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224 lines
5.8 KiB
224 lines
5.8 KiB
// Code generated by github.com/vektah/dataloaden, DO NOT EDIT.
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package loaders
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import (
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"sync"
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"time"
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"git.aiterp.net/rpdata/api/models"
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)
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// CharacterLoaderConfig captures the config to create a new CharacterLoader
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type CharacterLoaderConfig struct {
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// Fetch is a method that provides the data for the loader
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Fetch func(keys []string) ([]*models.Character, []error)
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// Wait is how long wait before sending a batch
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Wait time.Duration
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// MaxBatch will limit the maximum number of keys to send in one batch, 0 = not limit
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MaxBatch int
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}
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// NewCharacterLoader creates a new CharacterLoader given a fetch, wait, and maxBatch
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func NewCharacterLoader(config CharacterLoaderConfig) *CharacterLoader {
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return &CharacterLoader{
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fetch: config.Fetch,
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wait: config.Wait,
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maxBatch: config.MaxBatch,
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}
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}
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// CharacterLoader batches and caches requests
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type CharacterLoader struct {
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// this method provides the data for the loader
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fetch func(keys []string) ([]*models.Character, []error)
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// how long to done before sending a batch
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wait time.Duration
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// this will limit the maximum number of keys to send in one batch, 0 = no limit
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maxBatch int
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// INTERNAL
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// lazily created cache
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cache map[string]*models.Character
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// the current batch. keys will continue to be collected until timeout is hit,
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// then everything will be sent to the fetch method and out to the listeners
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batch *characterLoaderBatch
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// mutex to prevent races
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mu sync.Mutex
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}
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type characterLoaderBatch struct {
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keys []string
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data []*models.Character
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error []error
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closing bool
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done chan struct{}
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}
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// Load a Character by key, batching and caching will be applied automatically
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func (l *CharacterLoader) Load(key string) (*models.Character, error) {
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return l.LoadThunk(key)()
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}
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// LoadThunk returns a function that when called will block waiting for a Character.
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// This method should be used if you want one goroutine to make requests to many
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// different data loaders without blocking until the thunk is called.
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func (l *CharacterLoader) LoadThunk(key string) func() (*models.Character, error) {
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l.mu.Lock()
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if it, ok := l.cache[key]; ok {
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l.mu.Unlock()
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return func() (*models.Character, error) {
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return it, nil
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}
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}
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if l.batch == nil {
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l.batch = &characterLoaderBatch{done: make(chan struct{})}
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}
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batch := l.batch
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pos := batch.keyIndex(l, key)
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l.mu.Unlock()
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return func() (*models.Character, error) {
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<-batch.done
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var data *models.Character
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if pos < len(batch.data) {
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data = batch.data[pos]
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}
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var err error
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// its convenient to be able to return a single error for everything
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if len(batch.error) == 1 {
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err = batch.error[0]
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} else if batch.error != nil {
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err = batch.error[pos]
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}
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if err == nil {
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l.mu.Lock()
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l.unsafeSet(key, data)
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l.mu.Unlock()
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}
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return data, err
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}
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}
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// LoadAll fetches many keys at once. It will be broken into appropriate sized
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// sub batches depending on how the loader is configured
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func (l *CharacterLoader) LoadAll(keys []string) ([]*models.Character, []error) {
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results := make([]func() (*models.Character, error), len(keys))
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for i, key := range keys {
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results[i] = l.LoadThunk(key)
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}
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characters := make([]*models.Character, len(keys))
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errors := make([]error, len(keys))
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for i, thunk := range results {
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characters[i], errors[i] = thunk()
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}
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return characters, errors
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}
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// LoadAllThunk returns a function that when called will block waiting for a Characters.
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// This method should be used if you want one goroutine to make requests to many
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// different data loaders without blocking until the thunk is called.
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func (l *CharacterLoader) LoadAllThunk(keys []string) func() ([]*models.Character, []error) {
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results := make([]func() (*models.Character, error), len(keys))
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for i, key := range keys {
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results[i] = l.LoadThunk(key)
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}
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return func() ([]*models.Character, []error) {
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characters := make([]*models.Character, len(keys))
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errors := make([]error, len(keys))
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for i, thunk := range results {
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characters[i], errors[i] = thunk()
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}
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return characters, errors
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}
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}
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// Prime the cache with the provided key and value. If the key already exists, no change is made
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// and false is returned.
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// (To forcefully prime the cache, clear the key first with loader.clear(key).prime(key, value).)
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func (l *CharacterLoader) Prime(key string, value *models.Character) bool {
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l.mu.Lock()
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var found bool
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if _, found = l.cache[key]; !found {
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// make a copy when writing to the cache, its easy to pass a pointer in from a loop var
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// and end up with the whole cache pointing to the same value.
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cpy := *value
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l.unsafeSet(key, &cpy)
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}
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l.mu.Unlock()
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return !found
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}
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// Clear the value at key from the cache, if it exists
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func (l *CharacterLoader) Clear(key string) {
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l.mu.Lock()
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delete(l.cache, key)
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l.mu.Unlock()
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}
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func (l *CharacterLoader) unsafeSet(key string, value *models.Character) {
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if l.cache == nil {
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l.cache = map[string]*models.Character{}
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}
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l.cache[key] = value
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}
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// keyIndex will return the location of the key in the batch, if its not found
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// it will add the key to the batch
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func (b *characterLoaderBatch) keyIndex(l *CharacterLoader, key string) int {
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for i, existingKey := range b.keys {
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if key == existingKey {
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return i
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}
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}
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pos := len(b.keys)
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b.keys = append(b.keys, key)
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if pos == 0 {
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go b.startTimer(l)
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}
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if l.maxBatch != 0 && pos >= l.maxBatch-1 {
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if !b.closing {
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b.closing = true
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l.batch = nil
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go b.end(l)
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}
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}
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return pos
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}
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func (b *characterLoaderBatch) startTimer(l *CharacterLoader) {
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time.Sleep(l.wait)
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l.mu.Lock()
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// we must have hit a batch limit and are already finalizing this batch
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if b.closing {
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l.mu.Unlock()
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return
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}
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l.batch = nil
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l.mu.Unlock()
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b.end(l)
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}
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func (b *characterLoaderBatch) end(l *CharacterLoader) {
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b.data, b.error = l.fetch(b.keys)
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close(b.done)
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}
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