rework color system and make it work with drivers.
continuous-integration/drone/push Build is passing

This commit is contained in:
2022-02-21 19:27:42 +01:00
parent d5cf30ea4b
commit df865574bf
16 changed files with 468 additions and 179 deletions
+17
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@@ -0,0 +1,17 @@
package models
import "github.com/lucasb-eyer/go-colorful"
type ColorHS struct {
Hue float64 `json:"hue"`
Sat float64 `json:"sat"`
}
func (hs ColorHS) ToXY() ColorXY {
return hs.ToRGB().ToXY()
}
func (hs ColorHS) ToRGB() ColorRGB {
c := colorful.Hsv(hs.Hue, hs.Sat, 1)
return ColorRGB{Red: c.R, Green: c.G, Blue: c.B}
}
+29
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@@ -0,0 +1,29 @@
package models
import "github.com/lucasb-eyer/go-colorful"
type ColorRGB struct {
Red float64 `json:"red"`
Green float64 `json:"green"`
Blue float64 `json:"blue"`
}
func (rgb ColorRGB) AtIntensity(intensity float64) ColorRGB {
hue, sat, _ := colorful.Color{R: rgb.Red, G: rgb.Green, B: rgb.Blue}.Hsv()
hsv2 := colorful.Hsv(hue, sat, intensity)
return ColorRGB{Red: hsv2.R, Green: hsv2.G, Blue: hsv2.B}
}
func (rgb ColorRGB) ToHS() ColorHS {
hue, sat, _ := colorful.Color{R: rgb.Red, G: rgb.Green, B: rgb.Blue}.Hsv()
return ColorHS{Hue: hue, Sat: sat}
}
func (rgb ColorRGB) ToXY() ColorXY {
x, y, z := (colorful.Color{R: rgb.Red, G: rgb.Green, B: rgb.Blue}).Xyz()
return ColorXY{
X: x / (x + y + z),
Y: y / (x + y + z),
}
}
+283 -44
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@@ -2,62 +2,219 @@ package models
import (
"fmt"
"math"
"github.com/lucasb-eyer/go-colorful"
"strconv"
"strings"
)
type ColorValue struct {
Hue float64 `json:"h,omitempty"` // 0..360
Saturation float64 `json:"s,omitempty"` // 0..=1
Kelvin int `json:"kelvin,omitempty"`
XY *ColorXY `json:"xy,omitempty"`
RGB *ColorRGB `json:"rgb,omitempty"`
HS *ColorHS `json:"hs,omitempty"`
K *int `json:"k,omitempty"`
XY *ColorXY `json:"xy,omitempty"`
}
func (c *ColorValue) IsEmpty() bool {
return c.XY == nil && c.Kelvin == 0 && c.Saturation == 0 && c.Hue == 0
func (cv *ColorValue) IsHueSat() bool {
return cv.HS != nil
}
func (c *ColorValue) IsHueSat() bool {
return !c.IsKelvin()
func (cv *ColorValue) IsHueSatKelvin() bool {
return cv.HS != nil && cv.K != nil
}
func (c *ColorValue) IsKelvin() bool {
return !c.IsXY() && c.Kelvin > 0
func (cv *ColorValue) IsKelvin() bool {
return cv.K != nil
}
func (c *ColorValue) IsXY() bool {
return c.XY != nil
func (cv *ColorValue) IsEmpty() bool {
return *cv == ColorValue{}
}
// ToXY converts the color to XY if possible. If the color already is XY, it returns
// a copy of its held value. There are no guarantees of conforming to a gamut, however.
func (c *ColorValue) ToXY() (xy ColorXY, ok bool) {
if c.XY != nil {
xy = *c.XY
func (cv *ColorValue) SetK(k int) {
*cv = ColorValue{K: &k}
}
func (cv *ColorValue) SetXY(xy ColorXY) {
*cv = ColorValue{XY: &xy}
}
// ToRGB tries to copy the color to an RGB color. If it's already RGB, it will be plainly copied, but HS
// will be returned. If ok is false, then no copying has occurred and cv2 will be blank.
func (cv *ColorValue) ToRGB() (cv2 ColorValue, ok bool) {
if cv.RGB != nil {
rgb := *cv.RGB
cv2 = ColorValue{RGB: &rgb}
ok = true
} else if c.Kelvin > 0 && c.Hue < 0.001 && c.Saturation <= 0.001 {
ok = false
} else {
xy = hsToXY(c.Hue, c.Saturation)
} else if cv.HS != nil {
rgb := cv.HS.ToRGB()
cv2 = ColorValue{RGB: &rgb}
ok = true
} else if cv.XY != nil {
rgb := cv.XY.ToRGB()
cv2 = ColorValue{RGB: &rgb}
ok = true
}
return
}
func (c *ColorValue) String() string {
if c.Kelvin > 0 {
return fmt.Sprintf("k:%d", c.Kelvin)
func (cv *ColorValue) ToHS() (cv2 ColorValue, ok bool) {
if cv.HS != nil {
hs := *cv.HS
cv2 = ColorValue{HS: &hs}
ok = true
} else if cv.RGB != nil {
hs := cv.RGB.ToHS()
cv2 = ColorValue{HS: &hs}
ok = true
} else if cv.XY != nil {
hs := cv.XY.ToHS()
cv2 = ColorValue{HS: &hs}
ok = true
}
return fmt.Sprintf("hs:%.4g,%.3g", c.Hue, c.Saturation)
return
}
func ParseColorValue(raw string) (ColorValue, error) {
func (cv *ColorValue) ToHSK() (cv2 ColorValue, ok bool) {
k := 4000
if cv.HS != nil {
hs := *cv.HS
cv2 = ColorValue{HS: &hs}
if cv.K != nil {
k = *cv.K
}
cv2.K = &k
ok = true
} else if cv.RGB != nil {
hs := cv.RGB.ToHS()
cv2 = ColorValue{HS: &hs}
cv2.K = &k
ok = true
} else if cv.XY != nil {
hs := cv.XY.ToHS()
cv2 = ColorValue{HS: &hs}
cv2.K = &k
ok = true
} else if cv.K != nil {
k = *cv.K
cv2.HS = &ColorHS{Hue: 0, Sat: 0}
cv2.K = &k
ok = true
}
return
}
// ToXY tries to copy the color to an XY color.
func (cv *ColorValue) ToXY() (cv2 ColorValue, ok bool) {
if cv.XY != nil {
xy := *cv.XY
cv2 = ColorValue{XY: &xy}
ok = true
} else if cv.HS != nil {
xy := cv.HS.ToXY()
cv2 = ColorValue{XY: &xy}
ok = true
} else if cv.RGB != nil {
xy := cv.RGB.ToXY()
cv2 = ColorValue{XY: &xy}
ok = true
}
return
}
func (cv *ColorValue) colorful() colorful.Color {
switch {
case cv.HS != nil:
return colorful.Hsv(cv.HS.Hue, cv.HS.Sat, 1)
case cv.RGB != nil:
return colorful.Color{R: cv.RGB.Red, G: cv.RGB.Green, B: cv.RGB.Blue}
case cv.XY != nil:
return colorful.Xyy(cv.XY.X, cv.XY.Y, 0.5)
default:
return colorful.Color{R: 255, B: 255, G: 255}
}
}
func (cv *ColorValue) Interpolate(other ColorValue, fac float64) ColorValue {
// Special case for kelvin values.
if cv.IsKelvin() && other.IsKelvin() {
k1 := *cv.K
k2 := *cv.K
k3 := k1 + int(float64(k2-k1)*fac)
return ColorValue{K: &k3}
}
// Get the colorful values.
cvCF := cv.colorful()
otherCF := other.colorful()
// Blend and normalize
blended := cvCF.BlendLuv(otherCF, fac)
blendedHue, blendedSat, _ := blended.Hsv()
blendedHs := ColorHS{Hue: blendedHue, Sat: blendedSat}
// Convert to the first's type
switch cv.Kind() {
case "rgb":
rgb := blendedHs.ToRGB()
return ColorValue{RGB: &rgb}
case "xy":
xy := blendedHs.ToXY()
return ColorValue{XY: &xy}
default:
return ColorValue{HS: &blendedHs}
}
}
func (cv *ColorValue) Kind() string {
switch {
case cv.RGB != nil:
return "rgb"
case cv.XY != nil:
return "xy"
case cv.HS != nil && cv.K != nil:
return "hsk"
case cv.HS != nil:
return "hs"
case cv.K != nil:
return "k"
default:
return ""
}
}
func (cv *ColorValue) String() string {
switch {
case cv.RGB != nil:
return fmt.Sprintf("rgb:%.3f,%.3f,%.3f", cv.RGB.Red, cv.RGB.Green, cv.RGB.Blue)
case cv.XY != nil:
return fmt.Sprintf("xy:%.4f,%.4f", cv.XY.X, cv.XY.Y)
case cv.HS != nil && cv.K != nil:
return fmt.Sprintf("hsk:%.4f,%.3f,%d", cv.HS.Hue, cv.HS.Sat, *cv.K)
case cv.HS != nil:
return fmt.Sprintf("hs:%.4f,%.3f", cv.HS.Hue, cv.HS.Sat)
case cv.K != nil:
return fmt.Sprintf("k:%d", *cv.K)
default:
return ""
}
}
func ParseColorValue(raw string) (cv2 ColorValue, err error) {
if raw == "" {
return
}
tokens := strings.SplitN(raw, ":", 2)
if len(tokens) != 2 {
return ColorValue{}, ErrBadInput
err = ErrBadInput
return
}
switch tokens[0] {
@@ -65,65 +222,147 @@ func ParseColorValue(raw string) (ColorValue, error) {
{
parsedPart, err := strconv.Atoi(tokens[1])
if err != nil {
return ColorValue{}, ErrBadInput
err = ErrBadInput
break
}
return ColorValue{Kelvin: parsedPart}, nil
cv2.K = &parsedPart
}
case "xy":
{
parts := strings.Split(tokens[1], ",")
if len(parts) < 2 {
return ColorValue{}, ErrUnknownColorFormat
err = ErrUnknownColorFormat
return
}
x, err1 := strconv.ParseFloat(parts[0], 64)
y, err2 := strconv.ParseFloat(parts[1], 64)
if err1 != nil || err2 != nil {
return ColorValue{}, ErrBadInput
err = ErrBadInput
break
}
return ColorValue{XY: &ColorXY{X: x, Y: y}}, nil
cv2.XY = &ColorXY{x, y}
}
case "hs":
{
parts := strings.Split(tokens[1], ",")
if len(parts) < 2 {
return ColorValue{}, ErrUnknownColorFormat
err = ErrUnknownColorFormat
return
}
part1, err1 := strconv.ParseFloat(parts[0], 64)
part2, err2 := strconv.ParseFloat(parts[1], 64)
if err1 != nil || err2 != nil {
return ColorValue{}, ErrBadInput
err = ErrBadInput
break
}
return ColorValue{Hue: math.Mod(part1, 360), Saturation: math.Min(math.Max(part2, 0), 1)}, nil
cv2.HS = &ColorHS{Hue: part1, Sat: part2}
}
case "hsk":
{
parts := strings.Split(tokens[1], ",")
if len(parts) < 3 {
return ColorValue{}, ErrUnknownColorFormat
err = ErrUnknownColorFormat
return
}
part1, err1 := strconv.ParseFloat(parts[0], 64)
part2, err2 := strconv.ParseFloat(parts[1], 64)
part3, err3 := strconv.Atoi(parts[2])
if err1 != nil || err2 != nil || err3 != nil {
return ColorValue{}, ErrBadInput
err = ErrBadInput
break
}
return ColorValue{
Hue: math.Mod(part1, 360),
Saturation: math.Min(math.Max(part2, 0), 1),
Kelvin: part3,
}, nil
cv2.HS = &ColorHS{Hue: part1, Sat: part2}
cv2.K = &part3
}
case "rgb":
{
if strings.HasPrefix(tokens[1], "#") {
hex := tokens[1][1:]
if !validHex(hex) {
err = ErrBadInput
break
}
if len(hex) == 6 {
cv2.RGB = &ColorRGB{
Red: float64(hex2num(hex[0:2])) / 255.0,
Green: float64(hex2num(hex[2:4])) / 255.0,
Blue: float64(hex2num(hex[4:6])) / 255.0,
}
} else if len(hex) == 3 {
cv2.RGB = &ColorRGB{
Red: float64(hex2digit(hex[0])) / 15.0,
Green: float64(hex2digit(hex[1])) / 15.0,
Blue: float64(hex2digit(hex[2])) / 15.0,
}
} else {
err = ErrUnknownColorFormat
return
}
} else {
parts := strings.Split(tokens[1], ",")
if len(parts) < 3 {
err = ErrUnknownColorFormat
return
}
part1, err1 := strconv.ParseFloat(parts[0], 64)
part2, err2 := strconv.ParseFloat(parts[1], 64)
part3, err3 := strconv.ParseFloat(parts[2], 64)
if err1 != nil || err2 != nil || err3 != nil {
err = ErrBadInput
break
}
cv2.RGB = &ColorRGB{Red: part1, Green: part2, Blue: part3}
}
normalizedRGB := cv2.RGB.ToHS().ToRGB()
cv2.RGB = &normalizedRGB
}
default:
err = ErrUnknownColorFormat
}
return
}
func validHex(h string) bool {
for _, ch := range h {
if !((ch >= 'a' && ch <= 'f') || (ch >= '0' || ch <= '9')) {
return false
}
}
return ColorValue{}, ErrUnknownColorFormat
return true
}
func hex2num(s string) int {
v := 0
for _, h := range s {
v *= 16
v += hex2digit(byte(h))
}
return v
}
func hex2digit(h byte) int {
if h >= 'a' && h <= 'f' {
return 10 + int(h-'a')
} else {
return int(h - '0')
}
}
+11 -33
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@@ -159,6 +159,17 @@ type ColorXY struct {
Y float64 `json:"y"`
}
func (xy ColorXY) ToRGB() ColorRGB {
h, s, _ := colorful.Xyy(xy.X, xy.Y, 0.5).Hsv()
c := colorful.Hsv(h, s, 1)
return ColorRGB{Red: c.R, Green: c.G, Blue: c.B}
}
func (xy ColorXY) ToHS() ColorHS {
h, s, _ := colorful.Xyy(xy.X, xy.Y, 0.5).Hsv()
return ColorHS{Hue: h, Sat: s}
}
func (xy ColorXY) DistanceTo(other ColorXY) float64 {
return math.Sqrt(math.Pow(xy.X-other.X, 2) + math.Pow(xy.Y-other.Y, 2))
}
@@ -169,36 +180,3 @@ func (xy ColorXY) Round() ColorXY {
Y: math.Round(xy.Y*10000) / 10000,
}
}
func hsToXY(hue, sat float64) ColorXY {
c := colorful.Hsv(hue, sat, 1)
red255, green255, blue255 := c.RGB255()
red := float64(red255) / 255.0
green := float64(green255) / 255.0
blue := float64(blue255) / 255.0
return rgbToXY(red, green, blue)
}
func rgbToXY(red float64, green float64, blue float64) ColorXY {
x := red*0.649926 + green*0.103455 + blue*0.197109
y := red*0.234327 + green*0.743075 + blue*0.022598
z := green*0.053077 + blue*1.035763
return ColorXY{
X: x / (x + y + z),
Y: y / (x + y + z),
}
}
func screenRGBToXY(red, green, blue float64) ColorXY {
for _, component := range []*float64{&red, &green, &blue} {
if *component > 0.04045 {
*component = math.Pow((*component+0.055)/(1.055), 2.4)
} else {
*component /= 12.92
}
}
return rgbToXY(red, green, blue)
}
+10 -6
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@@ -87,6 +87,7 @@ var (
DCColorHSK DeviceCapability = "ColorHSK"
DCColorKelvin DeviceCapability = "ColorKelvin"
DCColorXY DeviceCapability = "ColorXY"
DCColorRGB DeviceCapability = "ColorRGB"
DCButtons DeviceCapability = "Buttons"
DCPresence DeviceCapability = "Presence"
DCIntensity DeviceCapability = "Intensity"
@@ -190,7 +191,14 @@ func (d *Device) SetState(newState NewDeviceState) error {
return err
}
if (parsed.IsKelvin() && d.HasCapability(DCColorKelvin, DCColorHSK)) || (parsed.IsHueSat() && d.HasCapability(DCColorHS)) {
switch {
case (parsed.RGB != nil || parsed.XY != nil || parsed.HS != nil) || d.HasCapability(DCColorHS, DCColorXY, DCColorRGB):
d.State.Color = parsed
case parsed.K != nil && d.HasCapability(DCColorKelvin, DCColorHSK):
if !d.HasCapability(DCColorKelvin) {
d.State.Color.HS = &ColorHS{Hue: 0, Sat: 0}
}
d.State.Color = parsed
}
}
@@ -232,11 +240,7 @@ func (s *NewDeviceState) Interpolate(other NewDeviceState, fac float64) NewDevic
sc, err := ParseColorValue(*s.Color)
oc, err2 := ParseColorValue(*other.Color)
if err == nil && err2 == nil {
rc := ColorValue{}
rc.Hue = interpolateFloat(sc.Hue, oc.Hue, fac)
rc.Saturation = interpolateFloat(sc.Saturation, oc.Saturation, fac)
rc.Kelvin = interpolateInt(sc.Kelvin, oc.Kelvin, fac)
rc := sc.Interpolate(oc, fac)
rcStr := rc.String()
n.Color = &rcStr
}