The backend for the AiteStory website
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package server
import (
"encoding/json"
"errors"
"os"
"strings"
)
// Config is the struct created by the server's config.json
type Config struct {
View struct {
Title string `json:"title"`
} `json:"view"`
DB struct {
Username string `json:"username"`
Password string `json:"password"`
Database string `json:"database"`
} `json:"db"`
Server struct {
Host string `json:"host"`
Port int `json:"port"`
Debug bool `json:"debug"`
} `json:"server"`
Directories struct {
UI string `json:"ui"`
Templates string `json:"templates"`
} `json:"directories"`
Wiki struct {
URL string `json:"url"`
Username string `json:"username"`
Password string `json:"password"`
} `json:"Wiki"`
Test struct {
Enabled bool `json:"enabled"`
Username string `json:"username"`
Password string `json:"password"`
} `json:"Test"`
}
// Load loads the config file from the paths, starting with the first path.
// If it fails to load any of them, it will return false.
func (config *Config) Load(paths ...string) error {
for _, path := range paths {
// Open a file, or continue if it doesn't exist
file, err := os.Open(path)
if err != nil {
continue
}
// JSON parsing errors should not cause it to skip to the next file.
// That's given me enough grief in the past because JSON is a fickle
// format for human-editable config files
err = json.NewDecoder(file).Decode(&config)
if err != nil {
return err
}
return nil
}
return errors.New("No configuration files found in either: " + strings.Join(paths, ","))
}