refactor color system to be separate from models, also move errors out of models.
continuous-integration/drone/push Build is passing
continuous-integration/drone/push Build is passing
This commit is contained in:
@@ -1,17 +0,0 @@
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package models
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import "github.com/lucasb-eyer/go-colorful"
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type ColorHS struct {
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Hue float64 `json:"hue"`
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Sat float64 `json:"sat"`
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}
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func (hs ColorHS) ToXY() ColorXY {
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return hs.ToRGB().ToXY()
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}
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func (hs ColorHS) ToRGB() ColorRGB {
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c := colorful.Hsv(hs.Hue, hs.Sat, 1)
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return ColorRGB{Red: c.R, Green: c.G, Blue: c.B}
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}
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@@ -2,13 +2,14 @@ package models
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import (
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"context"
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"git.aiterp.net/lucifer/new-server/internal/color"
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"strings"
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)
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type ColorPreset struct {
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ID int `json:"id"`
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Name string `json:"name"`
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Value ColorValue `json:"value"`
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ID int `json:"id"`
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Name string `json:"name"`
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Value color.Color `json:"value"`
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}
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type ColorPresetRepository interface {
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@@ -1,29 +0,0 @@
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package models
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import "github.com/lucasb-eyer/go-colorful"
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type ColorRGB struct {
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Red float64 `json:"red"`
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Green float64 `json:"green"`
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Blue float64 `json:"blue"`
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}
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func (rgb ColorRGB) AtIntensity(intensity float64) ColorRGB {
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hue, sat, _ := colorful.Color{R: rgb.Red, G: rgb.Green, B: rgb.Blue}.Hsv()
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hsv2 := colorful.Hsv(hue, sat, intensity)
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return ColorRGB{Red: hsv2.R, Green: hsv2.G, Blue: hsv2.B}
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}
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func (rgb ColorRGB) ToHS() ColorHS {
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hue, sat, _ := colorful.Color{R: rgb.Red, G: rgb.Green, B: rgb.Blue}.Hsv()
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return ColorHS{Hue: hue, Sat: sat}
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}
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func (rgb ColorRGB) ToXY() ColorXY {
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x, y, z := (colorful.Color{R: rgb.Red, G: rgb.Green, B: rgb.Blue}).Xyz()
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return ColorXY{
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X: x / (x + y + z),
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Y: y / (x + y + z),
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}
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}
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@@ -1,368 +0,0 @@
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package models
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import (
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"fmt"
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"github.com/lucasb-eyer/go-colorful"
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"strconv"
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"strings"
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)
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type ColorValue struct {
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RGB *ColorRGB `json:"rgb,omitempty"`
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HS *ColorHS `json:"hs,omitempty"`
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K *int `json:"k,omitempty"`
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XY *ColorXY `json:"xy,omitempty"`
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}
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func (cv *ColorValue) IsHueSat() bool {
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return cv.HS != nil
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}
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func (cv *ColorValue) IsHueSatKelvin() bool {
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return cv.HS != nil && cv.K != nil
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}
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func (cv *ColorValue) IsKelvin() bool {
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return cv.K != nil
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}
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func (cv *ColorValue) IsEmpty() bool {
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return *cv == ColorValue{}
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}
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func (cv *ColorValue) SetK(k int) {
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*cv = ColorValue{K: &k}
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}
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func (cv *ColorValue) SetXY(xy ColorXY) {
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*cv = ColorValue{XY: &xy}
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}
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// ToRGB tries to copy the color to an RGB color. If it's already RGB, it will be plainly copied, but HS
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// will be returned. If ok is false, then no copying has occurred and cv2 will be blank.
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func (cv *ColorValue) ToRGB() (cv2 ColorValue, ok bool) {
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if cv.RGB != nil {
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rgb := *cv.RGB
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cv2 = ColorValue{RGB: &rgb}
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ok = true
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} else if cv.HS != nil {
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rgb := cv.HS.ToRGB()
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cv2 = ColorValue{RGB: &rgb}
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ok = true
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} else if cv.XY != nil {
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rgb := cv.XY.ToRGB()
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cv2 = ColorValue{RGB: &rgb}
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ok = true
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}
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return
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}
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func (cv *ColorValue) ToHS() (cv2 ColorValue, ok bool) {
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if cv.HS != nil {
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hs := *cv.HS
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cv2 = ColorValue{HS: &hs}
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ok = true
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} else if cv.RGB != nil {
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hs := cv.RGB.ToHS()
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cv2 = ColorValue{HS: &hs}
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ok = true
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} else if cv.XY != nil {
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hs := cv.XY.ToHS()
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cv2 = ColorValue{HS: &hs}
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ok = true
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}
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return
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}
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func (cv *ColorValue) ToHSK() (cv2 ColorValue, ok bool) {
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k := 4000
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if cv.HS != nil {
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hs := *cv.HS
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cv2 = ColorValue{HS: &hs}
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if cv.K != nil {
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k = *cv.K
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}
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cv2.K = &k
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ok = true
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} else if cv.RGB != nil {
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hs := cv.RGB.ToHS()
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cv2 = ColorValue{HS: &hs}
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cv2.K = &k
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ok = true
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} else if cv.XY != nil {
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hs := cv.XY.ToHS()
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cv2 = ColorValue{HS: &hs}
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cv2.K = &k
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ok = true
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} else if cv.K != nil {
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k = *cv.K
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cv2.HS = &ColorHS{Hue: 0, Sat: 0}
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cv2.K = &k
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ok = true
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}
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return
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}
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// ToXY tries to copy the color to an XY color.
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func (cv *ColorValue) ToXY() (cv2 ColorValue, ok bool) {
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if cv.XY != nil {
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xy := *cv.XY
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cv2 = ColorValue{XY: &xy}
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ok = true
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} else if cv.HS != nil {
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xy := cv.HS.ToXY()
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cv2 = ColorValue{XY: &xy}
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ok = true
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} else if cv.RGB != nil {
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xy := cv.RGB.ToXY()
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cv2 = ColorValue{XY: &xy}
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ok = true
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}
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return
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}
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func (cv *ColorValue) colorful() colorful.Color {
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switch {
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case cv.HS != nil:
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return colorful.Hsv(cv.HS.Hue, cv.HS.Sat, 1)
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case cv.RGB != nil:
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return colorful.Color{R: cv.RGB.Red, G: cv.RGB.Green, B: cv.RGB.Blue}
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case cv.XY != nil:
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return colorful.Xyy(cv.XY.X, cv.XY.Y, 0.5)
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default:
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return colorful.Color{R: 255, B: 255, G: 255}
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}
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}
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func (cv *ColorValue) Interpolate(other ColorValue, fac float64) ColorValue {
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// Special case for kelvin values.
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if cv.IsKelvin() && other.IsKelvin() {
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k1 := *cv.K
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k2 := *cv.K
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k3 := k1 + int(float64(k2-k1)*fac)
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return ColorValue{K: &k3}
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}
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// Get the colorful values.
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cvCF := cv.colorful()
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otherCF := other.colorful()
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// Blend and normalize
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blended := cvCF.BlendLuv(otherCF, fac)
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blendedHue, blendedSat, _ := blended.Hsv()
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blendedHs := ColorHS{Hue: blendedHue, Sat: blendedSat}
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// Convert to the first's type
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switch cv.Kind() {
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case "rgb":
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rgb := blendedHs.ToRGB()
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return ColorValue{RGB: &rgb}
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case "xy":
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xy := blendedHs.ToXY()
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return ColorValue{XY: &xy}
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default:
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return ColorValue{HS: &blendedHs}
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}
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}
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func (cv *ColorValue) Kind() string {
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switch {
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case cv.RGB != nil:
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return "rgb"
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case cv.XY != nil:
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return "xy"
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case cv.HS != nil && cv.K != nil:
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return "hsk"
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case cv.HS != nil:
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return "hs"
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case cv.K != nil:
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return "k"
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default:
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return ""
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}
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}
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func (cv *ColorValue) String() string {
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switch {
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case cv.RGB != nil:
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return fmt.Sprintf("rgb:%.3f,%.3f,%.3f", cv.RGB.Red, cv.RGB.Green, cv.RGB.Blue)
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case cv.XY != nil:
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return fmt.Sprintf("xy:%.4f,%.4f", cv.XY.X, cv.XY.Y)
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case cv.HS != nil && cv.K != nil:
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return fmt.Sprintf("hsk:%.4f,%.3f,%d", cv.HS.Hue, cv.HS.Sat, *cv.K)
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case cv.HS != nil:
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return fmt.Sprintf("hs:%.4f,%.3f", cv.HS.Hue, cv.HS.Sat)
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case cv.K != nil:
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return fmt.Sprintf("k:%d", *cv.K)
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default:
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return ""
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}
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}
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func ParseColorValue(raw string) (cv2 ColorValue, err error) {
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if raw == "" {
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return
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}
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tokens := strings.SplitN(raw, ":", 2)
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if len(tokens) != 2 {
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err = ErrBadInput
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return
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}
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switch tokens[0] {
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case "kelvin", "k":
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{
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parsedPart, err := strconv.Atoi(tokens[1])
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if err != nil {
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err = ErrBadInput
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break
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}
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cv2.K = &parsedPart
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}
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case "xy":
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{
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parts := strings.Split(tokens[1], ",")
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if len(parts) < 2 {
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err = ErrUnknownColorFormat
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return
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}
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x, err1 := strconv.ParseFloat(parts[0], 64)
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y, err2 := strconv.ParseFloat(parts[1], 64)
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if err1 != nil || err2 != nil {
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err = ErrBadInput
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break
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}
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cv2.XY = &ColorXY{x, y}
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}
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case "hs":
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{
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parts := strings.Split(tokens[1], ",")
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if len(parts) < 2 {
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err = ErrUnknownColorFormat
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return
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}
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part1, err1 := strconv.ParseFloat(parts[0], 64)
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part2, err2 := strconv.ParseFloat(parts[1], 64)
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if err1 != nil || err2 != nil {
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err = ErrBadInput
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break
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}
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cv2.HS = &ColorHS{Hue: part1, Sat: part2}
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}
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case "hsk":
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{
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parts := strings.Split(tokens[1], ",")
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if len(parts) < 3 {
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err = ErrUnknownColorFormat
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return
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}
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part1, err1 := strconv.ParseFloat(parts[0], 64)
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part2, err2 := strconv.ParseFloat(parts[1], 64)
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part3, err3 := strconv.Atoi(parts[2])
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if err1 != nil || err2 != nil || err3 != nil {
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err = ErrBadInput
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break
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}
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cv2.HS = &ColorHS{Hue: part1, Sat: part2}
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cv2.K = &part3
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}
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case "rgb":
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{
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if strings.HasPrefix(tokens[1], "#") {
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hex := tokens[1][1:]
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if !validHex(hex) {
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err = ErrBadInput
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break
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}
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if len(hex) == 6 {
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cv2.RGB = &ColorRGB{
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Red: float64(hex2num(hex[0:2])) / 255.0,
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Green: float64(hex2num(hex[2:4])) / 255.0,
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Blue: float64(hex2num(hex[4:6])) / 255.0,
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}
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} else if len(hex) == 3 {
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cv2.RGB = &ColorRGB{
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Red: float64(hex2digit(hex[0])) / 15.0,
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Green: float64(hex2digit(hex[1])) / 15.0,
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Blue: float64(hex2digit(hex[2])) / 15.0,
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}
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} else {
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err = ErrUnknownColorFormat
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return
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}
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} else {
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parts := strings.Split(tokens[1], ",")
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if len(parts) < 3 {
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err = ErrUnknownColorFormat
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return
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}
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part1, err1 := strconv.ParseFloat(parts[0], 64)
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part2, err2 := strconv.ParseFloat(parts[1], 64)
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part3, err3 := strconv.ParseFloat(parts[2], 64)
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if err1 != nil || err2 != nil || err3 != nil {
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err = ErrBadInput
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break
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}
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cv2.RGB = &ColorRGB{Red: part1, Green: part2, Blue: part3}
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}
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normalizedRGB := cv2.RGB.ToHS().ToRGB()
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cv2.RGB = &normalizedRGB
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}
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default:
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err = ErrUnknownColorFormat
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}
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return
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}
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func validHex(h string) bool {
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for _, ch := range h {
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if !((ch >= 'a' && ch <= 'f') || (ch >= '0' || ch <= '9')) {
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return false
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}
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}
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return true
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}
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func hex2num(s string) int {
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v := 0
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for _, h := range s {
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v *= 16
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v += hex2digit(byte(h))
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}
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return v
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}
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func hex2digit(h byte) int {
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if h >= 'a' && h <= 'f' {
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return 10 + int(h-'a')
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} else {
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return int(h - '0')
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}
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}
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@@ -1,182 +0,0 @@
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package models
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import (
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"github.com/lucasb-eyer/go-colorful"
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"math"
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)
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const eps = 0.0001
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const epsSquare = eps * eps
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type ColorGamut struct {
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Red ColorXY `json:"red"`
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Green ColorXY `json:"green"`
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Blue ColorXY `json:"blue"`
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}
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func (cg *ColorGamut) side(x1, y1, x2, y2, x, y float64) float64 {
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return (y2-y1)*(x-x1) + (-x2+x1)*(y-y1)
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}
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func (cg *ColorGamut) naiveContains(color ColorXY) bool {
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x, y := color.X, color.Y
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x1, y1 := cg.Red.X, cg.Red.Y
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x2, y2 := cg.Green.X, cg.Green.Y
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x3, y3 := cg.Blue.X, cg.Blue.Y
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checkSide1 := cg.side(x1, y1, x2, y2, x, y) < 0
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checkSide2 := cg.side(x2, y2, x3, y3, x, y) < 0
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checkSide3 := cg.side(x3, y3, x1, y1, x, y) < 0
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return checkSide1 && checkSide2 && checkSide3
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}
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func (cg *ColorGamut) getBounds() (xMin, xMax, yMin, yMax float64) {
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x1, y1 := cg.Red.X, cg.Red.Y
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x2, y2 := cg.Green.X, cg.Green.Y
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x3, y3 := cg.Blue.X, cg.Blue.Y
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xMin = math.Min(x1, math.Min(x2, x3)) - eps
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xMax = math.Max(x1, math.Max(x2, x3)) + eps
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yMin = math.Min(y1, math.Min(y2, y3)) - eps
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yMax = math.Max(y1, math.Max(y2, y3)) + eps
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return
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}
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func (cg *ColorGamut) isInBounds(color ColorXY) bool {
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x, y := color.X, color.Y
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xMin, xMax, yMin, yMax := cg.getBounds()
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return !(x < xMin || xMax < x || y < yMin || yMax < y)
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}
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func (cg *ColorGamut) distanceSquarePointToSegment(x1, y1, x2, y2, x, y float64) float64 {
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sqLength1 := (x2-x1)*(x2-x1) + (y2-y1)*(y2-y1)
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dotProduct := ((x-x1)*(x2-x1) + (y-y1)*(y2-y1)) / sqLength1
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if dotProduct < 0 {
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return (x-x1)*(x-x1) + (y-y1)*(y-y1)
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} else if dotProduct <= 1 {
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sqLength2 := (x1-x)*(x1-x) + (y1-y)*(y1-y)
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return sqLength2 - dotProduct*dotProduct*sqLength1
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} else {
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return (x-x2)*(x-x2) + (y-y2)*(y-y2)
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}
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}
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func (cg *ColorGamut) atTheEdge(color ColorXY) bool {
|
||||
x, y := color.X, color.Y
|
||||
x1, y1 := cg.Red.X, cg.Red.Y
|
||||
x2, y2 := cg.Green.X, cg.Green.Y
|
||||
x3, y3 := cg.Blue.X, cg.Blue.Y
|
||||
|
||||
if cg.distanceSquarePointToSegment(x1, y1, x2, y2, x, y) <= epsSquare {
|
||||
return true
|
||||
}
|
||||
if cg.distanceSquarePointToSegment(x2, y2, x3, y3, x, y) <= epsSquare {
|
||||
return true
|
||||
}
|
||||
if cg.distanceSquarePointToSegment(x3, y3, x1, y1, x, y) <= epsSquare {
|
||||
return true
|
||||
}
|
||||
|
||||
return false
|
||||
}
|
||||
|
||||
func (cg *ColorGamut) Contains(color ColorXY) bool {
|
||||
if cg == nil {
|
||||
return true
|
||||
}
|
||||
|
||||
return cg.isInBounds(color) && (cg.naiveContains(color) || cg.atTheEdge(color))
|
||||
}
|
||||
|
||||
func (cg *ColorGamut) Conform(color ColorXY) ColorXY {
|
||||
if cg.Contains(color) {
|
||||
return color
|
||||
}
|
||||
|
||||
var best *ColorXY
|
||||
|
||||
xMin, xMax, yMin, yMax := cg.getBounds()
|
||||
|
||||
for x := xMin; x < xMax; x += 0.001 {
|
||||
for y := yMin; y < yMax; y += 0.001 {
|
||||
color2 := ColorXY{X: x, Y: y}
|
||||
|
||||
if cg.Contains(color2) {
|
||||
if best == nil || color.DistanceTo(color2) < color.DistanceTo(*best) {
|
||||
best = &color2
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if best == nil {
|
||||
centerX := (cg.Red.X + cg.Green.X + cg.Blue.X) / 3
|
||||
centerY := (cg.Red.Y + cg.Green.Y + cg.Blue.Y) / 3
|
||||
|
||||
stepX := (centerX - color.X) / 5000
|
||||
stepY := (centerY - color.Y) / 5000
|
||||
|
||||
for !cg.Contains(color) {
|
||||
color.X += stepX
|
||||
color.Y += stepY
|
||||
}
|
||||
|
||||
return color
|
||||
}
|
||||
|
||||
for x := best.X - 0.001; x < best.X+0.001; x += 0.0002 {
|
||||
for y := best.Y - 0.001; y < best.Y+0.001; y += 0.0002 {
|
||||
color2 := ColorXY{X: x, Y: y}
|
||||
|
||||
if cg.atTheEdge(color2) {
|
||||
if best == nil || color.DistanceTo(color2) < color.DistanceTo(*best) {
|
||||
best = &color2
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for x := best.X - 0.0001; x < best.X+0.0001; x += 0.00003 {
|
||||
for y := best.Y - 0.0001; y < best.Y+0.0001; y += 0.00003 {
|
||||
color2 := ColorXY{X: x, Y: y}
|
||||
|
||||
if cg.atTheEdge(color2) {
|
||||
if best == nil || color.DistanceTo(color2) < color.DistanceTo(*best) {
|
||||
best = &color2
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return *best
|
||||
}
|
||||
|
||||
type ColorXY struct {
|
||||
X float64 `json:"x"`
|
||||
Y float64 `json:"y"`
|
||||
}
|
||||
|
||||
func (xy ColorXY) ToRGB() ColorRGB {
|
||||
h, s, _ := colorful.Xyy(xy.X, xy.Y, 0.5).Hsv()
|
||||
c := colorful.Hsv(h, s, 1)
|
||||
return ColorRGB{Red: c.R, Green: c.G, Blue: c.B}
|
||||
}
|
||||
|
||||
func (xy ColorXY) ToHS() ColorHS {
|
||||
h, s, _ := colorful.Xyy(xy.X, xy.Y, 0.5).Hsv()
|
||||
return ColorHS{Hue: h, Sat: s}
|
||||
}
|
||||
|
||||
func (xy ColorXY) DistanceTo(other ColorXY) float64 {
|
||||
return math.Sqrt(math.Pow(xy.X-other.X, 2) + math.Pow(xy.Y-other.Y, 2))
|
||||
}
|
||||
|
||||
func (xy ColorXY) Round() ColorXY {
|
||||
return ColorXY{
|
||||
X: math.Round(xy.X*10000) / 10000,
|
||||
Y: math.Round(xy.Y*10000) / 10000,
|
||||
}
|
||||
}
|
||||
+14
-12
@@ -2,6 +2,8 @@ package models
|
||||
|
||||
import (
|
||||
"context"
|
||||
"git.aiterp.net/lucifer/new-server/internal/color"
|
||||
"git.aiterp.net/lucifer/new-server/internal/lerrors"
|
||||
"strings"
|
||||
"time"
|
||||
)
|
||||
@@ -34,10 +36,10 @@ type DeviceUpdate struct {
|
||||
// - Intensity: e.g. brightness, range 0..=1
|
||||
// - Temperature: e.g. for thermostats
|
||||
type DeviceState struct {
|
||||
Power bool `json:"power"`
|
||||
Color ColorValue `json:"color,omitempty"`
|
||||
Intensity float64 `json:"intensity,omitempty"`
|
||||
Temperature int `json:"temperature"`
|
||||
Power bool `json:"power"`
|
||||
Color color.Color `json:"color,omitempty"`
|
||||
Intensity float64 `json:"intensity,omitempty"`
|
||||
Temperature int `json:"temperature"`
|
||||
}
|
||||
|
||||
type DeviceScene struct {
|
||||
@@ -83,11 +85,11 @@ func DeviceCapabilitiesToStrings(caps []DeviceCapability) []string {
|
||||
|
||||
var (
|
||||
DCPower DeviceCapability = "Power"
|
||||
DCColorHS DeviceCapability = "ColorHS"
|
||||
DCColorHS DeviceCapability = "HueSat"
|
||||
DCColorHSK DeviceCapability = "ColorHSK"
|
||||
DCColorKelvin DeviceCapability = "ColorKelvin"
|
||||
DCColorXY DeviceCapability = "ColorXY"
|
||||
DCColorRGB DeviceCapability = "ColorRGB"
|
||||
DCColorXY DeviceCapability = "XY"
|
||||
DCColorRGB DeviceCapability = "RGB"
|
||||
DCButtons DeviceCapability = "Buttons"
|
||||
DCPresence DeviceCapability = "Presence"
|
||||
DCIntensity DeviceCapability = "Intensity"
|
||||
@@ -128,7 +130,7 @@ func (d *Device) ApplyUpdate(update DeviceUpdate) {
|
||||
func (d *Device) Validate() error {
|
||||
d.Name = strings.Trim(d.Name, " \t\n ")
|
||||
if d.Name == "" {
|
||||
return ErrInvalidName
|
||||
return lerrors.ErrInvalidName
|
||||
}
|
||||
|
||||
newCaps := make([]DeviceCapability, 0, len(d.Capabilities))
|
||||
@@ -186,7 +188,7 @@ func (d *Device) SetState(newState NewDeviceState) error {
|
||||
}
|
||||
|
||||
if newState.Color != nil {
|
||||
parsed, err := ParseColorValue(*newState.Color)
|
||||
parsed, err := color.Parse(*newState.Color)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
@@ -196,7 +198,7 @@ func (d *Device) SetState(newState NewDeviceState) error {
|
||||
d.State.Color = parsed
|
||||
case parsed.K != nil && d.HasCapability(DCColorKelvin, DCColorHSK):
|
||||
if !d.HasCapability(DCColorKelvin) {
|
||||
d.State.Color.HS = &ColorHS{Hue: 0, Sat: 0}
|
||||
d.State.Color.HS = &color.HueSat{Hue: 0, Sat: 0}
|
||||
}
|
||||
|
||||
d.State.Color = parsed
|
||||
@@ -237,8 +239,8 @@ func (s *NewDeviceState) Interpolate(other NewDeviceState, fac float64) NewDevic
|
||||
}
|
||||
|
||||
if s.Color != nil && other.Color != nil {
|
||||
sc, err := ParseColorValue(*s.Color)
|
||||
oc, err2 := ParseColorValue(*other.Color)
|
||||
sc, err := color.Parse(*s.Color)
|
||||
oc, err2 := color.Parse(*other.Color)
|
||||
if err == nil && err2 == nil {
|
||||
rc := sc.Interpolate(oc, fac)
|
||||
rcStr := rc.String()
|
||||
|
||||
@@ -1,33 +0,0 @@
|
||||
package models
|
||||
|
||||
import "errors"
|
||||
|
||||
var ErrNotFound = errors.New("not found")
|
||||
var ErrInvalidName = errors.New("invalid name")
|
||||
var ErrBadInput = errors.New("bad input")
|
||||
var ErrBadColor = errors.New("bad color")
|
||||
var ErrInternal = errors.New("internal")
|
||||
var ErrUnknownColorFormat = errors.New("unknown color format")
|
||||
var ErrUnknownDriver = errors.New("unknown driver")
|
||||
|
||||
var ErrMissingToken = errors.New("driver is missing authentication information")
|
||||
var ErrIncorrectToken = errors.New("driver is not accepting authentication information")
|
||||
var ErrUnexpectedResponse = errors.New("driver api returned unexpected response (wrong driver selected?)")
|
||||
var ErrBridgeSearchFailed = errors.New("bridge search failed")
|
||||
var ErrAddressOnlyDryRunnable = errors.New("this address may only be used for a dry run")
|
||||
var ErrCannotForwardRequest = errors.New("driver is not able to forward requests")
|
||||
var ErrCannotForget = errors.New("forget not supported on this bridge type")
|
||||
|
||||
var ErrInvalidAddress = errors.New("invalid mac address")
|
||||
var ErrPayloadTooShort = errors.New("payload too short")
|
||||
var ErrInvalidPacketSize = errors.New("invalid packet size")
|
||||
var ErrReadTimeout = errors.New("read timeout")
|
||||
var ErrUnrecognizedPacketType = errors.New("packet type not recognized")
|
||||
var ErrBridgeRunningRequired = errors.New("this operation cannot be performed when bridge is not running")
|
||||
|
||||
var ErrSceneInvalidInterval = errors.New("scene interval must be 0 (=disabled) or greater")
|
||||
var ErrSceneNoRoles = errors.New("scene cannot have zero rules")
|
||||
var ErrSceneRoleNoStates = errors.New("scene rule has no states")
|
||||
var ErrSceneRoleUnsupportedOrdering = errors.New("scene rule has an unsupported ordering")
|
||||
var ErrSceneRoleUnknownEffect = errors.New("scene rule has an unknown effect")
|
||||
var ErrSceneRoleUnknownPowerMode = errors.New("scene rule has an unknown power mode")
|
||||
+8
-7
@@ -2,6 +2,7 @@ package models
|
||||
|
||||
import (
|
||||
"context"
|
||||
"git.aiterp.net/lucifer/new-server/internal/lerrors"
|
||||
"math"
|
||||
"math/rand"
|
||||
"sort"
|
||||
@@ -18,10 +19,10 @@ type Scene struct {
|
||||
|
||||
func (s *Scene) Validate() error {
|
||||
if s.IntervalMS < 0 {
|
||||
return ErrSceneInvalidInterval
|
||||
return lerrors.ErrSceneInvalidInterval
|
||||
}
|
||||
if len(s.Roles) == 0 {
|
||||
return ErrSceneNoRoles
|
||||
return lerrors.ErrSceneNoRoles
|
||||
}
|
||||
|
||||
for _, role := range s.Roles {
|
||||
@@ -118,31 +119,31 @@ func (d *SceneRunContext) IntervalFac() float64 {
|
||||
|
||||
func (r *SceneRole) Validate() error {
|
||||
if len(r.States) == 0 {
|
||||
return ErrSceneRoleNoStates
|
||||
return lerrors.ErrSceneRoleNoStates
|
||||
}
|
||||
|
||||
switch r.TargetKind {
|
||||
case RKTag, RKBridgeID, RKDeviceID, RKName, RKAll:
|
||||
default:
|
||||
return ErrBadInput
|
||||
return lerrors.ErrBadInput
|
||||
}
|
||||
|
||||
switch r.PowerMode {
|
||||
case SPScene, SPDevice, SPBoth:
|
||||
default:
|
||||
return ErrSceneRoleUnknownPowerMode
|
||||
return lerrors.ErrSceneRoleUnknownPowerMode
|
||||
}
|
||||
|
||||
switch r.Effect {
|
||||
case SEStatic, SERandom, SEGradient, SEWalkingGradient, SETransition, SEMotion, SETemperature:
|
||||
default:
|
||||
return ErrSceneRoleUnknownEffect
|
||||
return lerrors.ErrSceneRoleUnknownEffect
|
||||
}
|
||||
|
||||
switch r.Order {
|
||||
case "", "-name", "name", "+name", "-id", "id", "+id":
|
||||
default:
|
||||
return ErrSceneRoleUnsupportedOrdering
|
||||
return lerrors.ErrSceneRoleUnsupportedOrdering
|
||||
}
|
||||
|
||||
return nil
|
||||
|
||||
Reference in New Issue
Block a user