fix xy color conversion using srgb instead of rgb.
continuous-integration/drone/push Build is passing
continuous-integration/drone/push Build is passing
This commit is contained in:
+1
-1
@@ -177,7 +177,7 @@ func hsToXY(hue, sat float64) ColorXY {
|
|||||||
green := float64(green255) / 255.0
|
green := float64(green255) / 255.0
|
||||||
blue := float64(blue255) / 255.0
|
blue := float64(blue255) / 255.0
|
||||||
|
|
||||||
return screenRGBToXY(red, green, blue)
|
return rgbToXY(red, green, blue)
|
||||||
}
|
}
|
||||||
|
|
||||||
func rgbToXY(red float64, green float64, blue float64) ColorXY {
|
func rgbToXY(red float64, green float64, blue float64) ColorXY {
|
||||||
|
|||||||
Reference in New Issue
Block a user