{}, error) {
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update := models.DeviceUpdate{}
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err := parseBody(c, &update)
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if err != nil {
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return nil, err
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}
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devices, err := fetchDevices(ctxOf(c), c.Param("fetch"))
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if err != nil {
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return nil, err
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}
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if len(devices) == 0 {
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return []models.Device{}, nil
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}
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for i := range devices {
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devices[i].ApplyUpdate(update)
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err := config.DeviceRepository().Save(context.Background(), &devices[i], models.SMProperties)
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if err != nil {
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log.Println("Failed to save device for state:", err)
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continue
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}
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}
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return withSceneState(devices), nil
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}))
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r.PUT("/:fetch/state", handler(func(c *gin.Context) (interface{}, error) {
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state := models.NewDeviceState{}
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err := parseBody(c, &state)
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if err != nil {
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return nil, err
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}
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devices, err := fetchDevices(ctxOf(c), c.Param("fetch"))
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if err != nil {
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return nil, err
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}
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if len(devices) == 0 {
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return []models.Device{}, nil
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}
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for i := range devices {
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err := devices[i].SetState(state)
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if err != nil {
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return nil, err
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}
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}
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config.PublishChannel <- devices
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err = config.DeviceRepository().SaveMany(ctxOf(c), models.SMState, devices)
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if err != nil {
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log.Println("Failed to save devices states")
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}
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return withSceneState(devices), nil
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}))
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r.PUT("/:fetch/tags", handler(func(c *gin.Context) (interface{}, error) {
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var body struct {
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Add []string `json:"add"`
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Remove []string `json:"remove"`
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}
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err := parseBody(c, &body)
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if err != nil {
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return nil, err
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}
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devices, err := fetchDevices(ctxOf(c), c.Param("fetch"))
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if err != nil {
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return nil, err
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}
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if len(devices) == 0 {
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return []models.Device{}, nil
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}
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for i := range devices {
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device := &devices[i]
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for _, tag := range body.Add {
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found := false
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for _, tag2 := range device.Tags {
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if tag == tag2 {
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found = true
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break
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}
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}
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if !found {
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device.Tags = append(device.Tags, tag)
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}
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}
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for _, tag := range body.Remove {
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index := -1
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for i, tag2 := range device.Tags {
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if tag == tag2 {
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index = i
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}
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}
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if index == -1 {
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continue
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}
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device.Tags = append(device.Tags[:index], device.Tags[index+1:]...)
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}
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err = config.DeviceRepository().Save(ctxOf(c), device, models.SMTags)
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if err != nil {
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return nil, err
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}
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}
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return withSceneState(devices), nil
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}))
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r.PUT("/:fetch/scene", handler(func(c *gin.Context) (interface{}, error) {
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var body models.DeviceSceneAssignment
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err := parseBody(c, &body)
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if err != nil {
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return nil, err
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}
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devices, err := fetchDevices(ctxOf(c), c.Param("fetch"))
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if err != nil {
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return nil, err
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}
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if len(devices) == 0 {
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return []models.Device{}, nil
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}
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_, err = config.SceneRepository().Find(ctxOf(c), body.SceneID)
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if err != nil {
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return nil, err
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}
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if body.DurationMS < 0 {
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body.DurationMS = 0
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}
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body.StartTime = time.Now()
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pushMode := c.Query("push") == "true"
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for i := range devices {
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if pushMode {
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devices[i].SceneAssignments = append(devices[i].SceneAssignments, body)
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} else {
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devices[i].SceneAssignments = []models.DeviceSceneAssignment{body}
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}
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}
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config.PublishChannel <- devices
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err = config.DeviceRepository().SaveMany(ctxOf(c), 0, devices)
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if err != nil {
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return nil, err
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}
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return withSceneState(devices), nil
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}))
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r.DELETE("/:fetch/scene", handler(func(c *gin.Context) (interface{}, error) {
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devices, err := fetchDevices(ctxOf(c), c.Param("fetch"))
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if err != nil {
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return nil, err
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}
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if len(devices) == 0 {
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return []models.Device{}, nil
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}
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for i := range devices {
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devices[i].SceneAssignments = []models.DeviceSceneAssignment{}
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}
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config.PublishChannel <- devices
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err = config.DeviceRepository().SaveMany(ctxOf(c), 0, devices)
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if err != nil {
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return nil, err
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}
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return withSceneState(devices), nil
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}))
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r.DELETE("/:fetch", handler(func(c *gin.Context) (interface{}, error) {
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id, err := strconv.Atoi(c.Param("fetch"))
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if err != nil {
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return nil, err
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}
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device, err := config.DeviceRepository().Find(ctxOf(c), id)
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if err != nil {
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return nil, err
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}
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if c.Query("forgetmenot") != "true" {
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bridge, err := config.BridgeRepository().Find(ctxOf(c), device.BridgeID)
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if err != nil {
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return nil, err
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}
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driver, err := config.DriverProvider().Provide(bridge.Driver)
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if err != nil {
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return nil, err
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}
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forgettableDriver, ok := driver.(models.ForgettableDriver)
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if !ok {
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return nil, models.ErrCannotForget
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}
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err = forgettableDriver.ForgetDevice(ctxOf(c), bridge, *device)
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if err != nil {
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return nil, err
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}
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}
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err = config.DeviceRepository().Delete(ctxOf(c), device)
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if err != nil {
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return nil, err
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}
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return device, nil
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}))
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}
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func withSceneState(devices []models.Device) []models.Device {
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res := make([]models.Device, 0, len(devices))
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for _, device := range devices {
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device.SceneState = publisher.Global().SceneState(device.ID)
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res = append(res, device)
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}
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return res
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}
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